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Forums - Nintendo - How Will be Switch 2 Performance Wise?

 

Switch 2 is out! How you classify?

Terribly outdated! 3 5.26%
 
Outdated 1 1.75%
 
Slightly outdated 14 24.56%
 
On point 31 54.39%
 
High tech! 7 12.28%
 
A mixed bag 1 1.75%
 
Total:57
sc94597 said:

The bits of Star Wars Outlaws we saw in today's direct didn't look too much compromised. Obviously not the best version of the game, but looked true to the game's aesthetic goals..

The Cronos game looked quite good. Unreal Engine 5, next-gen (PS5/XSS) only.

Unfortunately these Partner Directs generally suck, they save the big gun games for the main Directs only. 

Last edited by Soundwave - on 31 July 2025

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Digital Foundry did a comprehensive comparison

https://www.eurogamer.net/digitalfoundry-2025-we-benchmarked-cyberpunk-2077-on-switch-2-ps4-ps4-pro-and-series-s-so-what-did-we-learn

They peg the Switch 2 somewhere between PS4 and PS4 Pro, well below Series S

You can see the blow-by-blow results in the video but in summary, there's a decent degree of variability here, but the Switch 2's docked GPU performance up against PlayStation 4 - the base PS4 - should be highlighted. On all of our tests, the Switch 2 delivers higher pixel counts and it's doing so with DLSS anti-aliasing and upscaling vs a less expensive TAA solution on the old Sony console. Across all of our test results, Switch 2 is delivering an average 32 percent improvement in resolution. Up against PS4 Pro though, Switch 2 is either on par resolution wise or considerably lower, a gulf in results that makes an average pointless. Ultimately though, I Switch 2 falls between PS4 and Pro though ideally I'd like more data here - and some idea of how much GPU load DLSS is accounting for.



Against Xbox Series S, resolution differences vary from nothing to upwards of 70 percent in favour of the Series S - the larger numbers may well be down to the fact that we often hit the max 1080p on Switch 2, so there may actually be overhead beyond that we just aren't seeing. Looking at the performance mode differentials, there is a big gulf: an average 73 percent resolution advantage for Series S which is targeting 60fps vs Switch 2's 40fps.




SvennoJ said:

 Ultimately though, I Switch 2 falls between PS4 and Pro though ideally I'd like more data here - and some idea of how much GPU load DLSS is accounting for.

Uncertainty about the cost of DLSS like this is why I prefer they just look at final perceivable image quality, rather than target pixel output. The Switch 2, if it weren't using DLSS, would likely have a much higher internal resolution than it does (but worse, according to most people's tastes, image quality), because as they noted DLSS has a performance cost. But in the past they mentioned that effective image quality was better on Switch 2 than last generation consoles (and sometimes even Series S in certain scenes), despite the different resolution targets. 

https://gamrconnect.vgchartz.com/thread/249365/digital-foundry-cyberpunk-2077-on-switch-2/

Plus when trying to extrapolate this to general relative GPU performance there are other things that need to be considered, like -- for example, the better texture quality on Switch 2. Virtuos's statement when expanding beyond raw pixel fill-rate, likely is considering these things.  



A look at Cronos: the New Dawn, a current gen only Unreal Engine 5 title, running on Switch 2, and a better look at Star Wars Outlaws, also a demanding current gen only title:

Outlaws does seem to show some performance dips, but considering its one of the more demanding current gen multiplat titles, hitting just 30fps on Series S, that's not too surprising. It definitely looks like a step up from most "impossible ports" on Switch 1.

Cronos with its more intimate scope seems to hold up really well.



curl-6 said:

A look at Cronos: the New Dawn, a current gen only Unreal Engine 5 title, running on Switch 2, and a better look at Star Wars Outlaws, also a demanding current gen only title:

Outlaws does seem to show some performance dips, but considering its one of the more demanding current gen multiplat titles, hitting just 30fps on Series S, that's not too surprising. It definitely looks like a step up from most "impossible ports" on Switch 1.

Cronos with its more intimate scope seems to hold up really well.

And that's more or less what I expected. It can run PS5-tier games without it having to be like some miracle or big to do, Outlaws even has ray-tracing mandatory in its lighting engine I believe (I'm sure it is pared down of course), but yeah. I suspect Outlaws is a bit rushed though, feels like studios have not had kits for very long. 

Cronos looks very good and comparable to the next-gen exclusive Silent Hill 2 Remake (same developer, same engine?). 

At the end of the day it's the games that are playable on the hardware not really any kind of specs. 

The versions of FC Soccer 26, NBA 2K26, and Madden NFL 26 are also confirmed to be the next-gen versions of those games too. 



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SvennoJ said:

Digital Foundry did a comprehensive comparison

https://www.eurogamer.net/digitalfoundry-2025-we-benchmarked-cyberpunk-2077-on-switch-2-ps4-ps4-pro-and-series-s-so-what-did-we-learn

They peg the Switch 2 somewhere between PS4 and PS4 Pro, well below Series S

You can see the blow-by-blow results in the video but in summary, there's a decent degree of variability here, but the Switch 2's docked GPU performance up against PlayStation 4 - the base PS4 - should be highlighted. On all of our tests, the Switch 2 delivers higher pixel counts and it's doing so with DLSS anti-aliasing and upscaling vs a less expensive TAA solution on the old Sony console. Across all of our test results, Switch 2 is delivering an average 32 percent improvement in resolution. Up against PS4 Pro though, Switch 2 is either on par resolution wise or considerably lower, a gulf in results that makes an average pointless. Ultimately though, I Switch 2 falls between PS4 and Pro though ideally I'd like more data here - and some idea of how much GPU load DLSS is accounting for.


Against Xbox Series S, resolution differences vary from nothing to upwards of 70 percent in favour of the Series S - the larger numbers may well be down to the fact that we often hit the max 1080p on Switch 2, so there may actually be overhead beyond that we just aren't seeing. Looking at the performance mode differentials, there is a big gulf: an average 73 percent resolution advantage for Series S which is targeting 60fps vs Switch 2's 40fps.

I'm not sure I would agree with their "between PS4 and PS4 Pro" conclusion - yeah, PS4 Pro would most likely kick the living shit out of SW2 in right about everything if the games were still made with 8th gen tech exclusively, but they are not, and SW2 has more modern tech. 

That said, at least from this benchmarks, Virtuoso's comparison with XSS' GPU was...irresponsible, to say the least - not to mention that XSS not only runs CP2077 at higher res and frame rate, but with generally higher settings as well.

It will be interesting to see how future games perform - up until now I had the feeling that XSS versions are generally treated with devs as "ugh, do we have to do it?", but with SW2 being in the mix maybe all that effort to optimize for hardware with even lower capabilities might spill over to XSS version as well.



If DF is correct in their assessment of the Cyberpunk stress tests when they cite Switch 2 as being around 30% better than the base PS4 in GPU power, then honestly, that's good enough for me.

Here's how I look at it; the best looking games on PS4, stuff like TLOU2, RDR2, Battlefield 1, God of War Ragnarök, Horizon Zero Dawn/Forbidden West, etc still look phenomenal in my opinion.

30% more performance than that should result in some great looking games.



Tech isn't advancing nearly as quickly as it used to. PS5 and XB Series aren't near as far ahead as past consoles used to be gen to gen. Matching or exceeding a PS4, a 2013 mid tier home console at best, in the year 2025 with a handheld hybrid, taking into account what more recent tech does exist to make that possible, along with obvious stronger third party support in terms of bringing games and highly optimizing them, shouldn't be a big surprise that SW2 is pulling off what it is.



PS1   - ! - We must build a console that can alert our enemies.

PS2  - @- We must build a console that offers online living room gaming.

PS3   - #- We must build a console that’s powerful, social, costs and does everything.

PS4   - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.

PRO  -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.

PS5   - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.

PRO  -&- We must build a console that Super Res upscales and continues the cost increases.

HoloDust said:

I'm not sure I would agree with their "between PS4 and PS4 Pro" conclusion - yeah, PS4 Pro would most likely kick the living shit out of SW2 in right about everything if the games were still made with 8th gen tech exclusively, but they are not, and SW2 has more modern tech. 

That said, at least from this benchmarks, Virtuoso's comparison with XSS' GPU was...irresponsible, to say the least - not to mention that XSS not only runs CP2077 at higher res and frame rate, but with generally higher settings as well.

It will be interesting to see how future games perform - up until now I had the feeling that XSS versions are generally treated with devs as "ugh, do we have to do it?", but with SW2 being in the mix maybe all that effort to optimize for hardware with even lower capabilities might spill over to XSS version as well.

Yeah better optimization for lower specs will help Series S and also longer cross-gen period, as well as VR :) Dunno what nextBox and PS6 are going to do, but PS6 will have plenty overhead for hybrid VR games or running the same games at native 4K60 or 4K120 that run at upscaled 1080p30 on Switch 2. 

Anyway the success of the Switch will keep 3rd party developers aiming for the Switch 2, so I doubt we'll get many games that will fully use the capabilities of this nor next gen. High end consoles are now just like PCs, running games at higher res/fps with higher detail.



SvennoJ said:
HoloDust said:

I'm not sure I would agree with their "between PS4 and PS4 Pro" conclusion - yeah, PS4 Pro would most likely kick the living shit out of SW2 in right about everything if the games were still made with 8th gen tech exclusively, but they are not, and SW2 has more modern tech. 

That said, at least from this benchmarks, Virtuoso's comparison with XSS' GPU was...irresponsible, to say the least - not to mention that XSS not only runs CP2077 at higher res and frame rate, but with generally higher settings as well.

It will be interesting to see how future games perform - up until now I had the feeling that XSS versions are generally treated with devs as "ugh, do we have to do it?", but with SW2 being in the mix maybe all that effort to optimize for hardware with even lower capabilities might spill over to XSS version as well.

Yeah better optimization for lower specs will help Series S and also longer cross-gen period, as well as VR :) Dunno what nextBox and PS6 are going to do, but PS6 will have plenty overhead for hybrid VR games or running the same games at native 4K60 or 4K120 that run at upscaled 1080p30 on Switch 2.

Anyway the success of the Switch will keep 3rd party developers aiming for the Switch 2, so I doubt we'll get many games that will fully use the capabilities of this nor next gen. High end consoles are now just like PCs, running games at higher res/fps with higher detail.

On one hand you might think MS may want to push for next gen hardware, to try and get away from what's happening to XB Series sales, but on the other, they're clearly looking to enter the handheld market as well, so having a monster top tier console makes that more difficult and doesn't make as much sense.

Same kinda for SNY, but for different reasons, because you would think they might want to move on to beefy next gen hardware to make it more difficult for SW2 to get all the newest games, but then again, PS might also be looking to get into handheld's, in which case you don't really want the most powerful console ever next gen, because it wouldn't make as much sense.

Plus when PS is curb stomping their direct competition at the moment, there's far less reason to want to move on to next gen. Not to mention, how SNY goes about next gen hardware and pricing is another thing, because it's hard to see them launching a beast at $599 or higher. Maybe that could mean a lower tier SKU, like an XBSS approach, in which case, who knows, maybe that's a console, or maybe that ends up a $499 dockable PS handheld.

It kinda looks like future hardware from MS and SNY is either going to get put off ALAP, or isn't going to be an insane leap, in which case either outcome would be good news for SW2.



PS1   - ! - We must build a console that can alert our enemies.

PS2  - @- We must build a console that offers online living room gaming.

PS3   - #- We must build a console that’s powerful, social, costs and does everything.

PS4   - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.

PRO  -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.

PS5   - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.

PRO  -&- We must build a console that Super Res upscales and continues the cost increases.