By using this site, you agree to our Privacy Policy and our Terms of Use. Close
SvennoJ said:

Digital Foundry did a comprehensive comparison

https://www.eurogamer.net/digitalfoundry-2025-we-benchmarked-cyberpunk-2077-on-switch-2-ps4-ps4-pro-and-series-s-so-what-did-we-learn

They peg the Switch 2 somewhere between PS4 and PS4 Pro, well below Series S

You can see the blow-by-blow results in the video but in summary, there's a decent degree of variability here, but the Switch 2's docked GPU performance up against PlayStation 4 - the base PS4 - should be highlighted. On all of our tests, the Switch 2 delivers higher pixel counts and it's doing so with DLSS anti-aliasing and upscaling vs a less expensive TAA solution on the old Sony console. Across all of our test results, Switch 2 is delivering an average 32 percent improvement in resolution. Up against PS4 Pro though, Switch 2 is either on par resolution wise or considerably lower, a gulf in results that makes an average pointless. Ultimately though, I Switch 2 falls between PS4 and Pro though ideally I'd like more data here - and some idea of how much GPU load DLSS is accounting for.


Against Xbox Series S, resolution differences vary from nothing to upwards of 70 percent in favour of the Series S - the larger numbers may well be down to the fact that we often hit the max 1080p on Switch 2, so there may actually be overhead beyond that we just aren't seeing. Looking at the performance mode differentials, there is a big gulf: an average 73 percent resolution advantage for Series S which is targeting 60fps vs Switch 2's 40fps.

I'm not sure I would agree with their "between PS4 and PS4 Pro" conclusion - yeah, PS4 Pro would most likely kick the living shit out of SW2 in right about everything if the games were still made with 8th gen tech exclusively, but they are not, and SW2 has more modern tech. 

That said, at least from this benchmarks, Virtuoso's comparison with XSS' GPU was...irresponsible, to say the least - not to mention that XSS not only runs CP2077 at higher res and frame rate, but with generally higher settings as well.

It will be interesting to see how future games perform - up until now I had the feeling that XSS versions are generally treated with devs as "ugh, do we have to do it?", but with SW2 being in the mix maybe all that effort to optimize for hardware with even lower capabilities might spill over to XSS version as well.