By using this site, you agree to our Privacy Policy and our Terms of Use. Close
SvennoJ said:

 Ultimately though, I Switch 2 falls between PS4 and Pro though ideally I'd like more data here - and some idea of how much GPU load DLSS is accounting for.

Uncertainty about the cost of DLSS like this is why I prefer they just look at final perceivable image quality, rather than target pixel output. The Switch 2, if it weren't using DLSS, would likely have a much higher internal resolution than it does (but worse, according to most people's tastes, image quality), because as they noted DLSS has a performance cost. But in the past they mentioned that effective image quality was better on Switch 2 than last generation consoles (and sometimes even Series S in certain scenes), despite the different resolution targets. 

https://gamrconnect.vgchartz.com/thread/249365/digital-foundry-cyberpunk-2077-on-switch-2/

Plus when trying to extrapolate this to general relative GPU performance there are other things that need to be considered, like -- for example, the better texture quality on Switch 2. Virtuos's statement when expanding beyond raw pixel fill-rate, likely is considering these things.