160rmf said:
Well, we shall see. I think this increase in their studios size will pay out for AAA development during Switch 2 lifetime |
I think everyone wants that, but what that ends up looking like exactly, who knows? Will it pay out? Will it simply be better AAA quality, but the same typical amount? Will it be similar AAA quality as now, just more of it? Can Nin somehow, someway, give gamers both? Is any of that heavily reliant on the new pricing structure for the SW2 ecosystem? Will Nin be able to keep that overall pricing structure long term, while selling SW2 units like they're going out of style?
As you say, we shall see, but I have my doubts. Mostly about hardware sales, though that would likely impact software to a degree. I have a hard time believing SW2 blows past 100M units with record breaking software sales, based on the present business plan they've decided on for next gen.
PS1 - ! - We must build a console that can alert our enemies.
PS2 - @- We must build a console that offers online living room gaming.
PS3 - #- We must build a console that’s powerful, social, costs and does everything.
PS4 - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.
PRO -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.
PS5 - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.
PRO -&- We must build a console that Super Res upscales and continues the cost increases.









