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Forums - Nintendo - How Will be Switch 2 Performance Wise?

 

Switch 2 is out! How you classify?

Terribly outdated! 3 5.26%
 
Outdated 1 1.75%
 
Slightly outdated 14 24.56%
 
On point 31 54.39%
 
High tech! 7 12.28%
 
A mixed bag 1 1.75%
 
Total:57
160rmf said:
EricHiggin said:

Has SW1 been getting lots of big AAA Nin games more recently, or has there been a slow down, likely due to Nin focusing on making sure SW2 has a solid launch library? Having enough good games at launch doesn't guarantee a constant supply of AAA first party games for the rest of the gen. Having borderline expensive hardware at launch would be disastrous without a solid launch line up.

Well, we shall see. I think this increase in their studios size will pay out for AAA development during Switch 2 lifetime 

I think everyone wants that, but what that ends up looking like exactly, who knows? Will it pay out? Will it simply be better AAA quality, but the same typical amount? Will it be similar AAA quality as now, just more of it? Can Nin somehow, someway, give gamers both? Is any of that heavily reliant on the new pricing structure for the SW2 ecosystem? Will Nin be able to keep that overall pricing structure long term, while selling SW2 units like they're going out of style?

As you say, we shall see, but I have my doubts. Mostly about hardware sales, though that would likely impact software to a degree. I have a hard time believing SW2 blows past 100M units with record breaking software sales, based on the present business plan they've decided on for next gen.



PS1   - ! - We must build a console that can alert our enemies.

PS2  - @- We must build a console that offers online living room gaming.

PS3   - #- We must build a console that’s powerful, social, costs and does everything.

PS4   - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.

PRO  -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.

PS5   - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.

PRO  -&- We must build a console that Super Res upscales and continues the cost increases.

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sc94597 said:

If we go by real-world performance of Ampere vs. GCN 1.1, Switch 2 docked is about +20% a base PS4 in terms of raw rasterization. Handheld mode is like 70% of a PS4, but it's aiming for much lower internal resolution than the PS4 to make up for it.

But once we consider DLSS and other modern features, as well as the fact that both modes have 50% more VRAM than a PS4 and a considerably better CPU I think the Switch 2 is in a comfortable place compared to the PS4. Handheld mode should look like PS4 in terms of image quality/asset quality, and docked mode should look and perform considerably better. 

Probably true for first party games and some third party developers like CD Project Red, Croteam and id Software.

But unfortunately I also expect many lazy ports and enhancement packs from Ubisoft, Electronic Arts, Square Enix & Co., where the docked Switch 2 version ain't recognizable better than the PS4 version and the undocked Switch 2 version has problems to keep up with the Steam Deck.



Switch 2 doesn't need to have better specs than the Steam Deck on paper to perform better in practice, even in handheld mode. Games aren't really optimized for handheld PCs and a PC with the exact same specs as a console is always going to perform worse than the console when it comes to running games. I expect games that are shared between Switch 2 and Steam Deck to usually perform better on Switch 2 in handheld mode based on what we've seen so far, with the gulf widening in docked mode.



Steam Deck is also running a full-fledged Linux in the background. Sure, Valve optimised SteamOS, but I imagine there is still a lot of stuff running that will not be present at the Switch 2, like Aptitude or something. According to reddit, SteamOS uses anywhere from 1-3 GB of RAM when idling. Some users are also reporting the CPU sitting at 30 % usage when nothing but the Steam launcher is running. So there is always something happening. I think Nintendo might slim all that stuff down quite a bit.

But I'm no expert or anything. =P



唯一無二のRolStoppableに認められた、VGCの任天堂ファミリーの正式メンバーです。光栄に思います。

sc94597 said:
HoloDust said:

Yeah, those 30% would be really nice...I know many people won't like this, but when you do napkin math by specs alone for RTX 3000 series, and compare that to actual RL benchmarks, it's really, really close. So that same napkin math says that cut down, low clocked 3050 mobile in SW2 is above PS4, but not by as much as some might think. Of course, much newer architecture and DLSS helps a lot, but they could've gone with 4nm for quite a bit better performance, and charge the same $450, albeit for lower profit - that is, alas, not what Nintendo is about.

If we go by real-world performance of Ampere vs. GCN 1.1, Switch 2 docked is about +20% a base PS4 in terms of raw rasterization. Handheld mode is like 70% of a PS4, but it's aiming for much lower internal resolution than the PS4 to make up for it.

But once we consider DLSS and other modern features, as well as the fact that both modes have 50% more VRAM than a PS4 and a considerably better CPU I think the Switch 2 is in a comfortable place compared to the PS4. Handheld mode should look like PS4 in terms of image quality/asset quality, and docked mode should look and perform considerably better. 

Yeah, around 20% above PS4 in RL tests is what my napkin math says as well - finding GPUs from that long ago in any comprehensive GPU ranking tables is quite a feat, but there are some that confirm it. But, as I said, features that SW2 has that PS4 doesn't, being RT cores, DLSS and higher memory capacity (though with lower throughput) will put it somewhat above that, and in some cases fair bit above that. And let's not forget that some devs will definitely put in extra effort and newer optimizations/techniques into Switch ports - from my POV, it has almost become sort of bragging rights at this point for devs.

Still pity for not going 4nm, though I think this is very deliberate choice on their part - 8nm is cheaper, thus leaving more profit, and they have clear path to 4nm OLED revision with better battery life for the same capacity in few years.



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h2ohno said:

Switch 2 doesn't need to have better specs than the Steam Deck on paper to perform better in practice, even in handheld mode. Games aren't really optimized for handheld PCs and a PC with the exact same specs as a console is always going to perform worse than the console when it comes to running games. I expect games that are shared between Switch 2 and Steam Deck to usually perform better on Switch 2 in handheld mode based on what we've seen so far, with the gulf widening in docked mode.

But it seems that the Steam Deck doesn't have "exact same specs as a console" but noticable better specs than a downclocked Switch 2 in undocked mode.

So it ain't sure that games that are shared between Switch 2 and Steam Deck to usually perform better on Switch 2 in handheld mode.

Especially thousands of Switch-1-games on Switch 2 without enhancement patches (or with lazy enhancement patches).



Conina said:
sc94597 said:

If we go by real-world performance of Ampere vs. GCN 1.1, Switch 2 docked is about +20% a base PS4 in terms of raw rasterization. Handheld mode is like 70% of a PS4, but it's aiming for much lower internal resolution than the PS4 to make up for it.

But once we consider DLSS and other modern features, as well as the fact that both modes have 50% more VRAM than a PS4 and a considerably better CPU I think the Switch 2 is in a comfortable place compared to the PS4. Handheld mode should look like PS4 in terms of image quality/asset quality, and docked mode should look and perform considerably better. 

Probably true for first party games and some third party developers like CD Project Red, Croteam and id Software.

But unfortunately I also expect many lazy ports and enhancement packs from Ubisoft, Electronic Arts, Square Enix & Co., where the docked Switch 2 version ain't recognizable better than the PS4 version and the undocked Switch 2 version has problems to keep up with the Steam Deck.

If FF7 Remake is anything to go by, the Switch 2 is using the next generation intergrade version, not the PS4 one. So Square Enix seems to be putting in the effort. 

Ubisoft an EA are a whole different matter, but everything we've been hearing from developers is that the Switch 2 is quite an easy platform to port to. So the gap between the low effort ports and high effort ones probably will shrink.



Conina said:

But it seems that the Steam Deck doesn't have "exact same specs as a console" but noticable better specs than a downclocked Switch 2 in undocked mode.

So it ain't sure that games that are shared between Switch 2 and Steam Deck to usually perform better on Switch 2 in handheld mode.

What are you basing the bolded on? If we account for the difference between RDNA2 and Ampere, the Steam Deck is about + 25% of the Switch 2 handheld when running at max clocks. But that is for rasterized loads only. 

In any title where Ray Tracing is mandatory (which are becoming more numerous) or which incorporates DLSS, I suspect the Switch 2 handheld to out-do the Steam Deck, albeit very slightly. Star Wars outlaws for example runs poorly on Steam Deck to the point of being unplayable but likely will be okay on Switch 2 handheld.

There is also the matter that the 1080p 120HZ VRR screen means that any game that doesn't fully utilize either platform or which you can take advantage of a variable rate will look better and/or run smoother on Switch 2. 

Last edited by sc94597 - on 18 April 2025

EricHiggin said:
curl-6 said:

They increased the price because they realized they could make more than they initially thought. Inflation too.

Switch 2 and PS3 are in completely different situations; Nintendo isn't trying to push a format like PS3 was with Blu Ray, and they're selling on portability rather than pushing high end power.

There were absolutely poor calculations involved with the PS3, but they decided to take those losses because they thought it would be worth it in the long run.

You just keep reacting and adjusting after explaining how business supposedly works. Just like all these business decisions I've been pointing out that were poor and wrong that led to adjustments. Yet your point is that Nin is right and is doing what is right for their business. My point is that I think Nin got it a bit wrong, mostly just with some of the pricing. My point is based on what I feel is not only in the best interest of the gamers, but also Nin in the long run, and not selfishness.

I'd much rather see more SW2 units sold than SW1, vs only seeing around say, 100M sales, give or take. The more gamers the merrier, no?

Nintendo would know better than you or I what price point would benefit them most. 

You insist that they'd be better off at $400, but your conclusion seems to be based on vibes rather than any actual evidence since we don't have the necessary data to make such a conclusion.



curl-6 said:
EricHiggin said:

You just keep reacting and adjusting after explaining how business supposedly works. Just like all these business decisions I've been pointing out that were poor and wrong that led to adjustments. Yet your point is that Nin is right and is doing what is right for their business. My point is that I think Nin got it a bit wrong, mostly just with some of the pricing. My point is based on what I feel is not only in the best interest of the gamers, but also Nin in the long run, and not selfishness.

I'd much rather see more SW2 units sold than SW1, vs only seeing around say, 100M sales, give or take. The more gamers the merrier, no?

Nintendo would know better than you or I what price point would benefit them most. 

You insist that they'd be better off at $400, but your conclusion seems to be based on vibes rather than any actual evidence since we don't have the necessary data to make such a conclusion.

Like how Nin knew best with Wii U? Or MS with XB1? Or SNY with PS3?

Nothing to back it up? How's the reaction to SW2 been? Nothing but glee and positivity? Simply take my money memes galore?



PS1   - ! - We must build a console that can alert our enemies.

PS2  - @- We must build a console that offers online living room gaming.

PS3   - #- We must build a console that’s powerful, social, costs and does everything.

PS4   - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.

PRO  -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.

PS5   - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.

PRO  -&- We must build a console that Super Res upscales and continues the cost increases.