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HoloDust said:
Biggerboat1 said:

Exactly. If the OG Switch had been 30% stronger then perhaps I and others wouldn't have held off on purchasing TOTK & other software and Nintendo would have had more money on the back-end to offset the higher initial investment (not saying that they had an option to achieve this with OG Switch, just pointing out S2 could suffer a similar fate).

My fear is that DLSS may be too expensive in a lot of situations for S2 (this was touched on by DF in their Cyberpunk analysis), which would be a major bummer...

30% more grunt would have given them the extra headroom and then some.

Yeah, those 30% would be really nice...I know many people won't like this, but when you do napkin math by specs alone for RTX 3000 series, and compare that to actual RL benchmarks, it's really, really close. So that same napkin math says that cut down, low clocked 3050 mobile in SW2 is above PS4, but not by as much as some might think. Of course, much newer architecture and DLSS helps a lot, but they could've gone with 4nm for quite a bit better performance, and charge the same $450, albeit for lower profit - that is, alas, not what Nintendo is about.

If we go by real-world performance of Ampere vs. GCN 1.1, Switch 2 docked is about +20% a base PS4 in terms of raw rasterization. Handheld mode is like 70% of a PS4, but it's aiming for much lower internal resolution than the PS4 to make up for it.

But once we consider DLSS and other modern features, as well as the fact that both modes have 50% more VRAM than a PS4 and a considerably better CPU I think the Switch 2 is in a comfortable place compared to the PS4. Handheld mode should look like PS4 in terms of image quality/asset quality, and docked mode should look and perform considerably better.