In all likelihood, Unity is simply dead, the only way I see for it to exist in 2024 is after a buyout of some sort, but that won't happen until the stock stabilizes to a new low or the company is dissolved and assets are sold. Again far too late to salvage any relationships which means Unity would then have to rebuild it's pool of users from the ground.
I have some serious doubts about Unity dying so quickly. This might be a start of the (proper) downfall, but it will take time, simply because one does not simply switch engines in an instant, or typically even in months or maybe even a much longer time. The existing games that use Unity will almost all continue to use it, games far in development using Unity will continue to use it, and new games will also be started using Unity. Things will change, but it will also probably take time.
Technically, not dead, yet all foreseeable outcomes give the same result, for precision I was referring to a scenario where Unity does not do a full reversal and or keep Riccitiello which now appears to be unfortunately likely giving Unity the latest statement which is why I said "In all likelihood".
Like I said prior to this, with this change, Unity switched from being an Asset that devs relied upon to now being universally viewed as a liability. It's true some devs will have a harder time effectuating changes but that does not change the fact they lost trust in the Company. As long as using Unity is seen as a liability, Unity is dead, and even with a full revert on the decision I don't see this changing back.
If your customers are mainly constituted of those looking to replace your product, have no confidence in your company for stability, and only remain up until they can switch. Your company is as good as dead. it does not matter if some are stuck temporarily with your products or not.
Ode to a masterpiece
2023 so many great games to play, somehow I know I must walk that alley, but don't you feel in disarray, I'll always come back to you Stardew Valley.