By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - VGC: Switch 2 Was Shown At Gamescom Running Matrix Awakens UE5 Demo

The only thing I learned here is that VGC and Eurogamer prolly boast the same sources for their articles meaning there isn't much to say since I don't believe in the veracity of these rumors



Switch Friend Code : 3905-6122-2909 

Around the Network
Soundwave said:
Slownenberg said:

This rumor makes it seem like DLSS will essentially be able to entirely close the gap between handheld performance and console performance. I am definitely suspicious of such a large claim. Though I do think DLSS may significantly close the gap, perhaps allowing next gen Nintendo ports of PS5/XBSeries games with performance set to lower settings, ray tracing turned off (despite this rumor claiming next gen Nintendo has ray tracing, I very much doubt that as it would be a huge waste of resources for a handheld), and minimal other changes needed. The idea, as this rumor suggests, that it will be on par with console graphics in every way, seems far fetched.

I understand DLSS 2.0 to be able to do about a 2x-3x performance enhancement. I would think that, along with running games at below 4k (after DLSS) plus 30fps for most games instead of 60fps and turning off ray tracing would probably be enough, as i said, to allow console games to play on Nintendo's handheld with no or very minimal graphical downgrades. If Switch 2 can even do this, rather than the much more significant claims of this rumor, that would be HUGE as it would mean AAA high-end graphics console games could get ported to Nintendo without much work done, just turn some settings down, turn on DLSS, and do the normal port tweaking you have to do as with any port between systems.

I have a suspicion that DLSS can do more than what Nvidia pushes it as because they don't want people being able to run games uses like lower power GPUs, that wouldn't be great for their sales, so they kinda really only emphasize and advertise it in areas like 8K upscaling.

They don't really push the whole "run a game at 360p and upscale it to 1080p!" aspect. 

But for a device like Switch 2 ... I could totally see Nintendo basically hardwiring features like that right into the dev kit and dev pipeline. Nvidia shouldn't really care because Switch 2 is not really a threat to their GPU business, so if the dev kits for the Switch 2 are more fine tuned to utilize DLSS at super low native resolutions it's not really a big deal for Nvidia. 

Also DLSS 3.5 *does* work on all RTX cards, it's just the frame reconstruction feature is only for 40 series cards, but the better image upscaling that 3.5 might provide + the ray-tracing reconstruction aspects of DLSS 3.5 will work on any card with RTX cores according to Nvidia directly. That means these features should function on the Switch 2. Who even knows maybe the frame generation feature even works. The guy who leaked the Tegra T239 chip I believe said while the Switch 2 is Ampere-based it may have some Lovelace (30 series) features too (IIRC) ... that's Nvidia 30 series cards, 30 series can do the frame generation trick. 

It will be very interesting to see exactly what Switch 2 will be using and what it will be capable of. I guess the rumor in this thread of doing ray tracing would only be true if Switch 2 is indeed able to use DLSS 3.5 with that ray tracing enhancement tech. Normally I could care less about the specific specs in systems, but it seems like DLSS, and which specific version of DLSS Switch 2 gets, will be a game changer.

If Switch 2 is as cool as the Switch, AND gets lots of current console ports same day as they come out on consoles...well, that could be the thing that actually gives Switch 2 a chance at being as popular as the Switch.

Also, in reference to the "whats the price of Switch 2 going to be" threads, if it is truly that capable I could see even a price as high as $400 working. That would be too expensive normally but if Nintendo can boast about Switch 2 being able to run, and if it actually receives, lots of console games at 4k in docked mode and with all around similar performance and graphics as on consoles I'd say thats a system they can market for as high as $400 at launch (and make a killing on every system sold), with a $300 Lite and a $300 "Home" hitting later on to bring in the audience that isn't gonna buy a $400 system.



Well for people who had trouble with the FF7 Remake Integrade report running on Switch 2, The Matrix Unreal Engine 5 demo is probably going to fry their minds, lol, because to me The Matrix demo is legit the best graphics on the PS5/XSX, dare I even say it's the only thing to me on the PS5/XSX that really looks like "wow, this is a generational leap over the previous gen".

The sequence inside the car where Trinity is talking to Neo in their 1999 selves to me ... I'll be honest to me that borders on almost photo real unless I really try to look for flaws. 

Last edited by Soundwave - on 07 September 2023

deerox said:

Correct me if I'm wrong, but doesn't DLSS look terrible when used on a 30fps game?

Nope, I've never heard this. I'm not sure why the frame rate will massively impact the quality, I guess higher FPS could hide artefacting but DLSS2 is pretty good at mitigating upscaling artefacts unlike FSR. Also there is no chance that Matrix demo is running at 60fps since it runs at 30fps on PS5/SX, so if they said it looked good, I wouldn't worry

Last edited by Otter - on 07 September 2023

Soundwave said:

Well for people who had trouble with the FF7 Remake Integrade report running on Switch 2, The Matrix Unreal Engine 5 demo is probably going to fry their minds, lol, because to me The Matrix demo is legit the best graphics on the PS5/XSX, dare I even say it's the only thing to me on the PS5/XSX that really looks like "wow, this is a generational leap over the previous gen".

The sequence inside the car where Trinity is talking to Neo in their 1999 selves to me ... I'll be honest to me that borders on almost photo real unless I really try to look for flaws. 

People had trouble believing Switch 2 could run a PS4 game? 



Around the Network
Otter said:
Soundwave said:

Well for people who had trouble with the FF7 Remake Integrade report running on Switch 2, The Matrix Unreal Engine 5 demo is probably going to fry their minds, lol, because to me The Matrix demo is legit the best graphics on the PS5/XSX, dare I even say it's the only thing to me on the PS5/XSX that really looks like "wow, this is a generational leap over the previous gen".

The sequence inside the car where Trinity is talking to Neo in their 1999 selves to me ... I'll be honest to me that borders on almost photo real unless I really try to look for flaws. 

People had trouble believing Switch 2 could run a PS4 game? 

The rumor said it ran like the PS5 version (Intergrade) and that set some people off, lol. But really even the PS5 version is just the PS4 game's assets with better lighting, and some mist/fog effects added on top of some texture fixes. It's not a different game by any means. 



Slownenberg said:

This rumor makes it seem like DLSS will essentially be able to entirely close the gap between handheld performance and console performance. I am definitely suspicious of such a large claim. Though I do think DLSS may significantly close the gap, perhaps allowing next gen Nintendo ports of PS5/XBSeries games with performance set to lower settings, ray tracing turned off (despite this rumor claiming next gen Nintendo has ray tracing, I very much doubt that as it would be a huge waste of resources for a handheld), and minimal other changes needed. The idea, as this rumor suggests, that it will be on par with console graphics in every way, seems far fetched.

I understand DLSS 2.0 to be able to do about a 2x-3x performance enhancement. I would think that, along with running games at below 4k (after DLSS) plus 30fps for most games instead of 60fps and turning off ray tracing would probably be enough, as i said, to allow console games to play on Nintendo's handheld with no or very minimal graphical downgrades. If Switch 2 can even do this, rather than the much more significant claims of this rumor, that would be HUGE as it would mean AAA high-end graphics console games could get ported to Nintendo without much work done, just turn some settings down, turn on DLSS, and do the normal port tweaking you have to do as with any port between systems.

Its a combination of 2 things. 

1. We already know DLSS2 can upscale games to decent image quality from terribly low internal resolutions. As something PS5/Series X can't benefit from, we know that gives Switch 2 an ability to close the gap where GPU processes are concerned, so we shouldn't be suspicious of that. 



2. Diminshing returns means that the sacrifices that we'll see in graphics to get things to run on Switch will be increasingly neglible to the casual eye. There will likely still be a fair gap in terms of actual setting differences, but without digital foundary zooming into textures and rocks in the background, the general appearances of the games will be similar enough



I'm sure there will be games that CPU acts as the bottleneck DLSS2 can't bring Switch 2 up to par



Otter said:
Slownenberg said:

This rumor makes it seem like DLSS will essentially be able to entirely close the gap between handheld performance and console performance. I am definitely suspicious of such a large claim. Though I do think DLSS may significantly close the gap, perhaps allowing next gen Nintendo ports of PS5/XBSeries games with performance set to lower settings, ray tracing turned off (despite this rumor claiming next gen Nintendo has ray tracing, I very much doubt that as it would be a huge waste of resources for a handheld), and minimal other changes needed. The idea, as this rumor suggests, that it will be on par with console graphics in every way, seems far fetched.

I understand DLSS 2.0 to be able to do about a 2x-3x performance enhancement. I would think that, along with running games at below 4k (after DLSS) plus 30fps for most games instead of 60fps and turning off ray tracing would probably be enough, as i said, to allow console games to play on Nintendo's handheld with no or very minimal graphical downgrades. If Switch 2 can even do this, rather than the much more significant claims of this rumor, that would be HUGE as it would mean AAA high-end graphics console games could get ported to Nintendo without much work done, just turn some settings down, turn on DLSS, and do the normal port tweaking you have to do as with any port between systems.

Its a combination of 2 things. 

1. We already know DLSS2 can upscale games to decent image quality from terribly low internal resolutions. As something PS5/Series X can't benefit from, we know that gives Switch 2 an ability to close the gap where GPU processes are concerned, so we shouldn't be suspicious of that. 



2. Diminshing returns means that the sacrifices that we'll see in graphics to get things to run on Switch will be increasingly neglible to the casual eye. There will likely still be a fair gap in terms of actual setting differences, but without digital foundary zooming into textures and rocks in the background, the general appearances of the games will be similar enough



I'm sure there will be games that CPU acts as the bottleneck DLSS2 can't bring Switch 2 up to par

If I'm the head of a Japanese studio, the first moron that comes to my desk suggesting we make a PS5 exclusive because they want 20% more CPU performance gets a swift slap upside the head, lol. Go back to your desk and figure out how to make that run on a Switch 2 and get the fuck outta my office, we're not ignoring the market leader any longer would be the blunt message. 

The Switch 2's potential horsepower is probably going to throw a lot of these Japanese studios into a state of being told they have to provide a Switch 2 version, if not from common sense, then by their money suits.  

You can't really afford any longer to not put the latest Final Fantasy (main line), Tekken, Resident Evil, Kingdom Hearts, Monster Hunter, Soul Calibur, Persona, Street Fighter, etc. etc. on a Nintendo platform. Yes even main line Monster Hunter World 2 ... that would sell 7-8 million copies on a Switch 2 probably easily, how do you really justify turning that down if the hardware can with some grunt work run the game. 

It's going to be a wake up call for some developers who are used to having a Dual Shock controller up their butt and nothing else I think. 



Soundwave said:

Well for people who had trouble with the FF7 Remake Integrade report running on Switch 2, The Matrix Unreal Engine 5 demo is probably going to fry their minds, lol, because to me The Matrix demo is legit the best graphics on the PS5/XSX, dare I even say it's the only thing to me on the PS5/XSX that really looks like "wow, this is a generational leap over the previous gen".

The sequence inside the car where Trinity is talking to Neo in their 1999 selves to me ... I'll be honest to me that borders on almost photo real unless I really try to look for flaws. 

Yeah when Neo and Trinity are talking in the car, literally took me a few seconds to realize that was game footage and not a movie clip haha.

Agreed on that being the first thing I've seen that looks like a full generational leap over last gen. Of course it took photo realistic graphics to get there...which basically means we are at the end of generational leaps I guess haha. A generational leap over that would just be "yeah it looks a little better" haha.

If these rumors are actually true, maybe 3D Mario next gen will look close to the Mario movie!



Slownenberg said:
Soundwave said:

Well for people who had trouble with the FF7 Remake Integrade report running on Switch 2, The Matrix Unreal Engine 5 demo is probably going to fry their minds, lol, because to me The Matrix demo is legit the best graphics on the PS5/XSX, dare I even say it's the only thing to me on the PS5/XSX that really looks like "wow, this is a generational leap over the previous gen".

The sequence inside the car where Trinity is talking to Neo in their 1999 selves to me ... I'll be honest to me that borders on almost photo real unless I really try to look for flaws. 

Yeah when Neo and Trinity are talking in the car, literally took me a few seconds to realize that was game footage and not a movie clip haha.

Agreed on that being the first thing I've seen that looks like a full generational leap over last gen. Of course it took photo realistic graphics to get there...which basically means we are at the end of generational leaps I guess haha. A generational leap over that would just be "yeah it looks a little better" haha.

If these rumors are actually true, maybe 3D Mario next gen will look close to the Mario movie!

When I first saw the demo, I couldn't honestly tell what was real Keanu Reeves and Carrie Anne Moss and what wasn't either, obviously watching it several times and studying the cuts I can see now which is which, and I can also see when it cuts to real time game play they quality isn't as high, but still the whole thing is jaw dropping. 

Also the young Neo and Trinity look so much better than even de-aged actors in movies, lol. 1999 Neo and Trinity look way better than de-aged Harrison Ford in the new Indiana Jones but that's more of an issue of stylistic choice I guess. 

If the Switch 2 can do that even with the reflections toned down a bit and the internal resolution even being something absurdly low like 540p (DLSS up to 1440p) ... but the final result is a fairly clean looking image on my TV set ... I'll take that and run.