Otter said:
Slownenberg said:
This rumor makes it seem like DLSS will essentially be able to entirely close the gap between handheld performance and console performance. I am definitely suspicious of such a large claim. Though I do think DLSS may significantly close the gap, perhaps allowing next gen Nintendo ports of PS5/XBSeries games with performance set to lower settings, ray tracing turned off (despite this rumor claiming next gen Nintendo has ray tracing, I very much doubt that as it would be a huge waste of resources for a handheld), and minimal other changes needed. The idea, as this rumor suggests, that it will be on par with console graphics in every way, seems far fetched.
I understand DLSS 2.0 to be able to do about a 2x-3x performance enhancement. I would think that, along with running games at below 4k (after DLSS) plus 30fps for most games instead of 60fps and turning off ray tracing would probably be enough, as i said, to allow console games to play on Nintendo's handheld with no or very minimal graphical downgrades. If Switch 2 can even do this, rather than the much more significant claims of this rumor, that would be HUGE as it would mean AAA high-end graphics console games could get ported to Nintendo without much work done, just turn some settings down, turn on DLSS, and do the normal port tweaking you have to do as with any port between systems.
|
Its a combination of 2 things.
1. We already know DLSS2 can upscale games to decent image quality from terribly low internal resolutions. As something PS5/Series X can't benefit from, we know that gives Switch 2 an ability to close the gap where GPU processes are concerned, so we shouldn't be suspicious of that.
2. Diminshing returns means that the sacrifices that we'll see in graphics to get things to run on Switch will be increasingly neglible to the casual eye. There will likely still be a fair gap in terms of actual setting differences, but without digital foundary zooming into textures and rocks in the background, the general appearances of the games will be similar enough
I'm sure there will be games that CPU acts as the bottleneck DLSS2 can't bring Switch 2 up to par
|
If I'm the head of a Japanese studio, the first moron that comes to my desk suggesting we make a PS5 exclusive because they want 20% more CPU performance gets a swift slap upside the head, lol. Go back to your desk and figure out how to make that run on a Switch 2 and get the fuck outta my office, we're not ignoring the market leader any longer would be the blunt message.
The Switch 2's potential horsepower is probably going to throw a lot of these Japanese studios into a state of being told they have to provide a Switch 2 version, if not from common sense, then by their money suits.
You can't really afford any longer to not put the latest Final Fantasy (main line), Tekken, Resident Evil, Kingdom Hearts, Monster Hunter, Soul Calibur, Persona, Street Fighter, etc. etc. on a Nintendo platform. Yes even main line Monster Hunter World 2 ... that would sell 7-8 million copies on a Switch 2 probably easily, how do you really justify turning that down if the hardware can with some grunt work run the game.
It's going to be a wake up call for some developers who are used to having a Dual Shock controller up their butt and nothing else I think.