RolStoppable said:
JWeinCom said:
But... whether their hand was forced or not, they released the DS and it was hugely successful. Even with the first real competition in the handheld market, it sold far better than the GBA did, and I think it is safe to say far better than a more powerful GBA would have in the GBA's place. Why would the lesson from all this be that Nintendo shouldn't try to innovate unless it is absolutely necessary? If you have a monopoly over a type of product with a relatively fixed demand, that's one thing, and you can get away with not really trying. But, a monopoly in a luxury market is different. Especially when your monopoly is over a small subset of a luxury market. There is a large chunk of the audience that might simply say "meh" and drop out of the market. So, whether or not another major player can or will introduce a Switch competitor, Nintendo's sales can still vary by tens of millions depending on their hardware choices. |
Bolded: I don't think this is true at all. As for the DS vs. a more powerful GBA, the main point of my previous post was that Nintendo needs a different value proposition when they are up against competitors who leverage other business divisions to subsidize their console hardware, i.e. sell it a significant loss to bolster their market shares. The DS was indeed a better choice than a more powerful GBA would have been, but that doesn't change that Switch's successor will not be in a similar situation as the GBA's successor has been. Now Nintendo already has a different value proposition which is hugely successful, that's why they don't need a major innovation. The GBA was just a better GB and sold at a rapid pace, that's why I don't believe that the bolded portion of your post is true. The crucial part about Switch's successor won't have to be hardware choices, but rather software choices, because it has never come down to hardware choices alone for Nintendo. Their weaker selling systems weren't solely held back by their respective hardware, but also sequels to their popular IPs that weren't exactly what the market wanted, or sometimes even the refusal to make sequels altogether. If Switch's successor is merely a better Switch all around at a fair price ($399 or less) with a solid launch lineup and first year software release schedule, then Nintendo will be fine and won't have to worry about selling less than 100m units of hardware. But if Nintendo pursues something unappealing, such as VR which has been suggested a few times in this thread, then it's very likely that we'll see a repeat of the 3DS where Nintendo will be quickly forced to sell the hardware at a loss in order to maintain confidence among their third party partners. Switch's major standout feature on the hardware side is that you can keep playing the same game you just had on your TV completely hassle-free on the go. This has proven to be an incredibly valuable feature for men in a relationship, because it increased the amount of their playtime tremendously without pissing off their girlfriend/wife. This human behavior is not going to change, hence why there will remain strong demand for it. |
I don't know why exactly you'd disagree with that. We saw about half their handheld business drop out from DS to 3DS. Granted the 3D feature wasn't enticing, but ultimately, it was a product priced similarly to the DS (eventually), with a generational leap in graphics, and a pretty similar, and I'd argue superior, software lineup. I don't think you could blame the drop solely on the 3D feature, I think a large part of it was that people just got bored and needed something to motivate them.
We can also look at the Vita. Hardware wise, the Vita was a more powerful PSP, and really impressive for its time. It was basically what people were suggesting, a more powerful version of the previous hardware. And it completely failed, despite Nintendo losing so much market share.
You could of course point to other factors as one always could, but at the end of the day we had the handheld market contract by about half. Because not ever person who plays games necessarily does so as a part of their lifestyle, and not everyone who does so necessarily needs to play them on the go.
As for the GBA, as I mentioned, the hardware leap here is far greater than what will be possible with a Switch 2. Maybe not in terms of number crunching, but in terms of how it appears to the human eye. It was essentially a ten year jump from a system that was far from cutting edge. If the Switch 2 was going to have that kind of leap, I might feel differently. Also, the GBA didn't sell exceptionally quickly compared to the Gameboy. If you compare it to the Gameboy's early years, then yes, but if you compare it to the last few years of the Gameboy, things are differently. The GBA basically just continued the trend of the Game Boy line. This was mainly due to the influence of Pokemon combining with the GBA hardware; there was now a large market for handheld titles and hardware that could run more ambitious games. The Switch 2 wouldn't have the same benefits.
When we look at when Nintendo has increased its marketshare, it is with the DS, the Wii, and the Switch, systems which had some unique feature. Except for arguably the GBA mentioned above, they've never increased marketshare by simply adding power and QOL. As you and a few others keep pointing out that focusing the Switch 2 on a feature nobody wants would potentially tank the system, as with the Wii U and 3DS. And sure that's true, but I'm not suggesting that Nintendo should make a bad feature. If they make a good one, they can potentially keep the same level of success as the Switch, which people here don't seem to think will happen with just a straight upgrade, or maybe even surpass it.
As for the girlfriend argument, I just don't know about that. I'm sure that's part of the appeal, but according to research, most of the Switch fanbase is female. https://www.gamesindustry.biz/eedar-nintendo-switch-attracting-more-women-wider-age-ranges-over-time I didn't really look into the methodology, so grain of salt. I'm sure some there are some men owning a Switch for that reason, but I'm skeptical that's the main cause of the Switch's success.
Slownenberg said:
JWeinCom said: The upgrade in visual was staggering. There are tons of games that you can do on GBA that could not be done in a remotely comparable quality on GBC. For the Switch 2, that's unlikely. We are going to get games that are going to look pretty similar to those on the Switch, just with better lighting or resolution. Which is nice, but nowhere near the leap we saw from GBC to GBA. Kind of seems like you missed the point they were making in Kung Fu Panda. It was about the importance of perception. The customers had to be convinced that the product was somehow special or exciting. Likewise, Nintendo has to convince people their new product is exciting or special. They can't just say there is some undefined secret feature, and I don't think they can convince people based on the type of visual upgrade that would be possible. So, I think that their business will likely contract with a straight iterational upgrade. If Nintendo wants to settle for 100m or so, then that's their call, but that's a pretty big drop. Actually selling more units would probably be preferable. |
The generational leap from Switch to next gen will obviously be a lot more than "better lighting and resolution". Generational leaps are a lot smaller these days than they were 20+ years ago, but at least don't downplay the fact that Switch 2 is gonna be much more powerful than Switch. Next gen Nintendo games will do stuff that the Switch could not remotely do. Switch 2 will likely all together be a bit more capable than PS4/XB1 given likely similar specs but new techniques and stuff like DLSS. Sure its no N64 to GC leap haha, cuz leaps like that are long gone, but its a gonna be a hell of a lot more than lighting and resolution. Lighting and resolution (and probably framerate) woulda been a Switch Pro type update, not a new system. But the main point is, Nintendo doesn't need some gimmick to excite people. The times when Nintendo failed or lost significant share in the market in the past were either from popular new entrants into the market (Genesis, PS1, Xbox to a lesser extent) or when they came up with a failed gimmick that wasted resources without making a better system / better games (3D screen, WiiU async gameplay) or from either technology choice blunders or when their top games didn't stand out (N64 and GC). Right now they don't have to worry about a new entrant into the market because they've got the portable/hybrid space on lockdown and the other two companies are gonna stick to what they know which is consoles. And Zelda didn't just sell 18.5 million copies in a month and a half because of a hardware gimmick, but because the game is awesome. Nintendo just needs to iterate on the Switch, provide the generational upgrade everyone expects, and work to improve their weaker parts (like online usability) and keep putting out a top notch stellar library of games next gen. Are they gonna sell 150+ million like the Switch? Probably not. Cuz a hybrid system hits the market for the first time only once, and people open world Zelda is only new once and likely Animal Crossing launching right as a global pandemic hits and becoming a phenomenon only happens once. But I doubt Nintendo is going to be complaining if they follow up the Switch with a 100+ million selling system. They can excite gamers by putting out a great upgrade to the Switch concept that refines and improves everything about the concept while providing a generational tech upgrade and keep bringing out the games everyone talks about. |
Lighting and resolution was an oversimplification. But, it seems you agree with the main point there, that the graphical upgrade will be smaller than the GB to GBA, or really any other Nintendo system. You really just couldn't do F-Zero on NES, Mario 64 on SNES, Luigi's Mansion on N64, or Golden Sun on Gameboy. Do you think the Switch 2 will have any software that you couldn't do on Switch without making major gameplay compromises? I don't think so.
I get there are some people who care about the kinds of upgrades that would be possible, but the best selling games on Switch are Mario Kart 8 Deluxe, Animal Crossing New Horizons, Smash Bros Ultimate, Breath of the Wild, Mario Odyssey, Pokemon Sword/Shield, Scarlet Violet, Super Mario Party, Tears of the Kingdom, NSMBU, Ring Fit Adventure, Pokemon Diamond/Pearl, Legends Arceus, Splatoon 2, Luigi's Mansion 3, 3D World, Splatoon 3, Mario Party Superstars, and Switch Sports. Are the people buying these games, almost all of which can and most of which did, run on Wii U level hardware really going to be excited by what an improved chip could do? I dunno.
There is kind of a no true scotsman fallacy going on. For any system that decreases sales despite more powerful hardware, we're pointing to competition, software, or some other hardware choice. But with the 3DS and the Wii U, we're blaming it on the hardware feature/gimmick, and not looking at alternate explanations. And... the top games on the N64 didn't stand out? Huh? Mario 64? Kart 64? Ocarina of Time? Starfox 64? Banjo Kazooie? Smash Bros? Goldeneye? Mario Party? I'd say the Gamecube also had a pretty great first party lineup. If anything, these systems were more hurt by weak third party support.
We can do the same for the 3DS and Wii U. Whether or not the Gamepad was appealing, the Wii U had a pretty terrible software lineup, especially early on. It launched with NSMBU and Nintendoland (underrated gem), and then basically had nothing till Pikmin 3. By the time it got titles like Mario Kart 8 and 3D World (which I'd argue was still pretty weak) it was really too late. With the 3DS, the thing was absurdly overpriced at launch, show by the fact that they were able to cut it so drastically. Again, this did not have the best launch lineup, with Pilotwings, Steel Diver, and Nintedndogs being the first party titles. Neither were going to do as well as their predecessors regardless, but marketing and software decisions didn't help.
The market is complicated, and it's hard to identify how much each factor hurt a system. What we can say objectively is that Nintendo has never experienced growth with a straight up hardware iteration (possibly with an asterisk for GBA). The times they have experienced the sharpest declines have been on systems that had some unique feature (3DS, Wii U). But, the times they've shown the most growth have also been when they've had unique hardware features (DS, Wii, Switch).
I think what we can fairly say is that making a system with better graphics along tends not to increase Nintendo's marketshare. Adding a gimmick/novel hardware feature can either help them tremendously or hurt them.
So, Nintendo can play it safe and just release a souped up Switch, it will likely lead to a decrease in marketshare. If Nintendo can think of a good new selling point, they can likely maintain or increase their marketshare. If they come up with a bad gimmick, it can be disastrous. Seems like most people here, if they were in charge of Nintendo, would play it safe. If I were in charge, I'd go for growth.