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Forums - Sales Discussion - Famitsu Sales: Week 26, 2023 (Jun 19 - Jun 25)

Otter said:
Wyrdness said:

Soundwave was referring to Japan you yourself brought in WW and brought in XV as proof, my response to you is fair as pointing out the growth was due to being multiplatform which helped offset the decline in the region matches the context of focusing on the region.

It's not anyone else's issue here but your own. 

Maybe you should let Soundwave speak for themselves, and even if you removed XBox One's XV sales, It'd still be growth over FFXIII, not decline

Considering the thread we're in it's a fair assumption to think they're referring to the region and as a public forum people are free to reply so don't tell me or anyone else what to do, even with growth over XIII the growth is not huge without the Xbox and PC version as XIII still sold 7m. Mind you this growth is wiped out immediately with VIIR. 



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Wyrdness said:
Otter said:

Maybe you should let Soundwave speak for themselves, and even if you removed XBox One's XV sales, It'd still be growth over FFXIII, not decline

Considering the thread we're in it's a fair assumption to think they're referring to the region and as a public forum people are free to reply so don't tell me or anyone else what to do, even with growth over XIII the growth is not huge without the Xbox and PC version as XIII still sold 7m. Mind you this growth is wiped out immediately with VIIR. 

VIIR sold 5 million units in 4 months only on PS4. 

3 years later, it's not that difficult to predict that with the PS5 and PC's version, the game would be easily above 8 million. But we are waiting that SE gives new numbers about it. 



-Adonis- said:

VIIR sold 5 million units in 4 months only on PS4. 

3 years later, it's not that difficult to predict that with the PS5 and PC's version, the game would be easily above 8 million. But we are waiting that SE gives new numbers about it. 

We would have heard about it by now though after all we were given updates in regards to XV, the obvious reason why the hasn't been any such update is that the isn't anything to really report. 



Wyrdness said:
-Adonis- said:

VIIR sold 5 million units in 4 months only on PS4. 

3 years later, it's not that difficult to predict that with the PS5 and PC's version, the game would be easily above 8 million. But we are waiting that SE gives new numbers about it. 

We would have heard about it by now though after all we were given updates in regards to XV, the obvious reason why the hasn't been any such update is that the isn't anything to really report. 

I already think that way with some other games and then one day we had an update and it was big. So don't hold your breath.

Last edited by -Adonis- - on 30 June 2023

Wyrdness said:
IcaroRibeiro said:

I believe FF will never experience big growth like other franchises 

It's a game that heavily changes the gameplay every entry. People always get dissatisfied with something. I'm talking with some friends who liked FF XV (it was their only FF) and are not liking XVI because they can't control party members and exploration is limited compared with XV open spaces

It's hard to build a core fandom when some games are so different from others. Of course you have people like me who are fans exactly because we don't know what we're getting, but weirdos like are are the minority. Most people want their games to be exactly the same with some iterative evolutions

Even if XVI experience great word of mouth and end selling 15 million (won't happen, but let's pretend for the sake of the argument) I believe this will not lead to a big increase in sales for the next entry, specially if they change everything again

That's not entirely true as other franchises have shown you can do changes while retaining the series identity and have significant to large growth in fact FF was one of the original pioneers of that and still grew.

You cannot talk about a series identity when the series in question don't have fixed characters, art design, story, world, gameplay mechanics, nothing. You can look at FF X, XII, XIII, XV and XVI and see many links between them? I can think a few like summons and music, but otherwise you could as well say each one are different JRPGs franchises entirely, except in name

Don't you see how great it is? We have a franchise that every mainline entry is a completely new game, just like if it was an original game, except with enough brand power to be financially viable to get AAA investment 

I don't want FF to become another Dragon Quest. Final Fantasy is great as it is. Sure some entries will disappoint people, but that's the risk it takes to innovate in every entry



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Wyrdness said:
Otter said:

FFXV has sold not much more than 1 million on Xbox. Being multiplatform on console didn't change its overall sales success. XV launched late on PC and XVI will do the same 

We can't really talk about the franchise's "decline" commercially when the last entry is the biggest in the franchise lol. 

As far as XVI we'd really need to look at it's sales throughout a decent period of time. VII R opened big but had very short legs. It's overall meek performance can probably be tied to it being only part of the full game and the nostalgia aspect being overated.

Lastly the franchise hasn't grown massively as it maybe could have but the first place I'd look is at the highly divisive experience people have been having recently with Both mainline games (XIII & XV) and the spinoffs. Most people I know haven't loved a FF since the 2000s. Let's see if 16 can help mend that...

Of course being on Switch would help SE shift more units but I think its blatantly against their ambitions for mainline FF for the time being & mainline FF isn't actually declining in sales so far. 

That 1m on Xbox makes up for the 1m they miss out on in Japan, XVI's opening shows the series continues to slide in the region while PC would have given XV another 1 to 2m in sales so again the last entry is only the biggest because of multiplatform releases they helped offset the decline in the region.

We can talk about decline because that's what is happening in the region which is the point both XV and VIIR only hit 1m in Japan in a series that used to hit 3m in the region, both these games had little legs after launch week I don’t see XVI being any different.

Other games have had divisive games but have still grown, Zelda being one with a few before BOTW and even RE series with RE7, the issue isn't FF being divisive it's the quality and appeal of what's been put out. Having ambition is one thing but the comes a point where you have to step back and assess if you have the right ambition going forward and if it's focusing on the right priority in doing so. 

Imo Square Enix priority and ambition is to make a game that is also a piece of art that allow their devs to make the games they want. They seem fairly committed to it

If they wanted to maximize money, they would have changed their approach long time ago 

Granted they are a business, and a bussines needs to be self sustainable, but Final Fantasy is their flagship IP, they seem to take pride of making games that burn everything that came before and try to reinvent the wheel 



Thanks to deerox for making the Famitsu thread this week.  Switch continues its great run I see.  Since I haven't seen it posted yet, here's the top 30 software:

01./00. [PS5] Final Fantasy XVI # <RPG> (Square Enix) {2023.06.22} (¥9.000) - 336.027 / NEW <80-100%>
02./01. [NSW] The Legend of Zelda: Tears of the Kingdom # <ADV> (Nintendo) {2023.05.12} (¥7.200) - 25.155 / 1.697.225 <80-100%> (-19%)
03./02. [NSW] Mario Kart 8 Deluxe <RCE> (Nintendo) {2017.04.28} (¥5.980) - 8.066 / 5.344.544 <80-100%> (+8%)
04./03. [NSW] Minecraft # <ADV> (Microsoft Game Studios) {2018.06.21} (¥3.600) - 6.166 / 3.171.606 <80-100%> (+7%)
05./04. [NSW] Nintendo Switch Sports # <SPT> (Nintendo) {2022.04.29} (¥4.980) - 6.156 / 1.107.323 <80-100%> (+11%)
06./08. [NSW] Pokemon Scarlet / Violet # <RPG> (Pokemon Co.) {2022.11.18} (¥5.980) - 4.901 / 5.058.457 <80-100%> (+12%)
07./09. [NSW] Splatoon 3 <ACT> (Nintendo) {2022.09.09} (¥5.980) - 4.597 / 4.043.435 <80-100%> (+7%)
08./10. [NSW] Super Smash Bros. Ultimate # <FTG> (Nintendo) {2018.12.07} (¥7.200) - 4.282 / 5.219.828 <80-100%> (-1%)
09./13. [NSW] Ring Fit Adventure # <HOB> (Nintendo) {2019.10.18} (¥7.980) - 4.231 / 3.405.063 <80-100%> (+19%)
10./11. [NSW] The Legend of Zelda: Breath of the Wild # <ADV> (Nintendo) {2017.03.03} (¥6.980) - 3.531 / 2.216.142 <80-100%> (-10%)
11./07. [PS5] Street Fighter 6 <FTG> (Capcom) {2023.06.02} (¥7.990) - 3.455 / 37.085 <60-80%> (-28%)
12./14. [NSW] Kirby's Return to Dream Land Deluxe <ACT> (Nintendo) {2023.02.24} (¥5.980) - 3.123 / 451.178 <80-100%> (-3%)
13./12. [PS4] Street Fighter 6 <FTG> (Capcom) {2023.06.02} (¥7.990) - 3.078 / 25.384 <80-100%> (-16%)
14./16. [NSW] Animal Crossing: New Horizons # <ETC> (Nintendo) {2020.03.20} (¥5.980) - 3.009 / 7.483.202 <80-100%> (+12%)
15./15. [NSW] Mario Party Superstars <ETC> (Nintendo) {2021.10.29} (¥5.980) - 2.995 / 1.250.707 <80-100%> (-6%)
16./05. [PS5] Diablo IV <RPG> (Blizzard Entertainment) {2023.06.06} (¥8.909) - 2.539 / 31.816 <80-100%> (-48%)
17./21. [NSW] Clubhouse Games: 51 Worldwide Classics <ETC> (Nintendo) {2020.06.05} (¥3.980) - 1.991 / 1.131.136 <80-100%> (+6%)
18./23. [NSW] Super Mario 3D World + Bowser's Fury <ACT> (Nintendo) {2021.02.12} (¥5.980) - 1.736 / 1.161.089 <80-100%> (+2%)
19./06. [NSW] Front Mission 1st: Remake <SLG> (Rainy Frog) {2023.06.15} (¥4.500) - 1.702 / 6.593 <40-60%> (-65%)
20./25. [NSW] Momotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban! <TBL> (Konami) {2020.11.19} (¥6.300) - 1.699 / 2.885.784 <80-100%> (+10%)
21./22. [NSW] New Super Mario Bros. U Deluxe <New Super Mario Bros. U New Super Luigi U> <ACT> (Nintendo) {2019.01.11} (¥5.980) - 1.696 / 1.269.933 <80-100%> (-9%)
22./00. [NSW] Sonic Origins Plus <ETC> (Sega) {2023.06.23} (¥3.990) - 1.661 / NEW <40-60%>
23./19. [PS4] Diablo IV <RPG> (Blizzard Entertainment) {2023.06.06} (¥8.909) - 1.540 / 12.595 <80-100%> (-27%)
24./27. [NSW] Kirby and the Forgotten Land <ACT> (Nintendo) {2022.03.25} (¥5.980) - 1.477 / 1.036.788 <80-100%> (+3%)
25./26. [NSW] Taiko no Tatsujin: Rhythm Festival <ACT> (Bandai Namco Entertainment) {2022.09.22} (¥5.980) - 1.467 / 184.721 <80-100%> (-1%)
26./18. [NSW] Etrian Odyssey Origins Collection <Etrian Odyssey HD Etrian Odyssey II HD Etrian Odyssey III HD> # <RPG> (Atlus) {2023.06.01} (¥8.164) - 1.463 / 47.636 <80-100%> (-40%)
27./20. [NSW] We Love Katamari Reroll + Royal Reverie <ACT> (Bandai Namco Entertainment) {2023.06.01} (¥3.600) - 1.380 / 14.447 <80-100%> (-28%)
28./29. [NSW] Puyo Puyo Tetris 2 [Special Price] <PZL> (Sega) {2022.11.17} (¥3.500) - 1.319 / 70.422 <80-100%> (+5%)
29./30. [NSW] Ark: Survival Evolved <ADV> (Spike Chunsoft) {2023.02.24} (¥3.800) - 1.214 / 54.325 <80-100%> (+1%)
30./00. [NSW] Super Mario Maker 2 # <ACT> (Nintendo) {2019.06.28} (¥5.980) - 1.187 / 1.298.676 <80-100%>

Top 30

NSW - 25
PS5 - 3
PS4 - 2



Switch: SW-3707-5131-3911
XBox: Kenjabish

IcaroRibeiro said:
Wyrdness said:

That's not entirely true as other franchises have shown you can do changes while retaining the series identity and have significant to large growth in fact FF was one of the original pioneers of that and still grew.

You cannot talk about a series identity when the series in question don't have fixed characters, art design, story, world, gameplay mechanics, nothing. You can look at FF X, XII, XIII, XV and XVI and see many links between them? I can think a few like summons and music, but otherwise you could as well say each one are different JRPGs franchises entirely, except in name

Don't you see how great it is? We have a franchise that every mainline entry is a completely new game, just like if it was an original game, except with enough brand power to be financially viable to get AAA investment 

I don't want FF to become another Dragon Quest. Final Fantasy is great as it is. Sure some entries will disappoint people, but that's the risk it takes to innovate in every entry

I like your style.



Ashadelo said:
IcaroRibeiro said:

I believe FF will never experience big growth like other franchises 

It's a game that heavily changes the gameplay every entry. People always get dissatisfied with something. I'm talking with some friends who liked FF XV (it was their only FF) and are not liking XVI because they can't control party members and exploration is limited compared with XV open spaces

It's hard to build a core fandom when some games are so different from others. Of course you have people like me who are fans exactly because we don't know what we're getting, but weirdos like are are the minority. Most people want their games to be exactly the same with some iterative evolutions

Even if XVI experience great word of mouth and end selling 15 million (won't happen, but let's pretend for the sake of the argument) I believe this will not lead to a big increase in sales for the next entry, specially if they change everything again

Final Fantasy as a series has many many issues that breaks the fanbase or lackthereof. 

1. The numbered series has 2 MMO's in it. Like it or not, there are a lot of people who are MMO only players or single players. This will devide the franchise player base. There are lots of people who have only played 14 and never touched any of the single player games.

2. Changing the gameplay and art style so drastically between each entry will have an impact

3. Final Fantasy has way to many spin off games that are very mediocre, this brings down the namebrand as a whole.

4. For a long time the story in later enteries of final fantasy games have had major plot hole issues. Espcially 12, 13/X2/LR, 15. The series did not have this Issue 1-10. 

Not sure if its the artwork, or if i have just gotten tired of the series, but 16 is the first final fantasy game that I have no real desire to play, which is sad. 

I'm sorry you have no interest, the game is really good. The dark fantasy setting was also a turn off for me, but I bought the story, it's very well written and engaging, I was expecting it to be a rip off of western RPGs, but is very Final Fantasy-ish, I'm surprised



curl-6 said:

Switch's sales over the last several weeks have been really something. With first new 2D Mario entry in over a decade arriving in a few months, the system looks set to sell better in its 7th year than its 2nd.

As for FF... I suspect one of the main reasons for its stagnation in Japan is that it hasn't had a very cohesive identity for a while, due to its quest to constantly reinvent itself. Doesn't help that it's only available on hardware that Japan's not terribly enthusiastic about.
There was a time where FF was one of the top dogs there, but by now its power has diminished significantly.

Final fantasy used to be one of my favorite franchise but it has been downhill since X.  For me it feels like their games have lost focus and are attempting to be open world instead of an rpg.



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