Mar1217 said:
Soundwave said:
I don't see why it would be one way or another. The direct is going to focus on 2023 Switch titles, it's basically their standard "E3 or E3 equivalent" event they do every year. You're not going to get a lot out of them regarding 2024 there I doubt.
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You mean like the one they didn't do last year appart of the Xenoblade 3 Direct ?
These things are uncertain now especially because a lot of people stated the 2nd part of the year would be quite light on content since there was an increasingly absence of news.
Now it'll be time to see what this 2nd half of the year reserves. If we see Nintendo releasing another slew of good sized titles, I'm guessing the successor might not be in the immediate plans of the company.
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You'll probably see a 2D Mario which I've been saying for like a year now and some other games, but I don't think that means anything much either one way or another.
A new 2D Mario is years overdue at this point and it makes no sense to not have a new Mario game in the year you have a Mario movie.
There's no reason for software development so dramatically fall apart with the Switch as it did with the DS/Wii because with the DS/Wii they had to launch both the 3DS and Wii U in a short window of time, so to keep developing Wii games for example while you're also working on 3DS launch and 2nd wave games AND Wii U launch titles was really difficult I'm sure (same with late stage GameCube, because they had to start making Nintendo DS and Wii software).
That shouldn't be as big of a problem now that Nintendo is not launching two entirely discreet hardware platforms within 18-24 months of each other anymore. If there was no 3DS for example and it was just straight Wii to Wii U, you probably would have seen a much smoother transition for both consoles (Wii having more late gen titles, and Wii U having more software early on as well).
This actually was the case before handheld development became such a big time suck for Nintendo, with the DS effectively it was basically like having another console, it needed its own 3D Mario Kart, Zelda, 2D Mario, etc. etc. games whereas the Game Boy, Nintendo wasn't even supporting it much by the mid-90s (Pokemon being a break out title coming from out of nowhere). But you look at the SNES, it had an extremely strong late product cycle, Killer Instinct, Yoshi's Island, Donkey Kong Country 2 all in fall 1995 (possibly to this day Nintendo's greatest holiday lineup ever), then Super Mario RPG in spring 1996 and then N64 launched in summer/fall 1996 with Super Mario 64, Pilotwings 64, Wave Race 64, Killer Instinct Gold, Star Wars: Shadows of the Empire, and even Mario Kart 64 (for Japan) all in 1996.
That's a great transition, unfortunately the N64 got labelled a drought machine not because Nintendo's software releases were lacking but because the cartridge only decision killed the system's supporting 3rd party flow of games.
Last edited by Soundwave - on 21 June 2023