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Forums - Nintendo Discussion - Unpopular opinion (on the internet): BotW and TotK's weapon durability feature is one of these games greatest mechanics

SvennoJ said:
Kakadu18 said:

Isn't it obvious? There are stones lying around that are shaped in a certain way. Just fuse them with a stick. You can also fuse construct horns with a stick since they cut. Only spears won't cut trees down.

Hmm no it's not obvious, but thanks for the tip. I'll look out for triangle shaped rocks. How to make a stick next. It seems the bundle of wood is just good for camp fires.

It's actually pretty obvious. Also you've played botw how do you not know how to get a stick they're everywhere.

I've never seen someone have so many opinions about a game without even finishing the tutorial section. I'm all for you sharing your opinions but maybe actually progress past the tutorial before talking anymore about it? 



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pikashoe said:
SvennoJ said:

Hmm no it's not obvious, but thanks for the tip. I'll look out for triangle shaped rocks. How to make a stick next. It seems the bundle of wood is just good for camp fires.

It's actually pretty obvious. Also you've played botw how do you not know how to get a stick they're everywhere.

I've never seen someone have so many opinions about a game without even finishing the tutorial section. I'm all for you sharing your opinions but maybe actually progress past the tutorial before talking anymore about it? 

I just assumed that you could make sticks out of trees with the opened up crafting, which would make sense. More so than triangular shaped rocks turning into axe heads. But I found sticks and triangular rocks and can cut trees again. They're not everywhere, they do drop from trees when you cut them down. Chicken egg problem ;) The game seems to remember the resources you picked up (on Sky island) but not the stuff you made. All the cut down trees are back, but no apples nor sticks from those anymore.

Not my design that the tutorial takes as long as HZD's 'tutorial' area. I don't have that much time to play so still wandering around on Sky Island. And yes, I do have opinions on game's opening sections, the first impressions that are supposed to entice you to keep playing. So far, just like HZD, it's failing at that. BotW's 'tutorial' was much more engaging.



SvennoJ said:
pikashoe said:

It's actually pretty obvious. Also you've played botw how do you not know how to get a stick they're everywhere.

I've never seen someone have so many opinions about a game without even finishing the tutorial section. I'm all for you sharing your opinions but maybe actually progress past the tutorial before talking anymore about it? 

I just assumed that you could make sticks out of trees with the opened up crafting, which would make sense. More so than triangular shaped rocks turning into axe heads. But I found sticks and triangular rocks and can cut trees again. They're not everywhere, they do drop from trees when you cut them down. Chicken egg problem ;) The game seems to remember the resources you picked up (on Sky island) but not the stuff you made. All the cut down trees are back, but no apples nor sticks from those anymore.

Not my design that the tutorial takes as long as HZD's 'tutorial' area. I don't have that much time to play so still wandering around on Sky Island. And yes, I do have opinions on game's opening sections, the first impressions that are supposed to entice you to keep playing. So far, just like HZD, it's failing at that. BotW's 'tutorial' was much more engaging.

Fair point. Man it was obvious about the axe heads. You literally just have to look at the axe heads on the axes the game gives you to figure that out. There are hundreds of sticks in the opening area alone, I think resources return after blood moons.

From what you've been saying you've spent most of your time living out a weird lumberjack fetish rather than finishing the tutorial which isn't even particularly long, could probably blast through the tutorial in less than an hour if you don't bother exploring much. I actually think the tutorial is the one aspect that this game is weaker than BotW, still a great tutorial, just doesn't quite beat BotW's, which is probably among the greatest tutorials I've ever played. I never said you shouldn't share your opinion on the opening but you've probably made at least 30 or 40 comments about this game on this site which is ridiculous for a game that you haven't even passed the tutorial in. How many hours have you spent in the opening section?



pikashoe said:

Fair point. Man it was obvious about the axe heads. You literally just have to look at the axe heads on the axes the game gives you to figure that out. There are hundreds of sticks in the opening area alone, I think resources return after blood moons.

From what you've been saying you've spent most of your time living out a weird lumberjack fetish rather than finishing the tutorial which isn't even particularly long, could probably blast through the tutorial in less than an hour if you don't bother exploring much. I actually think the tutorial is the one aspect that this game is weaker than BotW, still a great tutorial, just doesn't quite beat BotW's, which is probably among the greatest tutorials I've ever played. I never said you shouldn't share your opinion on the opening but you've probably made at least 30 or 40 comments about this game on this site which is ridiculous for a game that you haven't even passed the tutorial in. How many hours have you spent in the opening section?

Must be 5 or 6 hours now. I like to explore and got turned around several times. Traversal is slow with stuff disappearing again. I did not see the triangular shaped rocks cause of the lousy contrast and resolution. But after you told me, I started looking for them and recognized them.

Anyway I defeated some construct on a giant circle two nights ago, then last night made my way back up to the wing dispenser after gathering stuff for the forge down below. And to explore the snow part after I got the winter pants. I'm stuck in a circle lol.

I'm starting to get used to the visuals and the layout, it's getting easier to recognize the game language. Fog of war would have helped a lot as several times I went to places I already explored. A 3D map would help as well.



Its not an unpopular opinion.

Its actually quite more popular than you would think, just a minority of people who hate it.


As for me - I love it, its one of my most favorite aspects in both BotW and ToTk.

It makes you strategize with a limited inventory, instead of fighting head to head - you can do other stuff that you wouldnt do normally.

Besides when you progressed enough into the game, it really doesnt matter because you'll always be overflowed with weapons and other equipment.

If you were to ask me what the first thing that came to mind on why I rate BotW as my most favorite Zelda - its the weapon durability system.



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BasilZero said:

Its not an unpopular opinion.

Its actually quite more popular than you would think, just a minority of people who hate it.


As for me - I love it, its one of my most favorite aspects in both BotW and ToTk.

It makes you strategize with a limited inventory, instead of fighting head to head - you can do other stuff that you wouldnt do normally.

Besides when you progressed enough into the game, it really doesnt matter because you'll always be overflowed with weapons and other equipment.

If you were to ask me what the first thing that came to mind on why I rate BotW as my most favorite Zelda - its the weapon durability system.

it's actually not a popular opinion. i'm sure if both games didn't include it would still be your favorite zelda. for some people it's a deal breaker.



zeldaring said:
BasilZero said:

Its not an unpopular opinion.

Its actually quite more popular than you would think, just a minority of people who hate it.


As for me - I love it, its one of my most favorite aspects in both BotW and ToTk.

It makes you strategize with a limited inventory, instead of fighting head to head - you can do other stuff that you wouldnt do normally.

Besides when you progressed enough into the game, it really doesnt matter because you'll always be overflowed with weapons and other equipment.

If you were to ask me what the first thing that came to mind on why I rate BotW as my most favorite Zelda - its the weapon durability system.

it's actually not a popular opinion. i'm sure if both games didn't include it would still be your favorite zelda. for some people it's a deal breaker.

BOTW and TOTK are two of the highest rated and most beloved games in recent years, BOTW sold over 30 million copies, and TOTK sold over 10 million in three days, I think it's fair to say that enjoying its core gameplay loop is a popular opinion.



curl-6 said:
zeldaring said:

it's actually not a popular opinion. i'm sure if both games didn't include it would still be your favorite zelda. for some people it's a deal breaker.

BOTW and TOTK are two of the highest rated and most beloved games in recent years, BOTW sold over 30 million copies, and TOTK sold over 10 million in three days, I think it's fair to say that enjoying its core gameplay loop is a popular opinion.

yea lets just mention sales everytime we criticize something in a game. do you think the gameplay loop in RDR2 or GTAV is amazing. GTAV has sold 180 million units yet the combat is horrible and so the RDR combat. 



zeldaring said:

it's actually not a popular opinion. i'm sure if both games didn't include it would still be your favorite zelda. for some people it's a deal breaker.

"Some people" - the bottom of the barrel minority you mean.

zeldaring said:

yea lets just mention sales everytime we criticize something in a game. do you think the gameplay loop in RDR2 or GTAV is amazing. GTAV has sold 180 million units yet the combat is horrible and so the RDR combat. 


To you who is part of the minority its horrible, to the majority - its great.

You sound like a fan who hates change to gameplay (like how FF went from turn based to action)

Just take the L.



BasilZero said:
zeldaring said:

it's actually not a popular opinion. i'm sure if both games didn't include it would still be your favorite zelda. for some people it's a deal breaker.

"Some people" - the bottom of the barrel minority you mean.

zeldaring said:

yea lets just mention sales everytime we criticize something in a game. do you think the gameplay loop in RDR2 or GTAV is amazing. GTAV has sold 180 million units yet the combat is horrible and so the RDR combat. 


To you who is part of the minority its horrible, to the majority - its great.

Just take the L.

You think RDR2 and GTAV have great combat? lol. those games and zelda do a lot of great things so they deserve the sales but the combat is just horrible in those games, especially in RDR2 and GTAV.