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Forums - Nintendo - TotK really makes Switch feel dated

The low poly trees kinda stick out like a sore thumb, the game does drop into 20 fps with Ultra Hand on, this is apparently because of the memory bandwidth of the system.

Textures are kinda just fugly in some spots, resolution is well not the greatest. The art style makes up for a lot though, it looks good/beautiful in certain areas too.

It's just time to move on though, Nintendo has squeezed probably every bit of juice from the Switch they can get, if Metroid Prime 4 is a cross platform release ... that's probably for the best.

The world that EPD is going to be able to create for Zelda on Switch 2 is just going to be so much better. 



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RolStoppable said:

I keep reading about TotK dropping to 20 fps frequently, but I have encountered hardly any drops in ~50 hours of playtime. The game's framerate is a lot more stable than BotW's which is evident in specific spots like Kakariko Village. But maybe all the people who complain are playing in handheld mode.

I'm playing on docked mode only, the frame drops used to happen in some parts of the opening sky islands. I think the most noticeable sections were the ones you could use the gravity skill to move some floating platforms 

On overworld and underworld I don’t see framedrops either 



SvennoJ said:
Pemalite said:

The remaster launched in 2016.

4k displays existed as far back as 2001.

Sony recognized 4k displays as gaining relevance and released the Playstation 4 Pro in 2016.

4k was definitely a thing when the remaster came out. And it definitely looked soft on those panels.

But here is the thing, even large 1080P displays... 1080P content still looks soft regardless.

The WiiU was limited by it's HDMI port and technology, hence why it could never push past 1080P, even the more modern Switch is limited by the same issue.

"matching the current state of TVs again"

8K tvs exist now as well, it's not the dominant viewing experience. 1080p was still the dominant viewing experience in 2016. (And 720p/768p was still very much in use as well) 1080p looks fine on a 4k set, 900p not so much though. It doesn't scale well with a 2.4 : 1 ratio.

Anyway 900p in 2023 when VR sets already moved on to minimum 2K per eye, I don't have a 900p tv :/ I have a 600 line CRT, 768p Plasma, 1080p LCD and Projector, 4K HDR LED, no match found!

So.. You are shifting the narrative from: "Only having 1080P TV's" to "1080P was dominant" and still can't admit that you were wrong and that 4k was a thing during the WiiU era?

The issue wasn't actually the displays on the market, it was actually Nintendo's choice of hardware on why we didn't get 4k games on a 4k console... An issue that still persists in 2023.


1080P does look soft on any large display, 4k or not. It's all about perceived pixels per inch... Nintendo's refusal to use any decent Anti-Aliasing method doesn't help matters either.




www.youtube.com/@Pemalite

RolStoppable said:

I keep reading about TotK dropping to 20 fps frequently, but I have encountered hardly any drops in ~50 hours of playtime. The game's framerate is a lot more stable than BotW's which is evident in specific spots like Kakariko Village. But maybe all the people who complain are playing in handheld mode.

I hadn't noticed much in the way of frame drops for my first few days of play. But, this morning I definitely noticed a bunch.  I can't connect it to any specific area, or use of ultrahand, or anything else. It's just like my Switch wasn't happy for a little while, or something. 



RolStoppable said:

I keep reading about TotK dropping to 20 fps frequently, but I have encountered hardly any drops in ~50 hours of playtime. The game's framerate is a lot more stable than BotW's which is evident in specific spots like Kakariko Village. But maybe all the people who complain are playing in handheld mode.

It does happen in some areas like Kakariko Village, and pretty much every time you use Ultra Hand.

It is not frequent 20 fps in a sense, but it's also not flawless with day 1 patch, as some people were claiming.

Last edited by Radek - on 19 May 2023

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RolStoppable said:

I keep reading about TotK dropping to 20 fps frequently, but I have encountered hardly any drops in ~50 hours of playtime. The game's framerate is a lot more stable than BotW's which is evident in specific spots like Kakariko Village. But maybe all the people who complain are playing in handheld mode.

I play in docked mode and on Sky Island the frame rate drops to 20 when panning the camera, simply turning the view. When I glue 20 logs together the fps drops to 10 with Ultra Hand active. I have an original Switch, is that the problem?



Pemalite said:
SvennoJ said:

"matching the current state of TVs again"

8K tvs exist now as well, it's not the dominant viewing experience. 1080p was still the dominant viewing experience in 2016. (And 720p/768p was still very much in use as well) 1080p looks fine on a 4k set, 900p not so much though. It doesn't scale well with a 2.4 : 1 ratio.

Anyway 900p in 2023 when VR sets already moved on to minimum 2K per eye, I don't have a 900p tv :/ I have a 600 line CRT, 768p Plasma, 1080p LCD and Projector, 4K HDR LED, no match found!

So.. You are shifting the narrative from: "Only having 1080P TV's" to "1080P was dominant" and still can't admit that you were wrong and that 4k was a thing during the WiiU era?

The issue wasn't actually the displays on the market, it was actually Nintendo's choice of hardware on why we didn't get 4k games on a 4k console... An issue that still persists in 2023.


1080P does look soft on any large display, 4k or not. It's all about perceived pixels per inch... Nintendo's refusal to use any decent Anti-Aliasing method doesn't help matters either.

It wasn't a thing for me, didn't jump on the 4K bandwagon until HDR became a bit more standardized. That generation was 4K experimental for consoles, you needed a Pro of One X to get 4K output in games and that was mostly upscaled from 1440p. WiiU was fine as a 1080p machine.

But sure, if Windwaker got a remaster (again) today, I would expect it to be native 4K.



SvennoJ said:
RolStoppable said:

I keep reading about TotK dropping to 20 fps frequently, but I have encountered hardly any drops in ~50 hours of playtime. The game's framerate is a lot more stable than BotW's which is evident in specific spots like Kakariko Village. But maybe all the people who complain are playing in handheld mode.

I play in docked mode and on Sky Island the frame rate drops to 20 when panning the camera, simply turning the view. When I glue 20 logs together the fps drops to 10 with Ultra Hand active. I have an original Switch, is that the problem?

Sounds like you didn't download the day 1 update



pikashoe said:
SvennoJ said:

I play in docked mode and on Sky Island the frame rate drops to 20 when panning the camera, simply turning the view. When I glue 20 logs together the fps drops to 10 with Ultra Hand active. I have an original Switch, is that the problem?

Sounds like you didn't download the day 1 update

Yeah, I heard that one fixed most framerate issue and the most recent one fixed even more. Haven't had framedrops even with ultra hand today.



Here's the technical analysis by Digital Foundry, which confirms drops to 20fps:
https://www.eurogamer.net/the-legend-of-zelda-tears-of-the-kingdom-the-digital-foundry-verdict