I haven't mention latency in my posts when it relates to cloud gaming as it's not the main issue, I have tried geforce now for 6 months and tried playstation now a few time so I know what I'm talking about. It just simply providing a reliable experience and price. Note that I have fiber 250/250 mbit and 13-16ms ping to geforce now.
In the smartphone space cloud gaming simply can't compete, because smartphone gaming is free and will always provide a reliable experience when playing natively. If someone wanna go cloud here they haft to pay for the cloud service + data usage. It makes no sense for anyone to adapt cloud gaming in the smartphone space as native provides a better experience and is free.
The console space I'm betting it won't make sense simply because the price will be about equal. U haft to pay for the hardware here but the cost is low, for streaming you haft to pay for the service and maybe even a controller + streaming stick. With all the issues game streaming brings it simply won't be worth it if you can't even save money.
Now for pc it makes some minor sense for gamers to adapt cloud gaming here, that's because pc gaming is so expensive. And I said this before when Xcloud launches as a stand-alone service and flops I expect most people will agree with me.
As for the article you linked, I'm not sure you read them, they simple isn't positive even if 1 tries to be.
"With a mouse and keyboard, you can feel the difference in response - but it's subtle." This is about geforce now.
" xCloud is far from the killer app it needs to be. Image quality is still problematic, there's not enough resolution or bandwidth to replace a local experience. Latency is far more noticeable though 60fps games claw back enough response to play out quite reasonably." On xcloud.
6x master league achiever in starcraft2
Beaten Sigrun on God of war mode
Beaten DOOM ultra-nightmare with NO endless ammo-rune, 2x super shotgun and no decoys on ps4 pro.
1-0 against Grubby in Wc3 frozen throne ladder!!