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Trumpstyle said:

I haven't mention latency in my posts when it relates to cloud gaming as it's not the main issue, I have tried geforce now for 6 months and tried playstation now a few time so I know what I'm talking about. It just simply providing a reliable experience and price. Note that I have fiber 250/250 mbit and 13-16ms ping to geforce now.

In the smartphone space cloud gaming simply can't compete, because smartphone gaming is free and will always provide a reliable experience when playing natively. If someone wanna go cloud here they haft to pay for the cloud service + data usage. It makes no sense for anyone to adapt cloud gaming in the smartphone space as native provides a better experience and is free.

The console space I'm betting it won't make sense simply because the price will be about equal. U haft to pay for the hardware here but the cost is low, for streaming you haft to pay for the service and maybe even a controller + streaming stick. With all the issues game streaming brings it simply won't be worth it if you can't even save money.

Now for pc it makes some minor sense for gamers to adapt cloud gaming here, that's because pc gaming is so expensive. And I said this before when Xcloud launches as a stand-alone service and flops I expect most people will agree with me.

As for the article you linked, I'm not sure you read them, they simple isn't positive even if 1 tries to be.

"With a mouse and keyboard, you can feel the difference in response - but it's subtle." This is about geforce now.

" xCloud is far from the killer app it needs to be. Image quality is still problematic, there's not enough resolution or bandwidth to replace a local experience. Latency is far more noticeable though 60fps games claw back enough response to play out quite reasonably." On xcloud.

I'm not going to convince you, time will. Yes they bring up the current negatives. It's digital foundry, the most critical out there when it comes to game performance and they went from it can never work to it's not that bad actually. The avg gamer doesn't care about subtle differences in response and xCloud will get improved. 'Quite reasonably' is all the avg consumer needs before convenience becomes the nr 1 factor. In 2008 the difference between Netflix and blu-ray quality was immense, but that didn't stop the uptake of streaming movies.

Smart phone gaming isn't free, it's rife with ads and micro transactions. Plus subscriptions have already made their way onto phones.

I see it in my kids that streaming is the future. Despite having a huge collection of games and movies, they rather watch it on Netflix in lower quality with sometimes (still) streaming issues instead of grabbing the blu-ray disc from the shelf. Why, cause they can instantly switch to something else. My oldest just got Gamepass ultimate on the Series X yesterday and all he does is download tons of stuff to try out, move on to the next game while waiting for downloads to finish. (Luckily the Series X is much faster at downloading than the ps5) 'Game hopping' is how my kids play games, growing up with Roblox is likely a contributing factor. (It actually annoys them I finish games first before moving on to the next, have you still not tried that...)

Anyway it's supported here, gonna check it out myself. Just looking up how to access xCloud.