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Forums - Sony - PlayStation Nation |OT| Playing Astro Bot on the Horizon Until Dawn

Otter said:

Well here's a thorough breakdown from 2 employees. Some main points

-They did suggest GOW GAAS to Playstation 
-GAAS was too ambitious for them and it got cancelled after missing multiple deadlines etc
-None of their single player game pitches got approved/even remakes suggestions got rejected because Sony thought the market wasn't big enough.
-Couldn't get a game greenlit by Playstation and the mood was soured, people began to leave.

"Everyone enjoyed the God of War universe, and with Playstation wanting to do live service games, Bluepoint pitched this game and it was approved. However, they missed several deadlines and it became apparent how large of an undertaking this project was for Bluepoint. One of them said project sounded good, but we really should not have been doing a live service game. It was out of the norm for us, and our bandwidth. Ultimately, the project was shuttered by PlayStation after being given multiple opportunities, and Bluepoint was tasked with pitching new projects in 2025."

"There had been 4 projects pitched to PlayStation to their knowledge, and these projects were not greenlit. One of them said 2 of these projects were remakes they wanted to take on, but Playstation did not believe they would be successful in the market. Both were apparently single player experiences. I did ask if I could have the names of the projects. Both said no, and the reason is that at least one of the pitched projects is now being worked on by another studio and they do not want to be responsible for putting that info out."


So Sony didn't think the 2 remakes Bluepoint proposed would have good results in the current market... but at least 1 of the 2 is being worked on by another studio now anyway? Wtf, why not let Bluepoint do it then?



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lol posted the same X post and you can't erase posts here so I'm just going to edit and erase most of it lol.

I will never be on the side of Sony when it comes to fire people but this is something we knew, no one was forced to make services and BP was in the same situation than Bend. Lack of significant progress = project cancelled.
I guess the project they pitched but wasn't greenlighted but now is in development are the GOW remakes.



BraLoD said:

So Sony didn't think the 2 remakes Bluepoint proposed would have good results in the current market... but at least 1 of the 2 is being worked on by another studio now anyway? Wtf, why not let Bluepoint do it then?

To me, this reads like one of the remakes BP proposed was the OG GoD games. It makes sense since they even wanted to do a live service game in that world initially. But SSM wanted the GoW remake in house for them and makes sense since that project is only in the early stages. In light of this new information also that it was BP who had initially proposed to do a live service game and then couldn't get any decent ideas greenlit after that, it seems like this is kind of BluePoint's own fault in the end imo. 



Blood_Tears said:
BraLoD said:

So Sony didn't think the 2 remakes Bluepoint proposed would have good results in the current market... but at least 1 of the 2 is being worked on by another studio now anyway? Wtf, why not let Bluepoint do it then?

To me, this reads like one of the remakes BP proposed was the OG GoD games. It makes sense since they even wanted to do a live service game in that world initially. But SSM wanted the GoW remake in house for them and makes sense since that project is only in the early stages. In light of this new information also that it was BP who had initially proposed to do a live service game and then couldn't get any decent ideas greenlit after that, it seems like this is kind of BluePoint's own fault in the end imo. 

I agree with this. 

In my opinion they pitched the GOW remakes and Sony said no but here's the thing, the original Kratos voice actor said the games are going to be worked basically from the ground so they clearly wanted something more than what BP did with their previous work and they lost faith in them after the problems with their previous project. 



Blood_Tears said:
BraLoD said:

So Sony didn't think the 2 remakes Bluepoint proposed would have good results in the current market... but at least 1 of the 2 is being worked on by another studio now anyway? Wtf, why not let Bluepoint do it then?

To me, this reads like one of the remakes BP proposed was the OG GoD games. It makes sense since they even wanted to do a live service game in that world initially. But SSM wanted the GoW remake in house for them and makes sense since that project is only in the early stages. In light of this new information also that it was BP who had initially proposed to do a live service game and then couldn't get any decent ideas greenlit after that, it seems like this is kind of BluePoint's own fault in the end imo. 

It's what comes to my mind too, thus why they were closed right after the God of War Trilogy was announced and revealed to be in-house by Santa Monica.

But that raises a big question: why not have Bluepoint help with it until they can get another game greenlit? That would both help Santa Monica have more time to work on their other projects, and that Bluepoint also have time to work things out, it was win-win for both studios, and they already helped Santa Monica with God of War Ragnarok so it would be a really smooth process.

Why close the studio then? If after the God of War Trilogy was out they STILL couldn't pitch a single game of their own, them make them remake another game, and if that ALSO doesn't work out... well, sure, then the studio was being a fad. But that is far from what happened now.



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BraLoD said:

So Sony didn't think the 2 remakes Bluepoint proposed would have good results in the current market... but at least 1 of the 2 is being worked on by another studio now anyway? Wtf, why not let Bluepoint do it then?

At this point I'm inclined to think Sony knew they would close the studio last year during this pitching phases because Bloodborne is right there. I do wonder what their original intentions were when they purchased BP. 



VersusEvil said:
twintail said:

I wonder if we can start rooting for Nixxies to redo Bloodborne.

Only if Sony had a perfect studio to remake Bloodborne and closed them. Man that would just be silly. 

Or they just weren't interested in doing it... Imagine being able to choose your projects. 



BraLoD said:
Blood_Tears said:

To me, this reads like one of the remakes BP proposed was the OG GoD games. It makes sense since they even wanted to do a live service game in that world initially. But SSM wanted the GoW remake in house for them and makes sense since that project is only in the early stages. In light of this new information also that it was BP who had initially proposed to do a live service game and then couldn't get any decent ideas greenlit after that, it seems like this is kind of BluePoint's own fault in the end imo. 

It's what comes to my mind too, thus why they were closed right after the God of War Trilogy was announced and revealed to be in-house by Santa Monica.

But that raises a big question: why not have Bluepoint help with it until they can get another game greenlit? That would both help Santa Monica have more time to work on their other projects, and that Bluepoint also have time to work things out, it was win-win for both studios, and they already helped Santa Monica with God of War Ragnarok so it would be a really smooth process.

Why close the studio then? If after the God of War Trilogy was out they STILL couldn't pitch a single game of their own, them make them remake another game, and if that ALSO doesn't work out... well, sure, then the studio was being a fad. But that is far from what happened now.

I mean the answer is obviously because of money and capitalism. You'd have to include those 2 years of a cancelled project on top of whatever the remake is going to cost to make and time to develop. 

And that doesn't even take into account that they were only a support studio for 3 years before. 

If the remake releases in 2028, this is a studio who would have taken 8 years to release their next game and it would've been just a remake. 



twintail said:
BraLoD said:

It's what comes to my mind too, thus why they were closed right after the God of War Trilogy was announced and revealed to be in-house by Santa Monica.

But that raises a big question: why not have Bluepoint help with it until they can get another game greenlit? That would both help Santa Monica have more time to work on their other projects, and that Bluepoint also have time to work things out, it was win-win for both studios, and they already helped Santa Monica with God of War Ragnarok so it would be a really smooth process.

Why close the studio then? If after the God of War Trilogy was out they STILL couldn't pitch a single game of their own, them make them remake another game, and if that ALSO doesn't work out... well, sure, then the studio was being a fad. But that is far from what happened now.

I mean the answer is obviously because of money and capitalism. You'd have to include those 2 years of a cancelled project on top of whatever the remake is going to cost to make and time to develop. 

And that doesn't even take into account that they were only a support studio for 3 years before. 

If the remake releases in 2028, this is a studio who would have taken 8 years to release their next game and it would've been just a remake. 

Bluepoint would be helping while pitching their own games too, like they did in 2025.

Sony would be using the talented devs to help on other projects while also giving them more time to make something else.

If the studio itself can't figure out what to do, just change the lead or point them yourself, firing talent is always the worst possible outcome, they could still bring a lot of money and brand value to Sony.

Chasing only instant massive profit is a good way to get yourself screwed, like they did with the live service projects, they are actually losing more money by firing them, after buying them.



BraLoD said:
twintail said:

I mean the answer is obviously because of money and capitalism. You'd have to include those 2 years of a cancelled project on top of whatever the remake is going to cost to make and time to develop. 

And that doesn't even take into account that they were only a support studio for 3 years before. 

If the remake releases in 2028, this is a studio who would have taken 8 years to release their next game and it would've been just a remake. 

Bluepoint would be helping while pitching their own games too, like they did in 2025.

Sony would be using the talented devs to help on other projects while also giving them more time to make something else.

If the studio itself can't figure out what to do, just change the lead or point them yourself, firing talent is always the worst possible outcome, they could still bring a lot of money and brand value to Sony.

Chasing only instant massive profit is a good way to get yourself screwed, like they did with the live service projects, they are actually losing more money by firing them, after buying them.

Paying the salary of an entire team + real estate etc in a city like Austin for 6 years (+ more) without a new release is not 'instant massive profit', like come on. 

I'm not happy about ppl losing their jobs, but it's not an ideal situation financially to have found themselves in.