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Forums - Sony - PlayStation Nation |OT| Playing Astro Bot on the Horizon Until Dawn

Yeah, I feel whatever Yotei's 1st week sales are it will triple it by years end. Most people who I know who plan to play it haven't bought it yet, I actually think it may have the best legs of any sony 1st party game this generation



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Kyuu said:

In AMD terms, Kepler said it would be around 9070XT level (which is comparable to 5070 Ti in raster), but be more advanced than Blackwell (which is superior to RDNA4). All in all, the implication is that it would be around or slightly weaker than a 5080, even with the more advanced architecture/feature-set in mind. Alex Battaglia thinks having a 9070XT+ of raster performance is too high, unnecessary, and supposedly contradicts Cerny's vision.

There wouldn't be anything wrong with a 9070XT level of raster performance.. That's still a doubling in capability over the PS5.
The RTX 5080 is a 368mm2 chip with 45.6~ billion transistors @360W TDP not including the CPU.
For comparison sake the PS5 chip is 270mm2 with 10.6~ billion transistors with a TDP of 225W for the entire SoC.

An RTX 5080 sized chip in a console is just not going to be feasible for a very long time to come, plus the RTX 5080 represents nVidias "Go big or go home" approach, where their high-end GPU's are made to be as large as possible without any regard for efficiency or cost.

I have to agree with Alex Battaglia that it's pretty unnecessary to have stupidly high levels of rasterization performance going into next-gen, the focus is on Ray Tracing and A.I.
Ray Tracing is the future in video game graphics rendering... And costs are stupidly important right now, so something needs to be prioritized in order to get the best bang-for-buck.

Plus A.I will reduce memory demands, will reduce rasterization demands (Better upscaling), will reduce RT demands, so the chip can do more work with less.

I also think the RAM improvements will be less of a leap... I would expect around 24GB... Which might seem garbage, but the usable memory space will be a lot larger thanks to the new compression being deployed in AMD's next-gen GPU's.

Kyuu said:

What I'm saying is that PS6 matching the upper end of midrange AMD GPU's from 2027 or later requires a greater offering than what's being implied by those rumours. But I realize that they're just rumours, and that a lot of the leaked plans and targeted specs are subject to change. Rumours claimed a 2027 release, when Cerny's wording kinda makes it clear the console(s) isn't coming before 2028. At this point I'm not sure if the handheld thing is even happening.

I don't disagree. But I think the Playstation 5 highlights that in the current climate, costs are an important factor.

AMD and Cerny likely have other plans and technology for the next-gen chip that they haven't highlighted yet either, I am sure those details will be showcased at some point.

What will be interesting is if Microsoft beats Sony to the market with the Xbox 5 in 2026 and what kind of implications that might have... Another Xbox 360 moment sans-platform exclusives? Time will tell.
Sony made the right moves this generation as the PS5 chip is smaller, cheaper and "good enough" compared to the Series X, but if Microsoft has the only next-gen console for a couple of years, that might shake things up.

Sometimes just making a chip larger and more power hungry just doesn't provide any real tangible benefits as Microsoft learned the hard way.



--::{PC Gaming Master Race}::--

The PS6 will release between November 2027 and December 2028, no sooner or later, you can quote me.

My hope is November 2028 as that would be for the best. PS1 and PS2 lasted 6 years, PS3 and PS4 lasted 7, it's time for the PS5 to last 8.

But Cerny already said that a generation usually lasts for 7 years or so, and that building a console takes around 4 years, so, if they started right after the PS5 Pro, it means November 2028 for the PS6. It also took exactly 4 years from the PS4 Pro to the PS5.

He also said 2026 the PS5 Pro would be getting big improvements from this partnership.

There is no way the PS6 releases before late 2027 and 2029 feels like it's a bit much to wait.

2028 feels like the perfect year for the PS6, the question is when, early? mid? late? And late is pretty much always the answer here for Playstation.

So late 2028, or better, November 2028, is by far the best prediction for the PS6 release.



G2ThaUNiT said:
GymratAmarillo said:

Estimates for Yotei by Alinea Analytics.:

-1.6M+ sold to consumers (2M+ incl. retailers).
-$100M+ in revenue. Yotei made back its ≈$60M dev budget the day after launch.
-Outselling AC Shadows by 1.5X on PS5 so far.
-93% of people playing Yotei played Tsushima, 27% AC Shadows, 20% AstroBot and 18% Death Stranding 2.

I care about sales because of the developers safety lol and it looks like Sucker Punch will be fine, they can work in Legends without worries.

Not sure I trust Alinea fully yet as their basis on estimates doesn't make much sense lol. Typically tied to PS Store reviews.

Still, given how well Tsushima sold, I wouldn't be surprised at all. Even moreso, the fact they were able to accomplish something on the scale of Yotei for only $60 million makes it seem like black magic lol. Sucker Punch almost seems like the black sheep of Sony's first party studios when you see regular figures of $200-$300 million budgets for Naughty Dog, Santa Monica, and Insomniac. I think even Bend had a much bigger budget for Days Gone lol.

It's amazing what you can accomplish when you have a set plan and keeping your budget in check.

I'm hoping to finally get to play Yotei later this month.

We will have to ride with estimates and rankings without numbers until sony shows a number if they ever do lol, it will be like talking about rumors. 

The good news are that when Sony finished the split with Sony Financial Group a representative from Sony said they will "enhance their disclosures moving forward" understanding they have to be more open about numbers if they want to increase their value. So there's a chance lol. 



The rumoured handheld right now is what interests me most.

Having a PS5 for less than a year and I'm ok riding it out till at least 2030.

Games look good. They run well, which is enough for me.



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yes, I think the handheld has me the most curious at the moment as I think that will shake up the industry the most.

It seems from the rumours that there was uncertainty over its exact execution and feel like Sony plans will adjust according to what they're able to realise with this new architecture. It'll be interesting to see how soon it'll be achievable, whether it could work out the box or if games would need to be patched to take advantage of things like universal compression and make the games playable on the portable. How much the uptake of that would be on the dev side etc. In my head an, it'd be ideal if it came out some time before the PS6 targeting only PS5 software with some future proofing for PS6 features.

Handheld PS5 (Spring 2027)
PS6 (Fall 2028)
Handheld PS6 (2031)

The PS5 will clearly be supported for the rest of the decade. The only games I can conceive of that might skip it would be anything dependant on AI NPCs or AI Physics systems, which I think the portable system could even be forward compatible with and play some games that PS5 does not. I think it will be interesting to see how Sony navigates the topic. I think them waiting til 2029 for the portable would be a big missed opportunity, even if they have to launch it at a not so mass market price.



Pemalite said:
Kyuu said:

In AMD terms, Kepler said it would be around 9070XT level (which is comparable to 5070 Ti in raster), but be more advanced than Blackwell (which is superior to RDNA4). All in all, the implication is that it would be around or slightly weaker than a 5080, even with the more advanced architecture/feature-set in mind. Alex Battaglia thinks having a 9070XT+ of raster performance is too high, unnecessary, and supposedly contradicts Cerny's vision.

There wouldn't be anything wrong with a 9070XT level of raster performance.. That's still a doubling in capability over the PS5.
The RTX 5080 is a 368mm2 chip with 45.6~ billion transistors @360W TDP not including the CPU.
For comparison sake the PS5 chip is 270mm2 with 10.6~ billion transistors with a TDP of 225W for the entire SoC.

An RTX 5080 sized chip in a console is just not going to be feasible for a very long time to come, plus the RTX 5080 represents nVidias "Go big or go home" approach, where their high-end GPU's are made to be as large as possible without any regard for efficiency or cost.

I have to agree with Alex Battaglia that it's pretty unnecessary to have stupidly high levels of rasterization performance going into next-gen, the focus is on Ray Tracing and A.I.
Ray Tracing is the future in video game graphics rendering... And costs are stupidly important right now, so something needs to be prioritized in order to get the best bang-for-buck.

Plus A.I will reduce memory demands, will reduce rasterization demands (Better upscaling), will reduce RT demands, so the chip can do more work with less.

I also think the RAM improvements will be less of a leap... I would expect around 24GB... Which might seem garbage, but the usable memory space will be a lot larger thanks to the new compression being deployed in AMD's next-gen GPU's.

Kyuu said:

What I'm saying is that PS6 matching the upper end of midrange AMD GPU's from 2027 or later requires a greater offering than what's being implied by those rumours. But I realize that they're just rumours, and that a lot of the leaked plans and targeted specs are subject to change. Rumours claimed a 2027 release, when Cerny's wording kinda makes it clear the console(s) isn't coming before 2028. At this point I'm not sure if the handheld thing is even happening.

I don't disagree. But I think the Playstation 5 highlights that in the current climate, costs are an important factor.

AMD and Cerny likely have other plans and technology for the next-gen chip that they haven't highlighted yet either, I am sure those details will be showcased at some point.

What will be interesting is if Microsoft beats Sony to the market with the Xbox 5 in 2026 and what kind of implications that might have... Another Xbox 360 moment sans-platform exclusives? Time will tell.
Sony made the right moves this generation as the PS5 chip is smaller, cheaper and "good enough" compared to the Series X, but if Microsoft has the only next-gen console for a couple of years, that might shake things up.

Sometimes just making a chip larger and more power hungry just doesn't provide any real tangible benefits as Microsoft learned the hard way.

But 2-3 times the raster performance for an 8 year later successor isn't really a huge gap at all per generational standards, so I don't see how it's unrealistic or contradictory to Cerny's vision. Typical raster jump is closer to 8-10 times if not higher every 6-7 years. A 2-3x jump would be modest in comparison, and nothing extraordinary even if the priority goes to RT, ML, efficiency, etc.

Digital Foundry has imo been underestimating console performance since at least the PS5, and I think this is going to continue with PS6 where Alex seems to think the rumoured specs are optimistic (the same specs that I consider underwhelming lol). 5070ti-5080 of total performance would be too weak for 2028, maybe unless the targeted price is $500 or lower. Upper midrange 2027/2028 GPU's should be a lot more capable than a 9070XT even in raster performance. I don't think raw rasterization will abruptly stop improving just because the priority is elsewhere.

I don't know... Perhaps the lower specs are needed to make scalability smoother between it and the rumoured handheld.



twintail said:

The rumoured handheld right now is what interests me most.

Having a PS5 for less than a year and I'm ok riding it out till at least 2030.

Games look good. They run well, which is enough for me.

Same. If I can choose I would choose the portable, I don't need more "power", what the ps5 pro gives is more than enough for me and we know the number of cross gen games will be bigger than the ps4/ps5 games so a portable ps6 for the actual ps6 exclusives would be all I could need. 



Kyuu said:

But 2-3 times the raster performance for an 8 year later successor isn't really a huge gap at all per generational standards, so I don't see how it's unrealistic or contradictory to Cerny's vision. Typical raster jump is closer to 8-10 times if not higher every 6-7 years. A 2-3x jump would be modest in comparison, and nothing extraordinary even if the priority goes to RT, ML, efficiency, etc.

Digital Foundry has imo been underestimating console performance since at least the PS5, and I think this is going to continue with PS6 where Alex seems to think the rumoured specs are optimistic (the same specs that I consider underwhelming lol). 5070ti-5080 of total performance would be too weak for 2028, maybe unless the targeted price is $500 or lower. Upper midrange 2027/2028 GPU's should be a lot more capable than a 9070XT even in raster performance. I don't think raw rasterization will abruptly stop improving just because the priority is elsewhere.

I don't know... Perhaps the lower specs are needed to make scalability smoother between it and the rumoured handheld.

Whilst rasterization performance is still relatively important... It's not the most important as we head into next-gen. It's Ray Tracing. It's A.I.

A.I will reduce the processing load on parts of the rasterization pipeline so we get a larger bang-for-buck for the silicon investment... And as we learned during the "Teraflop wars" the black and white spec numbers isn't the be-all or end-all.

I was actually 100% bang-on about the specifications of both the Playstation 4 and Playstation 5 prior to their unveiling.



--::{PC Gaming Master Race}::--

With Xbox now (allegedly) being pulled from Target and Walmart, is it safe to say that GTAVI is essentially a PS5 exclusive at this point? If so, then Sony has just won the jackpot wow lol. It’s like PS1/PS2 days all over again.