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G2ThaUNiT said:
GymratAmarillo said:

Estimates for Yotei by Alinea Analytics.:

-1.6M+ sold to consumers (2M+ incl. retailers).
-$100M+ in revenue. Yotei made back its ≈$60M dev budget the day after launch.
-Outselling AC Shadows by 1.5X on PS5 so far.
-93% of people playing Yotei played Tsushima, 27% AC Shadows, 20% AstroBot and 18% Death Stranding 2.

I care about sales because of the developers safety lol and it looks like Sucker Punch will be fine, they can work in Legends without worries.

Not sure I trust Alinea fully yet as their basis on estimates doesn't make much sense lol. Typically tied to PS Store reviews.

Still, given how well Tsushima sold, I wouldn't be surprised at all. Even moreso, the fact they were able to accomplish something on the scale of Yotei for only $60 million makes it seem like black magic lol. Sucker Punch almost seems like the black sheep of Sony's first party studios when you see regular figures of $200-$300 million budgets for Naughty Dog, Santa Monica, and Insomniac. I think even Bend had a much bigger budget for Days Gone lol.

It's amazing what you can accomplish when you have a set plan and keeping your budget in check.

I'm hoping to finally get to play Yotei later this month.

We will have to ride with estimates and rankings without numbers until sony shows a number if they ever do lol, it will be like talking about rumors. 

The good news are that when Sony finished the split with Sony Financial Group a representative from Sony said they will "enhance their disclosures moving forward" understanding they have to be more open about numbers if they want to increase their value. So there's a chance lol.