| Kyuu said: But 2-3 times the raster performance for an 8 year later successor isn't really a huge gap at all per generational standards, so I don't see how it's unrealistic or contradictory to Cerny's vision. Typical raster jump is closer to 8-10 times if not higher every 6-7 years. A 2-3x jump would be modest in comparison, and nothing extraordinary even if the priority goes to RT, ML, efficiency, etc. Digital Foundry has imo been underestimating console performance since at least the PS5, and I think this is going to continue with PS6 where Alex seems to think the rumoured specs are optimistic (the same specs that I consider underwhelming lol). 5070ti-5080 of total performance would be too weak for 2028, maybe unless the targeted price is $500 or lower. Upper midrange 2027/2028 GPU's should be a lot more capable than a 9070XT even in raster performance. I don't think raw rasterization will abruptly stop improving just because the priority is elsewhere. I don't know... Perhaps the lower specs are needed to make scalability smoother between it and the rumoured handheld. |
Whilst rasterization performance is still relatively important... It's not the most important as we head into next-gen. It's Ray Tracing. It's A.I.
A.I will reduce the processing load on parts of the rasterization pipeline so we get a larger bang-for-buck for the silicon investment... And as we learned during the "Teraflop wars" the black and white spec numbers isn't the be-all or end-all.
I was actually 100% bang-on about the specifications of both the Playstation 4 and Playstation 5 prior to their unveiling.
--::{PC Gaming Master Race}::--









