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Forums - Sony Discussion - PlayStation Nation |OT| Playing Astro Bot on the Horizon Until Dawn

Kyuu said:
twintail said:

If the Concord situation is making them re-evaluate live service games with a closer eye, then I think that is warranted. At most, BluePoint has spent 2 years on their game (probably less), and Bend 2.5 years. You bring up Shu, who in the same interview claimed that tons of projects are cancelled all the time at various points in development. It is what it is, I suppose.

The porting issue is probably a lot more involved. No GT7 is obvious: Polyphony want to do it themselves. Why no Demon's is strange though.

Cancelled projects typically stop development at early stages, otherwise they're failures that justify criticisms. Demon's Souls Remake released over 4 years ago, so I don't find it believable that Bluepoint were working on the live service GoW for less than two years unless they had their main team working since 2021 on an unannounced project. If the entire team was busy assisting in Ragnarok development, then I'm happy to include them and Santa Monica to my list of inefficient developers. Ragnarok is a safe and unambitious PS4 sequel that took 5 whole years to make. It didn't need all of Bluepoint's resources.

A GT7 PC port is worth Polyphony Digital's involvement. With Nixxes's help, it shouldn't be much of a challenge. Bloodborne and Demon's Souls ports are much less work and easy money, but everything else is being prioritized over them.

GOWR was announced in Sept 2020 for a 2021 release (having begun development after 2018 released), which is a whole 2 months before Demon's Souls released. 

if BluePoint were going to make their own original content and were doing so with GoW, it makes sense that they used their work on GoWR as a form of onboarding. I think it's pretty obvious that GoWR would've served as the core structure for the live service title, so whatever they did on GoWR funnels into their own live service game. Whether they had their whole team working on GoWR is irrelevant then. 

And it doesn't matter if GoWR is a safe sequel. It's also a massive jump in terms of scope over 2018 in every single way. Games like this take a lot of people to make, well beyond the studio size of Santa Monica themselves.

And yeah of course a GT7 PC port is worth it. My point is that Polyphony being Polyphony means that they most likely want ownership over it. They're one studio which Sonny just let's do what they want probably because of Kazunori himself. 

And I don't think Nixxies have the bandwidth. They work closely with Insomniac and Wolverine will most definitely be an upcoming project. They did GoT, so they'll most likely be doing GoY as well.

They did the porting for both Horizon titles and were the ones responsible for the new Horizon remaster for PS5/ PC. They are obviously going to port Horizon 3, and they are obviously working alongside Guerilla on the upcoming Horizon MP game (probably also in a content creation capacity outside of doing the PC port). 

They are also doing TloU2 Remastered this year. But I do wholeheartedly agree that GT7 and Demon's should both be on PC, especially the latter. But porting isn't just a flick of a button and clearly it made more sense for Nixxies, at the time, to work with Insomniac and Guerilla since those would be long-term relationships.



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That increase to 4k60fps on Pro for Demon Souls R is nice.

Last edited by VersusEvil - on 20 January 2025

Ride The Chariot | ‘25 Completed

VersusEvil said:

That increase to 4k60fps on Pro for Demon Souls R is nice.

It's crazy how good that game look. Wish I actually enjoyed it but something about it just doesn't do it for me. I think it's to similar to Dark Souls and honestly I've just had my fill of Dark Souls and that environment in general.



Worst generation sony had, this is embarassing as fuck, herman hulst is the worst thing that hapen to playstation



 

ClassicGamingWizzz said:

Worst generation sony had, this is embarassing as fuck, herman hulst is the worst thing that hapen to playstation

It was probably a mix of Jim Ryan and Hermen Hulst. 

I would assume Jim Ryan would be the one to say "double our expenditures and have half of it be for live service".

Whereas I assume Hermen would be the one to approve and reject specific projects with that budget.



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ClassicGamingWizzz said:

Worst generation sony had, this is embarassing as fuck, herman hulst is the worst thing that hapen to playstation

For players, that's a valid argument.

For the big wigs, PS3/PSP was worse because of how much money PS3 lost, as well as Vita coming out a few years before PS4. 

PlayStation is making such huge profits that very little right now can change much of their current course. Concord's legendary failure wasn't enough to shutter GaaS, just scale it back. 



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 115 million (was 105 million) Xbox Series S/X: 40 million (was 60 million, then 67 million, then 57 million. then 48 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

I've been thinking about the GoW live service game, and actually I think it would've been very cool.

I imagine GoWR was the base for the game (locations, enemies, bosses, weapons etc) and that GoW18 and Valhalla would've been early content drops. I also think that GoW Ascension was probably part of the inspiration.

In GoWA, you choose 3 core aspects: a main weapon, skillset (based on God allegiance) and a sub weapon (or maybe these are in maps). This is very easy to being over to a GoW live service:
Offence: melee, main weapon (there's 4 in GoWR), a support weapon (based on support characters).
Defence: armour and shields (both with unique properties)
Other: Amulet (+ skill set can be added based on GoWAmp for specialised attacks/ buffs.

Explore levels fighting creatures and other bosses with friends, could be cool. Then you have 6 mainline GoW games to continue to add content. 7 if you include Betrayal, 8 if GoWAmp is a separate drop.

In many ways I wonder if the rumours of GoW remake were somewhat incorrect, and that large sections (if not all) of the games were being remade as content for this game.

I dunno... Mp GoW actually sounds like fun as long as their is content. Valhalla is fun (when you figure it out), the trials in both GoW18 and GoWR make for fun challenges. With a friend or 2? Sounds like a good time to me.



twintail said:

I've been thinking about the GoW live service game, and actually I think it would've been very cool.

I imagine GoWR was the base for the game (locations, enemies, bosses, weapons etc) and that GoW18 and Valhalla would've been early content drops. I also think that GoW Ascension was probably part of the inspiration.

In GoWA, you choose 3 core aspects: a main weapon, skillset (based on God allegiance) and a sub weapon (or maybe these are in maps). This is very easy to being over to a GoW live service:
Offence: melee, main weapon (there's 4 in GoWR), a support weapon (based on support characters).
Defence: armour and shields (both with unique properties)
Other: Amulet (+ skill set can be added based on GoWAmp for specialised attacks/ buffs.

Explore levels fighting creatures and other bosses with friends, could be cool. Then you have 6 mainline GoW games to continue to add content. 7 if you include Betrayal, 8 if GoWAmp is a separate drop.

In many ways I wonder if the rumours of GoW remake were somewhat incorrect, and that large sections (if not all) of the games were being remade as content for this game.

I dunno... Mp GoW actually sounds like fun as long as their is content. Valhalla is fun (when you figure it out), the trials in both GoW18 and GoWR make for fun challenges. With a friend or 2? Sounds like a good time to me.

Just sounds like modern game bloat generic bullshit.



Bite my shiny metal cockpit!

ClassicGamingWizzz said:

Worst generation sony had, this is embarassing as fuck, herman hulst is the worst thing that hapen to playstation

Can't say I agree. 

Sony has put out a lot of quality this generation. I've enjoyed a ton of their first party games, and I'm excited for stuff like Ghost, Intergalactic and Wolverine coming in the future. Their first party output is similar to the PS4. I just think people have been more "stingy" on what they count as first party this generation. Some don't consider Helldivers 2 as a first party game nowadays but would associate the PS2 with the Ratchet and Sly trilogies back in the day. 

I think ultimately a lot of PlayStation fans expected more out of Bluepoint too soon. The only other "full game" they did besides Demon's Souls was a remake of Shadow of the Colossus. Even I was surprised they were still listed as a support studio on that Sony document a while back lol. Now it makes a bit more sense. 



ClassicGamingWizzz said:

Worst generation sony had, this is embarassing as fuck, herman hulst is the worst thing that hapen to playstation

For some reason, it feels like less titles came out this generation so far compared to PS4 and PS3.

I need to catch up either ways lol.