IcaroRibeiro said:
Machiavellian said:
I see statements about MS could be using that money to build up their current studios. My question is why do you believe MS is not doing this. A number of MS studios have been hiring developers. I believe there is this perception that their is this huge pool of talented seasoned developers just sitting out their waiting to get hired but the reality is that its hard to staff up companies with quality experienced talent. |
There isn't enough talented developers because studios are always severely understaffed. The pool of talented software engineers is endless, buy you will never know that if you don't hire them in first place The competition to get a entry position in a gaming studio is fierce and the wages are way bellow the median for software developers. Software development is less about hiring senior designers and more about educating junior developers. Currently the bulk of software development can be done with mixed teams of experienced and unexperienced programmers. If you don't have enough senior developers to make a AAAAAAAAAA game, start making smaller games with smaller development cycles. In smaller teams junior developers have much more room to experiment their creativity, unlike in bigger teams where they basically do factoring-like menial coding work, while the game designers are the one who actually put their minds to think how the game will play. Microsoft should have started releasing smaller games already. I don't know if they are only focused on big games, but it's not like you cannot have a mixed, Nintendo have several games developed by smaller teams. It's a good way to train your future senior designers and keep a consistent output of games. |
The pool of talented software engineers is endless, buy you will never know that if you don't hire them in first place
Every industry that need of software engineer is in need of more so would not say the pool is endless, far from it. Also up until the hiring freeze of last year, position were open at every of Xbox studios, so Xbox was actually hiring the most they could.
The competition to get a entry position in a gaming studio is fierce and the wages are way bellow the median for software developers. Software development is less about hiring senior designers and more about educating junior developers. Currently the bulk of software development can be done with mixed teams of experienced and unexperienced programmers.
True
If you don't have enough senior developers to make a AAAAAAAAAA game, start making smaller games with smaller development cycles. In smaller teams junior developers have much more room to experiment their creativity, unlike in bigger teams where they basically do factoring-like menial coding work, while the game designers are the one who actually put their minds to think how the game will play.
Yes but that's slows down your growth capacity significantly you won't open position you don't need and you'll not start project if you don't have close to enough staff. It's called growing pain and put a hard limit on your growth rate. A way to bypass this is to partner up with a third party for a project and to gradually replace your dependance on said third party by hiring more. Xbox is actually doing this by the way.
Microsoft should have started releasing smaller games already. I don't know if they are only focused on big games, but it's not like you cannot have a mixed, Nintendo have several games developed by smaller teams. It's a good way to train your future senior designers and keep a consistent output of games.
Grounded, pentiment, Hi-fi rush... just a few example to show Xbox is already doing this as well.