By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Machiavellian said:

I see statements about MS could be using that money to build up their current studios. My question is why do you believe MS is not doing this. A number of MS studios have been hiring developers. I believe there is this perception that their is this huge pool of talented seasoned developers just sitting out their waiting to get hired but the reality is that its hard to staff up companies with quality experienced talent. 

There isn't enough talented developers because studios are always severely understaffed. The pool of talented software engineers is endless, buy you will never know that if you don't hire them in first place 

The competition to get a entry position in a gaming studio is fierce and the wages are way bellow the median for software developers. Software development is less about hiring senior designers and more about educating junior developers. Currently the bulk of software development can be done with mixed teams of experienced and unexperienced programmers. 

If you don't have enough senior developers to make a AAAAAAAAAA game, start making smaller games with smaller development cycles. In smaller teams junior developers have much more room to experiment their creativity, unlike in bigger teams where they basically do factoring-like menial coding work, while the game designers are the one who actually put their minds to think how the game will play. 

Microsoft should have started releasing smaller games already. I don't know if they are only focused on big games, but it's not like you cannot have a mixed, Nintendo have several games developed by smaller teams. It's a good way to train your future senior designers and keep a consistent output of games.