The whole "lets make a custom version of game only for one system!" thing doesn't happen much at all any more.
That was possible during the Wii era because SD game development was cheap and even HD development was cheaper then. Also it was necessary because the Wii used the dated GameCube chipset (essentially) which was not like the PS3 or 360 chips at all, Switch Next-Gen using a probable Nvidia chip is a different ball game. Nvidia GPUs are made to run any modern game so the tech can scale wildly up and down.
Switch successor should be somewhere in between a PS4 and PS5 in horsepower, the same way the current Switch is somewhere in between a PS3 and PS4.
If the DLSS works really well on the Switch Next-Gen, then I'd like to see something like 360p upscaled to 720p for portable play, and then 720p native to 1440p or 4K even for docked mode.
You can see on some DLSS tests, a game like CONTROL running at an actual render resolution of only 360p (lower than GameCube games ... shit this is even lower native res than some N64 games that run at 640x480 lol) but it looks like a 1080p image, I mean something like this would look 100% great on a smaller 7-8 inch portable screen.
https://www.youtube.com/watch?v=GZZH5ie4P5o
I mean to be completely frank, that would be perfectly playable even on a large screen 50 inch TV or something too. I mean right now many people play Switch games on their TV at lower than 1080p resolution, this actually would look like a higher resolution than that thanks to DLSS.
They wouldn't make a custom version in today's day and age I don't think. What they would do is take the base game and reduced effects down the bare minimum and optimize custom for the Switch Next-Gen chip, that would be a lot easier than making a custom version from scratch and then use DLSS to render at a very low native res (like 360p to 720p undocked and even maybe a super low 540p to 1440p docked).
Last edited by Soundwave - on 03 January 2023