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Forums - Sony Discussion - God of War Ragnarok reviews in!

 

Are you getting GoW Ragnarok?

Yes, was always going to. 46 68.66%
 
Yes, now that I see the reviews are so good. 0 0%
 
Yes, but I’ll wait for a price drop. 10 14.93%
 
Yes, I’m buying a PS5 for this game. 0 0%
 
No 11 16.42%
 
Total:67
SvennoJ said:

I'm just starting the game now, jeez what a lot of settings, yet no way to skip cinematics! The beginning is the typical don't care, let me play first before you talk my ears off. I was not in the mood for a movie but guess I'll just have to wait until their done 'setting the mood'. Naughty Dog handles the start of their games a lot better.

Oh, I think I'm allowed to press a button now.

Hmm, can't find an FoV slider or how to move the camera back. I loved that from Tlou pt1, this low FoV and Kratos filling up a big part of the screen is not a nice way to play. Damn this game is hard to get into.

These settings... Any clue how to detach movement from camera direction, like any normal 3rd person game? How do you look behind you while running in the other direction?

Having seen you here for over a decade, I think I can say you’re aging and on your way to become a grumpy old man.



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DonFerrari said:
Machiavellian said:

You have to hit the shield bash right after the parry to interrupt, if you delay they will continue.  There are some bosses that do multiple hits you cannot shield bash through but you find that out quickly.

I know I was one of those people who was like, why is this new studio moving away from the GOD of War previous games to this over the shoulder look.  I played every GOD including the PSP versions so I was pretty much invested in that game mechanic but I also was willing to see how this new mechanic would work.  I was hoping they would nail it.

I'll test this, some enemies make their combo very fast so will be hard to parry and bash, but it will be worth. I still prefer to roll away because usually these enemies comes in swarms so even if you parry and counter one you are prone to receive hits from the other enemies that wouldn't be on the line affected by the bash.

Shinobi-san said:

Ultimately I guess we can agree to disagree. But I also think you take some of my negatives out of context.

My issue with the difficulty is specifically at the start, at a time when you are still learning what to upgrade, new elemental mechanics, new combos, shield requirement etc. I am perfectly okay with the game ramping up in terms of complexity and difficulty (even on standard mode) but it felt unbalanced at the start

Spoiler!
especially when playing as Kratos and in comparison to Atreus who breezes through mobs like nothing? Side content and bosses I am totally okay with those being extra challenging.

With regards to cutscenes the game already has standard cutscenes that gives context to what you doing. But the additional chatter is too much for me - not to mention how all the companion characters are constantly giving you the dam answers to the few challenging puzzles.

Most PS5 controller additions are optional and can be turned off. But I personally feel the game could have at least added proper support for the dual sense. The axe mechanic I was talking about in my post is not during gameplay (it happens a handful of times throughout the game like when you are mining for material etc.). These are small additions.

5 years is a long time - im not saying build the game up from scratch but the formula as you mentioned needed to be shaken up a little bit more for me. We can get into how in another thread, but I feel I will head strongly into spoiler territory. 

I also did not read any reviews etc. Came into it fresh. But I am leaning towards not being in agreement with the incredibly high scores - that being said I still rate the game a solid 9/10. Its okay for us to disagree on this. 

Not sure how Elden Ring fits into the discussion but I guess I also had a number of issues with Elden Ring but still rate very highly.

I found this game start a lot easier than 2018 as I was already used to the mechanics. And if your problem is the start of the game you can just reduce the difficult for that portion, for GmGoW you can only reduce the difficult and won't be able to go back, since no trophy is attached to the difficult. And I fail to see how someone that finished a Souls title would complain about the difficult on the balanced setting for GoW. Do you think Soul should be easier and offer easier difficult?

If you are satisfied with small additions to use the PS5 controller then they exist and perhaps you didn't notice, but when you do some R2 QTE for hacking some environment there is resistance from the trigger. I may be wrong, but the shaking was also different from what I would have on PS4, but can't be sure. you can also do some special mapping for like quick turn around and aiming with the gyro. There is proper support for it, and not all games will use all the new features of the control. You have to accept that this game was ultimately a PS4 game that for PS5 had only some graphical improvements. I would say the only reason the team could say that PS4 didn't restrict what they wanted to do was because they wanted to do a PS4 game.

The game have been shaked a lot, and without spoiler you are going to play it to know.

Go play GOW 2018 again, on standard difficulty it takes 3-4 axe hits on the starting level to kill a typical enemy - the game ramps up in difficulty and scenarios as it progresses. In Ragnarok its about twice as many with standard axe hits at the very start. Also its not that I cant handle the difficulty I can, it just makes the combat feel less impactful at the start. Even more so considering that this is the second game - so I should be feeling pretty powerful already right? Also makes no sense in the context of the spoiler tag above.

Again not sure why people keep bringing up souls games in responses....very different games. But if you want to get into Elden Ring difficulty - they too missed the mark. Either the game was obtusely difficult to get through or when using certain mechanics was waaaay too easy.

For me the controller support that was added was overly basic and a far cry from other games. 

I believe I'm over half way in the game, but lets see what happens in the rest of it.



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Hynad said:
SvennoJ said:

I'm just starting the game now, jeez what a lot of settings, yet no way to skip cinematics! The beginning is the typical don't care, let me play first before you talk my ears off. I was not in the mood for a movie but guess I'll just have to wait until their done 'setting the mood'. Naughty Dog handles the start of their games a lot better.

Oh, I think I'm allowed to press a button now.

Hmm, can't find an FoV slider or how to move the camera back. I loved that from Tlou pt1, this low FoV and Kratos filling up a big part of the screen is not a nice way to play. Damn this game is hard to get into.

These settings... Any clue how to detach movement from camera direction, like any normal 3rd person game? How do you look behind you while running in the other direction?

Having seen you here for over a decade, I think I can say you’re aging and on your way to become a grumpy old man.

Haha yep, starting to deal with declining abilities, eyes, hearing, reflexes. At least accessibility options are all the rage nowadays :)
I started gaming 42 years ago!




Shinobi-san said:
DonFerrari said:

I'll test this, some enemies make their combo very fast so will be hard to parry and bash, but it will be worth. I still prefer to roll away because usually these enemies comes in swarms so even if you parry and counter one you are prone to receive hits from the other enemies that wouldn't be on the line affected by the bash.

Shinobi-san said:

Ultimately I guess we can agree to disagree. But I also think you take some of my negatives out of context.

My issue with the difficulty is specifically at the start, at a time when you are still learning what to upgrade, new elemental mechanics, new combos, shield requirement etc. I am perfectly okay with the game ramping up in terms of complexity and difficulty (even on standard mode) but it felt unbalanced at the start

Spoiler!
especially when playing as Kratos and in comparison to Atreus who breezes through mobs like nothing? Side content and bosses I am totally okay with those being extra challenging.

With regards to cutscenes the game already has standard cutscenes that gives context to what you doing. But the additional chatter is too much for me - not to mention how all the companion characters are constantly giving you the dam answers to the few challenging puzzles.

Most PS5 controller additions are optional and can be turned off. But I personally feel the game could have at least added proper support for the dual sense. The axe mechanic I was talking about in my post is not during gameplay (it happens a handful of times throughout the game like when you are mining for material etc.). These are small additions.

5 years is a long time - im not saying build the game up from scratch but the formula as you mentioned needed to be shaken up a little bit more for me. We can get into how in another thread, but I feel I will head strongly into spoiler territory. 

I also did not read any reviews etc. Came into it fresh. But I am leaning towards not being in agreement with the incredibly high scores - that being said I still rate the game a solid 9/10. Its okay for us to disagree on this. 

Not sure how Elden Ring fits into the discussion but I guess I also had a number of issues with Elden Ring but still rate very highly.

I found this game start a lot easier than 2018 as I was already used to the mechanics. And if your problem is the start of the game you can just reduce the difficult for that portion, for GmGoW you can only reduce the difficult and won't be able to go back, since no trophy is attached to the difficult. And I fail to see how someone that finished a Souls title would complain about the difficult on the balanced setting for GoW. Do you think Soul should be easier and offer easier difficult?

If you are satisfied with small additions to use the PS5 controller then they exist and perhaps you didn't notice, but when you do some R2 QTE for hacking some environment there is resistance from the trigger. I may be wrong, but the shaking was also different from what I would have on PS4, but can't be sure. you can also do some special mapping for like quick turn around and aiming with the gyro. There is proper support for it, and not all games will use all the new features of the control. You have to accept that this game was ultimately a PS4 game that for PS5 had only some graphical improvements. I would say the only reason the team could say that PS4 didn't restrict what they wanted to do was because they wanted to do a PS4 game.

The game have been shaked a lot, and without spoiler you are going to play it to know.

Go play GOW 2018 again, on standard difficulty it takes 3-4 axe hits on the starting level to kill a typical enemy - the game ramps up in difficulty and scenarios as it progresses. In Ragnarok its about twice as many with standard axe hits at the very start. Also its not that I cant handle the difficulty I can, it just makes the combat feel less impactful at the start. Even more so considering that this is the second game - so I should be feeling pretty powerful already right? Also makes no sense in the context of the spoiler tag above.

Again not sure why people keep bringing up souls games in responses....very different games. But if you want to get into Elden Ring difficulty - they too missed the mark. Either the game was obtusely difficult to get through or when using certain mechanics was waaaay too easy.

For me the controller support that was added was overly basic and a far cry from other games. 

I believe I'm over half way in the game, but lets see what happens in the rest of it.

I played GOW18 in GmGoW and suffered a lot, I don't think I would be that frustrated playing it on balanced. I found Ragnarok a lot easier so far, but perhaps they made it harder on the balanced setting, still that is the beauty of you being able to slide the difficult to your taste, so I fail to see the issue here.

Your power in the new GoW isn't on overpowering the enemies, but sure it is a gripe I have with sequels when you start back at same power level instead of considering your power from conquering the previous title. But that would be a complain about basically every single sequel ever. I would say you should fell more powerful due to mastering the mechanics of the previous one (and if they had changed to much as you requested then you would have a harder time to get used to the sequel and would have a different complain).

I'm bringing Souls to the discussion because doesn't make sense to complain about a game being to hard (even more one that does offer easier modes) while playing Souls (not only Elden Ring), even more when a big portion of the Souls fanbase despise any request to add option for difficult.

Sure it is basic, but efficient, still no problem you wanting more.

I have seem a lot of new mechanics for fight, gameplay, exploration, etc for this title already only doing half of it. Not sure what you were expecting of extra changes without disrupting the formula for this pantheon.



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DonFerrari said:
Shinobi-san said:

Go play GOW 2018 again, on standard difficulty it takes 3-4 axe hits on the starting level to kill a typical enemy - the game ramps up in difficulty and scenarios as it progresses. In Ragnarok its about twice as many with standard axe hits at the very start. Also its not that I cant handle the difficulty I can, it just makes the combat feel less impactful at the start. Even more so considering that this is the second game - so I should be feeling pretty powerful already right? Also makes no sense in the context of the spoiler tag above.

Again not sure why people keep bringing up souls games in responses....very different games. But if you want to get into Elden Ring difficulty - they too missed the mark. Either the game was obtusely difficult to get through or when using certain mechanics was waaaay too easy.

For me the controller support that was added was overly basic and a far cry from other games. 

I believe I'm over half way in the game, but lets see what happens in the rest of it.

I played GOW18 in GmGoW and suffered a lot, I don't think I would be that frustrated playing it on balanced. I found Ragnarok a lot easier so far, but perhaps they made it harder on the balanced setting, still that is the beauty of you being able to slide the difficult to your taste, so I fail to see the issue here.

Your power in the new GoW isn't on overpowering the enemies, but sure it is a gripe I have with sequels when you start back at same power level instead of considering your power from conquering the previous title. But that would be a complain about basically every single sequel ever. I would say you should fell more powerful due to mastering the mechanics of the previous one (and if they had changed to much as you requested then you would have a harder time to get used to the sequel and would have a different complain).

I'm bringing Souls to the discussion because doesn't make sense to complain about a game being to hard (even more one that does offer easier modes) while playing Souls (not only Elden Ring), even more when a big portion of the Souls fanbase despise any request to add option for difficult.

Sure it is basic, but efficient, still no problem you wanting more.

I have seem a lot of new mechanics for fight, gameplay, exploration, etc for this title already only doing half of it. Not sure what you were expecting of extra changes without disrupting the formula for this pantheon.

I feel like you not actually addressing the points I'm raising. They've gone from 4 hits to close to 10 hits per mob and all you say is "change the difficulty". I feel we will go nowhere with this if thats the level of response.

I am not the souls fan base - it has no relevance here. You have no idea what my thoughts are on souls difficulty. 



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Shinobi-san said:
Machiavellian said:

I would have to say all your negatives I did not see them that way.

I had absolutely no problem with the difficulty in the balance portion of the game.  Late game or side quest sub bosses I expect to be a challenge as they are optional.  Just going through the story is pretty much a breeze.

I do not like a bunch of cut scenes breaking up the flow of the game, I prefer the characters talking and giving substance to what you are doing during the game instead of a bunch of cut scenes taking me out of the game.

I prefer no extra BS with the PS5 controller.  This really isn't the game I want anything distracting me from pulling off the moves I am trying to do.  Its neat for about a few minuets than it becomes a chore and a bother.

I have no problem with the game, its a sequel and I did not expect it to stray from an already tight formula.  Now if they have another GOD in another setting, I would expect some changes but I am not sure what exactly you expected in 5 years.  The game is mostly bug free, all the controls elements are as tight as expected and the game as a whole has over 90+ hours of content to get through.  I pretty much almost 100% the whole game and it took me about 90+ hours to complete with all side quest and end game content.  

No, I am not disappointed with GODR at all, I read no reviews and care little about score as I was going to purchase the game anyway because of the first.  I came in the game with no grand expectations as I find that always kills a game for me, instead I want to play the game and enjoy what it offers.  I have my quibbles with the game and there are definitely situations I believe could have been improved on but the total package was a great experience for me.  One thing I wish they had was New Game +.  I would love to go back through the game with all my upgrades and amour.  There are amour and upgrades you cannot get until late game and it would be great to go through the harder difficulty with them.

I do not know if this game beats Elden Ring for GOTY but its definitely can be in the running.  Its an exceptional game which does side quest better in my opinion then Elden ring but the reply value is much lower.  The 2 games are really nothing alike but there are few games I would say is worth my 70 bones.

Ultimately I guess we can agree to disagree. But I also think you take some of my negatives out of context.

My issue with the difficulty is specifically at the start, at a time when you are still learning what to upgrade, new elemental mechanics, new combos, shield requirement etc. I am perfectly okay with the game ramping up in terms of complexity and difficulty (even on standard mode) but it felt unbalanced at the start

Spoiler!
especially when playing as Kratos and in comparison to Atreus who breezes through mobs like nothing? Side content and bosses I am totally okay with those being extra challenging.

With regards to cutscenes the game already has standard cutscenes that gives context to what you doing. But the additional chatter is too much for me - not to mention how all the companion characters are constantly giving you the dam answers to the few challenging puzzles.

Most PS5 controller additions are optional and can be turned off. But I personally feel the game could have at least added proper support for the dual sense. The axe mechanic I was talking about in my post is not during gameplay (it happens a handful of times throughout the game like when you are mining for material etc.). These are small additions.

5 years is a long time - im not saying build the game up from scratch but the formula as you mentioned needed to be shaken up a little bit more for me. We can get into how in another thread, but I feel I will head strongly into spoiler territory. 

I also did not read any reviews etc. Came into it fresh. But I am leaning towards not being in agreement with the incredibly high scores - that being said I still rate the game a solid 9/10. Its okay for us to disagree on this. 

Not sure how Elden Ring fits into the discussion but I guess I also had a number of issues with Elden Ring but still rate very highly.

Yeah, that would be the difference between you and I.  I do not believe the formula needed to be shaken up, especially for a 2nd entry for this game.  That would probably piss off more people then actually please.  The last thing I would have expected with a game continuing the same story arch is for the developers to totally revamp the game mechanics when nothing really has changed with Kratos.  You basically only a few years from the previous story arch.

I do not expect to change anyone mind on how I feel about the game, I believe it deserves its scores but with any game it will always depend on what the gamer expects.  The overall package from getting 100% in the game, I can say that it was well worth my money and time.  I might go through the harder difficulty later but I probably will wait for New Game +.  There were some low scores from some people and some had legitimate reasons for their decisions but this is why I do not waste time with other people opinions.  What one person can see as a negative, I might not see it the same way and only way to really tell is to experience the game myself.




I feel like you not actually addressing the points I'm raising. They've gone from 4 hits to close to 10 hits per mob and all you say is "change the difficulty". I feel we will go nowhere with this if thats the level of response.

I am not the souls fan base - it has no relevance here. You have no idea what my thoughts are on souls difficulty. 

Are you sure on this, before playing GOWR, I replayed the GOW 2018 in new game +, playing on the same difficulty level because I wanted to get through the game fast and transitioning to GOWR the main story arch was pretty much a breeze.  Normal enemies pretty much melted before my ax and blades and I wonder if you are using your abilities to shed their health or just hitting R1 a bunch of times.  The key with GOWR is that your frost and fire actually does work unlike the first game and you get damage buffs for applying them.  If all you are doing is R1 all the time then yeah, you are going to not do the most damage you can deal out.  Also I can assure you, in the first fights, it was not 4 to 5 hits on those enemies, they were like sponges for damage.



Machiavellian said:

I feel like you not actually addressing the points I'm raising. They've gone from 4 hits to close to 10 hits per mob and all you say is "change the difficulty". I feel we will go nowhere with this if thats the level of response.

I am not the souls fan base - it has no relevance here. You have no idea what my thoughts are on souls difficulty. 

Are you sure on this, before playing GOWR, I replayed the GOW 2018 in new game +, playing on the same difficulty level because I wanted to get through the game fast and transitioning to GOWR the main story arch was pretty much a breeze.  Normal enemies pretty much melted before my ax and blades and I wonder if you are using your abilities to shed their health or just hitting R1 a bunch of times.  The key with GOWR is that your frost and fire actually does work unlike the first game and you get damage buffs for applying them.  If all you are doing is R1 all the time then yeah, you are going to not do the most damage you can deal out.  Also I can assure you, in the first fights, it was not 4 to 5 hits on those enemies, they were like sponges for damage.

I just checked properly now.

In GOW 2018 using standard R1 and R2 attacks it takes between 4 to 5 hits to kill enemies in the first level on Balanced mode.

In Ragnarok using standard R1 and R2 attacks it takes between 7 and 8 hits.

I think the reason for this is because of the added depth to the combat mechanics. These are not bad changes, my issue was that there should have been a curve in the difficulty as the player becomes familiar with the new mechanics. Feeling a level of OP as Kratos is vital to the GOW experience in my opinion.

Yeah I have adapted my gameplay for Ragnarok as the game progressed - mind you it still definitely is a more challenging game but that's fine as you progress (as any other game does). 



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Machiavellian said:

I feel like you not actually addressing the points I'm raising. They've gone from 4 hits to close to 10 hits per mob and all you say is "change the difficulty". I feel we will go nowhere with this if thats the level of response.

I am not the souls fan base - it has no relevance here. You have no idea what my thoughts are on souls difficulty. 

Are you sure on this, before playing GOWR, I replayed the GOW 2018 in new game +, playing on the same difficulty level because I wanted to get through the game fast and transitioning to GOWR the main story arch was pretty much a breeze.  Normal enemies pretty much melted before my ax and blades and I wonder if you are using your abilities to shed their health or just hitting R1 a bunch of times.  The key with GOWR is that your frost and fire actually does work unlike the first game and you get damage buffs for applying them.  If all you are doing is R1 all the time then yeah, you are going to not do the most damage you can deal out.  Also I can assure you, in the first fights, it was not 4 to 5 hits on those enemies, they were like sponges for damage.

Don't forget that after you deal a certain amount of hits without taking one your damage receives a good buff besides if you can inflict element on the enemy that will make a huge boost as well.

Plus taking more or less hits doesn't make it harder or easier game, it will depend on how easy or hard is to give those hits and survive.

And on the point of shinobi as feeling an OP Kratos I hadn't this sensation at all during the whole game on 2018 and Ragnarok, at most I felt proud of struggling through and winning.



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Is it just me or does the map suck balls? You can't see anything, I'd like to zoom in a lot closer.



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