DonFerrari said:
I played GOW18 in GmGoW and suffered a lot, I don't think I would be that frustrated playing it on balanced. I found Ragnarok a lot easier so far, but perhaps they made it harder on the balanced setting, still that is the beauty of you being able to slide the difficult to your taste, so I fail to see the issue here. Your power in the new GoW isn't on overpowering the enemies, but sure it is a gripe I have with sequels when you start back at same power level instead of considering your power from conquering the previous title. But that would be a complain about basically every single sequel ever. I would say you should fell more powerful due to mastering the mechanics of the previous one (and if they had changed to much as you requested then you would have a harder time to get used to the sequel and would have a different complain). I'm bringing Souls to the discussion because doesn't make sense to complain about a game being to hard (even more one that does offer easier modes) while playing Souls (not only Elden Ring), even more when a big portion of the Souls fanbase despise any request to add option for difficult. Sure it is basic, but efficient, still no problem you wanting more. I have seem a lot of new mechanics for fight, gameplay, exploration, etc for this title already only doing half of it. Not sure what you were expecting of extra changes without disrupting the formula for this pantheon. |
I feel like you not actually addressing the points I'm raising. They've gone from 4 hits to close to 10 hits per mob and all you say is "change the difficulty". I feel we will go nowhere with this if thats the level of response.
I am not the souls fan base - it has no relevance here. You have no idea what my thoughts are on souls difficulty.