Shinobi-san said:
I think its not really a question for Xbox fans or gamers but rather gamers in general. I think most gamers should at least be concerned by the continued trend of consolidation of the industry. More so when its by a specific platform holder, as the concern of exclusivity will rise. |
Actually, I am not currently concerned about this, as I am for instance with Disney becoming dominant in cinema. The reason for that is, that it is currently impossible for *any* company to corner the market. Let look at it in detail:
1. It is quite difficult to create a movie independently, and even indie movie productions have quite some budget. It is also not possible to make a movie alone (mostly), because you need someone behind and in front of the camera - at least. You also need quite some equipment. But producing a game is possible for a single person with a computer - all the tools are widely available and quite accessible. So even single developers that quit in a bigger company can easily start producing their own games and completely new devs are joining the industry daily.
2. For an indie movie producer it is very hard to get your movie into distribution. Distribution channels are often quite merged with the producing companies. Even established movie producers have difficulities - if they are from other countries. India is a big movie producer, but they have a hard time to get into western markets, as they cannot reach the western distribution channels. Streaming services may make it easier in the future, as for instance the big indian movie RRR is on Netflix. But still this remains difficult for smaller companies. As an independent game producer though it is extremely simple to sell your game via Steam, Gog, itch.io or maybe even some other. Even distributing on console got a lot easier and all three major platform holders made processes to get more indies on their platform.
3. Success. As a newcomer success in general is difficult. And this is always true. But looking at the game market, it is very possible for a small team without prior name in the market to gain success. Minecraft, Valheim, Among Us are proof of that. Even on smaller levels, games like Undertale, Cave Story, Shantae, Five Nights at Freddies, The Binding of Isaac, Shovel Knight, Terraria, Stardew Valley, Hollow Knight, Rocket League all reached numbers even bigger established studios can struggle to reach. So being big is no guarantee for success, but being small not a reason not to be.
That all shows: it is impossible for any company to reach complete dominance over the gaming market, because all the time more studios pop up and more competition is born. So yes, at this moment in time I am not concerned about the acquisitions.
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