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Forums - Sales - Sony no longer reporting PS4 shipments, Final Official total 117.00m

 

Will PS5 outsell PS4

Yes 23 23.71%
 
No 74 76.29%
 
Total:97
padib said:
curl-6 said:

So basically what I said then, that how much it PS5 sells Japan isn't enough to make a real difference on a global scale.

I'm only talking about Switch vs PS4/5, so PS2/PS3/handhelds etc is not relevant.

It is relevant, because it goes both ways, Nintendo also lost potential 100M units home console worldwide compared to the Wii potential now that they merged into a hybrid model. Your scope is too narrow so you can't see them competing, but they are. PS is weaker in the Americas due to both MS and Switch and you have no numbers to tell me who inflicted what portion.

At the end of the day, a mainstream family has 400$ to buy a console for the family, do they buy a Switch, a PS5 or an XB? Even if the numbers are blurry, it's onvious they intersect enough to compete, we just don't have the perfect picture as the numbers jumble at the end of the gen, so we don't know who gained what from what, it's impossible. Some numbers go up, some go down. Other than that you nor I can say with numbers who ests jnto what it's an unsolvable problem. So let's use logic and ask the simple question: what console does Timmy's american family buy if they only have the budget for one?

Again, none of that has anything to do with my discussion with Liquid Laser, so it's not relevant to me.

My point, yet again, was only whether the Switch greatly eats into the sales of the PS5. That is all I am discussing. And since you can't or won't stick to that, I'm left with no choice but to simply ignore your posts.

Last edited by curl-6 - on 29 August 2022

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yo33331 said:

This.

Is what I am trying to say with the Switch/PS and even XBOX market share argument.

And this is why I think shortages helped switch sales now, and that is why I made my prediction last year for 15 to 18M range for the Switch this year.

I was wrong. I was wrong about shortages being gone by end 2021 (as were probably many).

The reason your predictions are off seems to be that they're influenced by your personal preferences, which tend to be usually negative for Nintendo. 

Trust me, I used to do the exact same thing years ago. Once we learn to remove our own feelings from the equation we tend to make more accurate estimates. 

Last edited by curl-6 - on 29 August 2022

yo33331 said:
curl-6 said:

The reason your predictions are off seems to be that they're influenced by your personal preferences, which tend to be usually negative for Nintendo. 

Trust me, I used to do the exact same thing years ago. Once we learn to remove our own feelings from the equation we tend to make more accurate estimates. 

Seems ? based on what ? My prediction was right, only we don't have a way to see that is right because the shortages are still a problem.

Why I predicted 25M for Switch last year ? if its because of my preferences ?

Why I was right about the 25M for the year ?

I don't know about you, but that is not the case with me.

I didn't mean it as rudeness. 

Some of your forecasts for the Switch like 15m for 2022 globally, or expecting 4m for Japan in 2022, etc just seem unrealistically negative for Nintendo and if it's not your preferred brand then maybe that's an influence. Or maybe not, just a thought.



yo33331 said:
curl-6 said:

I didn't mean it as rudeness. 

Some of your forecasts for the Switch like 15m for 2022 globally, or expecting 4m for Japan in 2022, etc just seem unrealistically negative for Nintendo and if it's not your preferred brand then maybe that's an influence. Or maybe not, just a thought.

Againt for 10th time Why are you picking only the lowest number I got in my predictions ? I am saying a range between low and high not exact number.

For 2022 my prediction was 15 to 18M range, and it was because I thought the shortages will be gone by this year (which would help PS5 and XBSX with sales and draw some sales out of the switch.)

My prediction for japan was between 4M and 4.5M. Range again. not exact number.

And yes, out of all three my preferred brands are xbox and PS. Both.

In past Nintendo weren't interest for me. However now with the Switch, I am quote interest in it, and even plan to buy one soon. It's the first console of Nintendo that I have real interest for.

Your predictions for the Switch are mostly pessimistic so I just wondered if maybe you didn't like Nintendo or the Switch and that was part of the reason why. If not, fair enough. 



padib said:
Bofferbrauer2 said:

People left the Vita because of 2 main reasons: It's price (both for the console and the expensive memory cards one needed for the Vita) and the lack of software.

Switch had a Killer App with Breath of the Wild right out the gate, with MK8DX, Splatoon 2, SMO and so on coming quickly afterwards. This meant that there was actually something to play on the Switch, and it's capabilities were quite a bit higher than the ones of the Vita.

Both together contributed to the Switch being seem as a much more viable investment than the Vita ever was. What the Vita absolutely lacked was any Killer App, any game exclusive to the Vita that would sell the system. There ain't anything that could qualify in the slightest for this. Sure, it had many games, even some pretty good PS3/PS4 conversions - but since they already existed there, there was little reason to buy a Vita just for them. Worst part of the Vita was that you basically needed a PS3 to download PS1/PSP games onto the system. Why make it so convoluted??? Sony needed to make some system sellers for the system, and absolutely failed to do so. As such, they pretty much left the Vita to die.

The only type of games that really sold the system were Visual Novels, as there's plenty of them, especially in Japan with tons of Otome there that never made it outside of Japan. But that's not enough to make the system sell in big numbers, and even less so outside of Japan.

So saying that it's not what Sony wanted is pretty much a joke, as they could have done so much for both the Vita and the Japanese market in general, and didn't do anything worthwhile, leading to their declining sales in Japan and the death of the Vita.

Speaking of the Vita, Jim Sterling made an excellent video 8 years ago about the system where he points out at all it's problems and how Sony left it to rot and die instead of doing something that could have saved the console:

https://www.youtube.com/watch?v=SUn7Ye8mDXU

It's not a joke, the joke is that you can't mention anything Sony could have done to fix it. They had killer apps on the Vita. Not only did they have great 3rd party support as usual while Nintendo had much less support on the 3ds, but it also had whatever 1st party games Sony could afford to make. The problem was not that, the problem clearly is that Nintendo has become too strong they are virtually undefeatable in japan.

And even if they listened to your horrible sunk-cost advice, what Sony killer app would turn the tide that is not already on their home console, which the Japanese just don't buy?

You have no solution, so cut selling false arguments. Sony lost and name me one thing they can do to fix this in Japan. There is nothing. They even have final fantasy exclusive and can't win. They had Monster Hunter on Psp and couldn't win. It's over and they know it, and good thing you don't manage them or your ideas would have lost them money. They did well to exit before losing any more. Let them focus on their strengths.

@curl. The PS4 lost a significant market to the 3DS/switch, leading to lifetime sales 10M lower than what their main consoles are able to do, and full loss of potential 70M in handheld. They are direct competitors.

What Killer Apps? I went through the entire game catalogue of the Vita, and the only real big releases I could find were ports from other console games. If you have any real Killer Apps in mind, care to mention them?

@underscored: Nintendo is strong in Japan because they make games that also interest Japanese players. Sony gradually stopped doing so when they focused all on fighting the Xbox by bringing more and more games for western audiences. Sony literally abandoned Japanese players with this tactic. If Sony would create some games that were actually also interesting for Japanese players and not just western ones, then Sony could easily grow there again. But that's simply not what they're doing with their laser-focus to the west, and even burning some of the few bridges left with actions like the recent price hike.

Long story short, Playstation sales in Japan are not low due to Nintendo, they are low due to the actions, or lack thereof, of Sony in Japan.

Last edited by Bofferbrauer2 - on 29 August 2022

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curl-6 said:
The_Liquid_Laser said:

The problem with this logic is if you try applying it to the PS3 and XBox360.  Your logic is saying that they didn't compete.  They both sold very similarly.  Each took a few years to really get going and then both had their sales peak during the latter years and had good sales for a long time.  The release of the PS3 didn't instantly make the XBox360 go down.  Your logic is saying that they didn't compete.

However, if you compare lifetime sales of PS2+XBox and PS3+XBox360, then they are pretty similar numbers with the XBox getting a much larger % share than the OG XBox got.  It is clear PS3 and XBox360 are competing if you compare lifetime sales but it doesn't look that way if you break things down week by week or even year by year.  That's how console competition works.  You fully see the competition once you get near the lifetime sales of each system, but it's not so obvious on a year by year basis.

PS3 and 360 did directly compete, and neither dominated like the Switch or PS4 because they ate into each other's sales to a greater degree as a result.

Of course PS3 and 360 directly competed.  My point is that the release of one did not immediately cause the other to plummet in sales.  Console competition almost never works that way.  The reason that neither dominated like the PS4 or Switch is that the PS4 was the dominant console of Generation 8 and Switch is the dominant console of Generation 9.  It's not obvious that the Switch is competing with the PS5 now, but it will be obvious by the end of the generation.  PS5 + XBS will never get above 130m.

Last edited by The_Liquid_Laser - on 29 August 2022

Kyuu said:

lol... there is a far greater chance of PS5 alone passing 130 million than Xbox Series and PS5 combined selling less than 130 million.

Yeah to give an idea how ludicrous that prediction is at this point if they were at 50m exactly at the start of next year they could average just 15m combined a year between 2023-2027 and still almost reach 130m by the end of that period so even in that absurd scenario 130m would still get surpassed eventually.



The_Liquid_Laser said:
curl-6 said:

PS3 and 360 did directly compete, and neither dominated like the Switch or PS4 because they ate into each other's sales to a greater degree as a result.

Of course PS3 and 360 directly competed.  My point is that the release of one did not immediately cause the other to plummet in sales.  Console competition almost never works that way.  The reason that neither dominated like the PS4 or Switch is that the PS4 was the dominant console of Generation 8 and Switch is the dominant console of Generation 9.  It's not obvious that the Switch is competing with the PS5 now, but it will be obvious by the end of the generation.  PS5 + XBS will never get above 130m.

I may have already asked you this so apologies if I've forgotten (I have some memory issues) but if you think the two combined will fall short of 130 million, how much do you think each will sell individually, lifetime?

Last edited by curl-6 - on 29 August 2022

padib said:
Bofferbrauer2 said:

What Killer Apps? I went through the entire game catalogue of the Vita, and the only real big releases I could find were ports from other console games. If you have any real Killer Apps in mind, care to mention them?

@underscored: Nintendo is strong in Japan because they make games that also interest Japanese players. Sony gradually stopped doing so when they focused all on fighting the Xbox by bringing more and more games for western audiences. Sony literally abandoned Japanese players with this tactic. If Sony would create some games that were actually also interesting for Japanese players and not just western ones, then Sony could easily grow there again. But that's simply not what they're doing with their laser-focus to the west, and even burning some of the few bridges left with actions like the recent price hike.

Long story short, Playstation sales in Japan are not low due to Nintendo, they are low due to the actions, or lack thereof, of Sony in Japan.

You must have read the wrong list and prefer to stick to an erroneous view.

Sony gave out 2 Uncharteds, little Big Planet, Gravity Rush, Ape Escape, tearaway, Killzone, Soul Sacrifice, Hot Shot Golf. This coming from a company who is not known for selling consoles due to japanese 1st party games with the exception of Gran Turismo. All other Japan-centric Sony games are weak sellers. You want to ask the company to do what it doesn't know how to do. Rather, you need to look at 3rd party games. And they had the japanese support on the Vita except for the one Nintendo stole: Monster Hunter. Moreover you are ignoring that in Japan Nintendo defeated all the PS family: portable and home. The home version has top japan exclusives, yet still Nintendo defeated them. The only way Sony might compete by your theory is if they had the PS4 with all its Japan killer apps, in portable form. Good luck with that. Kyuu said, the only move they had was to steal Monster Hunter, but even then Nintendo is just too strong now with 1st party games alone.

To be honest it's the 3rd time I explain it to you, I don't expect you to understand. Stay in the illusion that Sony could do something to fight it. Still you offer no example.

Again I ask you, now specifically, what game that is not already on Playstation portable would have turn the odds in their favor? You get half-points for those on the home console since Nintendo booted that out of Japan too.

Okay, you want examples. Well, here you are:

Here's the problem with the games you mentioned: Only two managed over 200k sales in Japan (Soul Sacrifice and Hot Shots Golf), and you forgot about the biggest one (Freedom Wars, with over 300k). The problem is simply that this is not enough to be a killer app. Just for comparison's sake, the Wii U, which sold less than the Vita, still has 8 games that outsold the best-selling SCE Vita game, and by very large margins even. But the Wii U was an outlier with crazy attach rates, so reaching the same crazy numbers ain't necessary - just more than the Vita games achieved.

This is why I say that there's no Killer App from Sony on the Vita. Freedom Wars comes closest to being one, but it's not quite there yet.

As for the other games you mentioned, LBP Vita sold just 20k in Japan, Killzone 40k, Uncharted Golden Abyss at least a respectable 130k, and 90k for Gravity Rush. Even for a console with only 5M sales in Japan, those numbers are not enough to really push much hardware.

Another thing to not are the release dates. Most of the mentioned games came out in 2012 or 2013, so during the handheld's 2 first years. Sony themselves pretty much dropped support for the Vita in late 2013, just finishing the games that were still in development. Of course this will cut a console short. And that's despite both 2013 and 2014 were looking up for the Vita. Had they continued to support the Vita, the sales would certainly have been quite a bit higher. After 2016 sales thus just lingered around until 2020, kept alive by Minecraft and the occasional Otome VN.

Tl;dr, Sony would have needed to develop some more Japan-centric games (which would have been worthwhile since Japan was the only region where the Vita was selling at all) and support the console longer than just until the release of the PS4, and it could have achieved sales similar to the PS3/PS4 despite it's problems.

Sony absolutely could bring a successor to the Vita. Done right this time (System price and value proposition, non-proprietary memory cards, Japan-centric games, long support), and it would certainly sell north of 10M, and how much north entirely depends on well and long Sony would support the system.

Last edited by Bofferbrauer2 - on 30 August 2022

The_Liquid_Laser said

PS5 + XBS will never get above 130m.

This is next-level delusion. They will be well over 50 million this year alone

I get your point that Switch is the dominant platform, but this is a stretch. Switch coexistence with both PS4 and PS5 diminish their impact across both consoles. Next year is likely the last one of Switch winning weekly charts, by 2024 PS5 will start outselling it and even Series S/X will too 

The only way for a Nintendo platform to cannibalize PS5 and Series S/X sales is to Nintendo release their next console ASAP before PS5 and Series S/X start getting more traction and offer an alternative platform to play most next gen exclusive third party which is as clear as the summer sky it won't. Switch 2 might be enough to play let's say Elden Ring portable with smaller resolution, but it won't be able to go further to offer an alternative for the biggest 9th gen third parties yet to come. By the time Switch 2 arrives all cross gen games will be old already to make a significant impact, just like pretty much all of late 8th gen ports barely sold on Switch compared to their original platforms

And this is assuming Switch 2 is going to be just as dominant as Switch right from start, good luck with that prediction