padib said:
Bofferbrauer2 said:
What Killer Apps? I went through the entire game catalogue of the Vita, and the only real big releases I could find were ports from other console games. If you have any real Killer Apps in mind, care to mention them?
@underscored: Nintendo is strong in Japan because they make games that also interest Japanese players. Sony gradually stopped doing so when they focused all on fighting the Xbox by bringing more and more games for western audiences. Sony literally abandoned Japanese players with this tactic. If Sony would create some games that were actually also interesting for Japanese players and not just western ones, then Sony could easily grow there again. But that's simply not what they're doing with their laser-focus to the west, and even burning some of the few bridges left with actions like the recent price hike.
Long story short, Playstation sales in Japan are not low due to Nintendo, they are low due to the actions, or lack thereof, of Sony in Japan.
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You must have read the wrong list and prefer to stick to an erroneous view.
Sony gave out 2 Uncharteds, little Big Planet, Gravity Rush, Ape Escape, tearaway, Killzone, Soul Sacrifice, Hot Shot Golf. This coming from a company who is not known for selling consoles due to japanese 1st party games with the exception of Gran Turismo. All other Japan-centric Sony games are weak sellers. You want to ask the company to do what it doesn't know how to do. Rather, you need to look at 3rd party games. And they had the japanese support on the Vita except for the one Nintendo stole: Monster Hunter. Moreover you are ignoring that in Japan Nintendo defeated all the PS family: portable and home. The home version has top japan exclusives, yet still Nintendo defeated them. The only way Sony might compete by your theory is if they had the PS4 with all its Japan killer apps, in portable form. Good luck with that. Kyuu said, the only move they had was to steal Monster Hunter, but even then Nintendo is just too strong now with 1st party games alone.
To be honest it's the 3rd time I explain it to you, I don't expect you to understand. Stay in the illusion that Sony could do something to fight it. Still you offer no example.
Again I ask you, now specifically, what game that is not already on Playstation portable would have turn the odds in their favor? You get half-points for those on the home console since Nintendo booted that out of Japan too.
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Okay, you want examples. Well, here you are:
Here's the problem with the games you mentioned: Only two managed over 200k sales in Japan (Soul Sacrifice and Hot Shots Golf), and you forgot about the biggest one (Freedom Wars, with over 300k). The problem is simply that this is not enough to be a killer app. Just for comparison's sake, the Wii U, which sold less than the Vita, still has 8 games that outsold the best-selling SCE Vita game, and by very large margins even. But the Wii U was an outlier with crazy attach rates, so reaching the same crazy numbers ain't necessary - just more than the Vita games achieved.
This is why I say that there's no Killer App from Sony on the Vita. Freedom Wars comes closest to being one, but it's not quite there yet.
As for the other games you mentioned, LBP Vita sold just 20k in Japan, Killzone 40k, Uncharted Golden Abyss at least a respectable 130k, and 90k for Gravity Rush. Even for a console with only 5M sales in Japan, those numbers are not enough to really push much hardware.
Another thing to not are the release dates. Most of the mentioned games came out in 2012 or 2013, so during the handheld's 2 first years. Sony themselves pretty much dropped support for the Vita in late 2013, just finishing the games that were still in development. Of course this will cut a console short. And that's despite both 2013 and 2014 were looking up for the Vita. Had they continued to support the Vita, the sales would certainly have been quite a bit higher. After 2016 sales thus just lingered around until 2020, kept alive by Minecraft and the occasional Otome VN.
Tl;dr, Sony would have needed to develop some more Japan-centric games (which would have been worthwhile since Japan was the only region where the Vita was selling at all) and support the console longer than just until the release of the PS4, and it could have achieved sales similar to the PS3/PS4 despite it's problems.
Sony absolutely could bring a successor to the Vita. Done right this time (System price and value proposition, non-proprietary memory cards, Japan-centric games, long support), and it would certainly sell north of 10M, and how much north entirely depends on well and long Sony would support the system.
Last edited by Bofferbrauer2 - on 30 August 2022