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Forums - Sony Discussion - Days Gone vs Ghost of Tsushima, sales vs expectations of Sony

PotentHerbs said:

On David Jaffe's livestream, Jeff Ross said the local management at Sony Bend didn't want to do a sequel to Days Gone, and they didn't even push the pitch to the higher ups at SIE. It seems like the expansion of Sony Bend created tension between the old guard and new talent, which caused many of the original team to depart the studio after the release of Days Gone.

Well John Garvin was let go because he couldn't adjust to having a bigger team. He admitted himself in his interview with Jaffe that he would lose his temper often, and that this didn't change even after undergoing training to control himself better. 

It's unfortunate, but Bend couldn't remain a small team forever. 



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Considering the high sales of the game, I think Sony should give a sequel reconsideration. The fact that 9+ million people have played/bought the game means that the sequel could do a lot better at the full retail price than the first game did.



twintail said:
ironmanDX said:

Agreed but it's what I had at the top of my head.

Tomb raider is a better one. Sold 10 million, square weren't happy. Made a trilody anyway. 

What about the rest of the post?

Another apples to oranges example. Both Mass Effect and Tomb Raider are big existing IPs which could easily continue. Days Gone is a brand new IP. Very big difference. 

There's also no way that 8 million sales means an 8 million userbase, unless you expect everyone who bought the game to be have loved it enough for a sequel, which they may or may not even have bought at full price.

Maybe a DG2 could have been something big. But that pitch was back in 2019 when commercial and critical reception wasn't incredibly hot. With the game having a 6 year development cycle from a studio whose previous console release was a PSP to PS2 port 9 years prior, it's not hard to see why Sony may not have been very gung ho about jumping into a sequel.

Not like it matters: they're working on a new open world IP so Sony clearly has faith that they can deliver with a clean slate.

I already agreed to the point of the playerbase, which appears to be over 9 million. 

I said if only 4 million bought it at full or near full price it surely would be enough to warrant a sequel. 

Tomb Raider was a milked franchise that had gone through a rough decade by the time the reboot come out. It was starting from a worse place than a new ip. Sony new IPs, especially the 3rd person story driven ones are almost always good sellers. Been that way since the ps3.

So yeah... The comparison is surely in the favour of Days Gone. 



ironmanDX said:
twintail said:

Another apples to oranges example. Both Mass Effect and Tomb Raider are big existing IPs which could easily continue. Days Gone is a brand new IP. Very big difference. 

There's also no way that 8 million sales means an 8 million userbase, unless you expect everyone who bought the game to be have loved it enough for a sequel, which they may or may not even have bought at full price.

Maybe a DG2 could have been something big. But that pitch was back in 2019 when commercial and critical reception wasn't incredibly hot. With the game having a 6 year development cycle from a studio whose previous console release was a PSP to PS2 port 9 years prior, it's not hard to see why Sony may not have been very gung ho about jumping into a sequel.

Not like it matters: they're working on a new open world IP so Sony clearly has faith that they can deliver with a clean slate.

I already agreed to the point of the playerbase, which appears to be over 9 million. 

I said if only 4 million bought it at full or near full price it surely would be enough to warrant a sequel. 

Tomb Raider was a milked franchise that had gone through a rough decade by the time the reboot come out. It was starting from a worse place than a new ip. Sony new IPs, especially the 3rd person story driven ones are almost always good sellers. Been that way since the ps3.

So yeah... The comparison is surely in the favour of Days Gone. 

Yeah, that's my bad. I misread the 'If only half' sentence of yours. 4 million still strikes me as small though, but I suppose room for growth at least exists.

Alternatively, I don't think it really matters about TR's situation: TR is still TR, and there'll always be an existing need/ want before a game is even announced. Sort of like Sonic. There's no real indication that there's a sizeable demand for a DG sequel. And it's performance is ultimately not that fantastic in the face of Sony titles.

That said, it has come to our attention anyways that Sony never even received the pitch in the first place. DG2 got as far as upper management at Sony Bend, who decided to kill it. So, I guess we'll never know if Sony would've let Sony Bend continue with the IP or not.

shikamaru317 said:

We also saw a report from Jason Schreier last year which reported that Sony had denied Bend's pitch for a Days Gone sequel, as they were disappointed by the sales and reviews:

"Oregon-based Sony Bend, best known for the 2019 open-world action game Days Gone, tried unsuccessfully to pitch a sequel that year, according to people familiar with the proposal. Although the first game had been profitable, its development had been lengthy and critical reception was mixed, so a Days Gone 2 wasn’t seen as a viable option."

We have more context for this: Sony Bend denied the pitch, not Sony. As to why Sony is not talking about DG's sales: because there's been zero intention to make a sequel (since 2019) so it slowly getting to 8 million is kind of meaningless. 

Last edited by twintail - on 07 January 2022

6 years of development time and sells less than a lot of their other AAA titles. That and being on two full platforms on top of getting mixed reviews. A large sum of  sales were also at discounted prices. While GoT has stay pretty much remained close to full price since launch; on PS platforms and will sell more throughout the duration of the PS5 life and when it eventually makes it way to PC. And has good critical acclaim.

For Sony it probably made sense to just drop it and I can't really blame them. Days Gone released buggy and lacks the polish of what people expect from Sony first party. Imo I'm glad as I wasn't fond of the Days Gone and much prefer that Bend worked on something else - which they are.

Last edited by hinch - on 07 January 2022

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working on a game for six years pouring money until it launch , i mean working on something for six years must of cost sony many millions , I guess this applies to scalebound too took to long , Microsoft bled.



Cute and honest Sega Saturn fan, also noone should buy Sega grrrr, Sega for life.

First, SIE management had no decision in DG2, now we know the 8 million sales figure is based on random estimate plays and not official sales data.



Jeff Ross is a clown confirmed.



twintail said:
PotentHerbs said:

On David Jaffe's livestream, Jeff Ross said the local management at Sony Bend didn't want to do a sequel to Days Gone, and they didn't even push the pitch to the higher ups at SIE. It seems like the expansion of Sony Bend created tension between the old guard and new talent, which caused many of the original team to depart the studio after the release of Days Gone.

Well John Garvin was let go because he couldn't adjust to having a bigger team. He admitted himself in his interview with Jaffe that he would lose his temper often, and that this didn't change even after undergoing training to control himself better. 

It's unfortunate, but Bend couldn't remain a small team forever. 

Can't be small and keep doing big AAA, even more when you see the results you were getting before increasing and improving.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Kyuu said:

Jeff Ross is a clown confirmed.

Seems like a buffon that when what he wanted didn`t got its way decide to complain to anyone wishing to listen.

And from what we have been hearing David Jaffe have been doing the same after he left Santa Monica.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."