Another apples to oranges example. Both Mass Effect and Tomb Raider are big existing IPs which could easily continue. Days Gone is a brand new IP. Very big difference.
There's also no way that 8 million sales means an 8 million userbase, unless you expect everyone who bought the game to be have loved it enough for a sequel, which they may or may not even have bought at full price.
Maybe a DG2 could have been something big. But that pitch was back in 2019 when commercial and critical reception wasn't incredibly hot. With the game having a 6 year development cycle from a studio whose previous console release was a PSP to PS2 port 9 years prior, it's not hard to see why Sony may not have been very gung ho about jumping into a sequel.
Not like it matters: they're working on a new open world IP so Sony clearly has faith that they can deliver with a clean slate.
I already agreed to the point of the playerbase, which appears to be over 9 million.
I said if only 4 million bought it at full or near full price it surely would be enough to warrant a sequel.
Tomb Raider was a milked franchise that had gone through a rough decade by the time the reboot come out. It was starting from a worse place than a new ip. Sony new IPs, especially the 3rd person story driven ones are almost always good sellers. Been that way since the ps3.
So yeah... The comparison is surely in the favour of Days Gone.
Yeah, that's my bad. I misread the 'If only half' sentence of yours. 4 million still strikes me as small though, but I suppose room for growth at least exists.
Alternatively, I don't think it really matters about TR's situation: TR is still TR, and there'll always be an existing need/ want before a game is even announced. Sort of like Sonic. There's no real indication that there's a sizeable demand for a DG sequel. And it's performance is ultimately not that fantastic in the face of Sony titles.
That said, it has come to our attention anyways that Sony never even received the pitch in the first place. DG2 got as far as upper management at Sony Bend, who decided to kill it. So, I guess we'll never know if Sony would've let Sony Bend continue with the IP or not.
We also saw a report from Jason Schreier last year which reported that Sony had denied Bend's pitch for a Days Gone sequel, as they were disappointed by the sales and reviews:
|"Oregon-based Sony Bend, best known for the 2019 open-world action game Days Gone, tried unsuccessfully to pitch a sequel that year, according to people familiar with the proposal. Although the first game had been profitable, its development had been lengthy and critical reception was mixed, so a Days Gone 2 wasn’t seen as a viable option."
We have more context for this: Sony Bend denied the pitch, not Sony. As to why Sony is not talking about DG's sales: because there's been zero intention to make a sequel (since 2019) so it slowly getting to 8 million is kind of meaningless.
Last edited by twintail - on 07 January 2022