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Forums - Sony Discussion - PlayStation VR2 | 20+ major 1st and 3rd party titles for launch

One cord isn't a big deal. This Christmas I had to buy two of my kids PS VR systems. They have these damn cables everywhere. I will be glad to be down to one cord



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d21lewis said:
DonFerrari said:

If you order on Sony customer relationship they send you and adapter for PSVR to use on PS5, and you can play the PS4 VR games on it, not sure if there is any that isn't compatible.

I'm hoping I can use my old games with the new headset. Maybe even with better performance.

Still can't get my hands on a PS5 but if possible, I'd love to get that adapter now. I know I'm getting the console sooner rather than later.

There was a rumor late October, Sony won't confirm nor deny
https://www.psu.com/news/rumor-psvr-2-will-be-backwards-compatible-with-psvr-games/

https://www.gfinityesports.com/vr/psvr-2-backwards-compatibility-no-comment/

It's probably the same as ps4 BC on ps5. Sony was very hesitant in confirming anything there as well. Might work, not all games etc. I haven't found any games that didn't work seamlessly. (Apart from save game transfers) So I guess, Sony is just holding off until they can say at least 90% of the PSVR catalog works on PSVR2.

There is little reason why it shouldn't work. The new controllers offer more options, not less. And headset tracking should have been abstract already, doesn't matter if it comes from outside in or inside out tracking. The hurdle is probably the same one as confirming ps4 BC, some games might not fully work.



Comparing the step up from PSVR to PSVR2

960x1080 per eye to 2000x2040 per eye, almost 4x increase in resolution.
FOV 90 to 110, average pixel density of 10.7 per degree to 18.2 per degree,
Comparable to 320x360 to 540x560 on a screen that fills 30 degrees of your fov.

Those are low estimates as pixel density is higher in the center of the screen thanks to the pincushion effect from the lenses, plus stereo view creates the illusion of higher resolution output. Your brain adds the two images up, complimenting each other. So while PSVR felt like 480p gaming at best, PSVR2 will feel like 720p gaming in the least.

Most exciting is the addition of eye tracking, making foveated rendering possible. While PSVR games looked more like PS2 games, PSVR2 with eye tracking should be able to match ps4 pro visuals in VR. Opening the door for easier co-existence with full PS5 games, as in less downgrades needed to get it to run in VR. Most games already target 60 fps this gen which also makes it a lot easier. No more DriveClub type downgrades.

Day one for me, can I pre-order yet.



d21lewis said:
DonFerrari said:

If you order on Sony customer relationship they send you and adapter for PSVR to use on PS5, and you can play the PS4 VR games on it, not sure if there is any that isn't compatible.

I'm hoping I can use my old games with the new headset. Maybe even with better performance.

Still can't get my hands on a PS5 but if possible, I'd love to get that adapter now. I know I'm getting the console sooner rather than later.

To order the adapter you only need your address, PSN account and serial of the PSVR so you can ask it now.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
d21lewis said:

I'm hoping I can use my old games with the new headset. Maybe even with better performance.

Still can't get my hands on a PS5 but if possible, I'd love to get that adapter now. I know I'm getting the console sooner rather than later.

To order the adapter you only need your address, PSN account and serial of the PSVR so you can ask it now.

Thank you! I'm afraid that Sony will pull a Microsoft and discontinue the adapter like Xbox did with the Kinect Adapter. I need to have mine secured before that time. I'll try to order it when I get home from work this evening 



Twitter: @d21lewis

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VAMatt said:

What that comparison tells me is that Quest 2 is an impressive piece of hardware. That small field of view is a big detractor. But other than that, it sounds pretty awesome.

Yeah, as someone used to HTC Vive, OQ2 has notably smaller FoV - though after a while I got used to it (not sure how would I react if I was used to something with really good FoV, like PIMAX). I said this in few other threads, I did complete 180 on OQ2, first thinking it's not yet time for standalone headsets, to really appreciating and enjoying it after my kids bought it. It's marvelous piece of hardware for that $300 price.



d21lewis said:
DonFerrari said:

To order the adapter you only need your address, PSN account and serial of the PSVR so you can ask it now.

Thank you! I'm afraid that Sony will pull a Microsoft and discontinue the adapter like Xbox did with the Kinect Adapter. I need to have mine secured before that time. I'll try to order it when I get home from work this evening 

Yep, I was worried because I asked almost one year after launch that they would move from free adapter to either paid or not available anymore. The process to request one was quite simple. You will fill a form, receive an e-mail and confirm.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

d21lewis said:
DonFerrari said:

To order the adapter you only need your address, PSN account and serial of the PSVR so you can ask it now.

Thank you! I'm afraid that Sony will pull a Microsoft and discontinue the adapter like Xbox did with the Kinect Adapter. I need to have mine secured before that time. I'll try to order it when I get home from work this evening 

This is all you need
https://global.support.playstation.com/s/pscamera-adaptor

I assume it will direct it to your local settings automatically. It was bugged for Canada (didn't accept Canadian postal codes) yet putting down some dummy code while writing the real postal code on address line 2 did the trick. It arrived a week later. It's just a converter for the camera plug to USB plug.




SvennoJ said:
d21lewis said:

Thank you! I'm afraid that Sony will pull a Microsoft and discontinue the adapter like Xbox did with the Kinect Adapter. I need to have mine secured before that time. I'll try to order it when I get home from work this evening 

This is all you need
https://global.support.playstation.com/s/pscamera-adaptor

I assume it will direct it to your local settings automatically. It was bugged for Canada (didn't accept Canadian postal codes) yet putting down some dummy code while writing the real postal code on address line 2 did the trick. It arrived a week later. It's just a converter for the camera plug to USB plug.


The official site doesn't work right for Brazil so I did through the tellphone of the PS support, dunno where he is, but that probably would work for him as well.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

smart move, especially with the focus on eye-tracking (something neither the Quest 2 or Index have)