the-pi-guy said:
The listed article completely messes up the PPI for PSVR, Quest 2. >To put things in perspective, the original PSVR provided a PPI density of 386 for the entire display panel. Effectively, that means 193 PPI per eye if we're doing basic math. They split the resolution in half, without splitting the screen in half. PSVR1: 960 (half resolution) / 2.5" (half display) = 384 PSVR2: 2000 / 2.5" = 800 If the display is higher than 800 PPI, it means the screen is smaller than the current one.
Yeah. Quest 2 is LCD, so it's RGB. PSVR2 having an RGB stripe is still unconfirmed, but I would be surprised if it wasn't the case. |
Ah, I thought I read somewhere it was RGB, it would indeed be a surprise if it's RGBG instead
Anyway pixels per degree is what matters
Quest2 is 1832x1080 per eye at 104 degrees FOV, which is 17.6 pixels per degree (horizontal)
PSVR is 960x1080 per eye at 96 degrees FOV horizontal, which is 10 pixels per degree (horizontal)
PSVR2 is 2000x2040 per eye at about 110 degrees FOV, which is 18.1 pixels per degree.
No exact measurements yet on horizontal FOV for PSVR2 but it seems it will be the same as Quest2 or slightly higher. Since PSVR2 has slightly higher resolution it will also look slightly more detailed. But it's close. The OLED display will make a much bigger difference.
PSVR 1 also used OLED RGB so pretty safe to assume PSVR2 will be RGB as well.