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the-pi-guy said:
twintail said:

The listed article completely messes up the PPI for PSVR, Quest 2.

>To put things in perspective, the original PSVR provided a PPI density of 386 for the entire display panel. Effectively, that means 193 PPI per eye if we're doing basic math.

They split the resolution in half, without splitting the screen in half. 

PSVR1: 960 (half resolution) / 2.5" (half display) = 384

PSVR2: 2000 / 2.5" = 800

If the display is higher than 800 PPI, it means the screen is smaller than the current one.

SvennoJ said:

PPI doesn't mean much, you need to compare pixels per degree. Resolution divided by fov is the clarity you get. Higher PPI just means the screen is smaller, meaningless when you put a lens in front of it blowing it up to 110 degrees fov.

It just means the headset can be smaller since the screen is smaller.

What does matter is whether it's RGB stripe or Pentile (RGBG) display. Afaik both Quest 2 and PSVR2 have RGB stripe, same.
OLED is the big difference, allowing for HDR with absolute blacks.

Yeah. Quest 2 is LCD, so it's RGB. 

PSVR2 having an RGB stripe is still unconfirmed, but I would be surprised if it wasn't the case.

Ah, I thought I read somewhere it was RGB, it would indeed be a surprise if it's RGBG instead

Anyway pixels per degree is what matters

Quest2 is 1832x1080 per eye at 104 degrees FOV, which is 17.6 pixels per degree (horizontal)
PSVR is 960x1080 per eye at 96 degrees FOV horizontal, which is 10 pixels per degree (horizontal)
PSVR2 is 2000x2040 per eye at about 110 degrees FOV, which is 18.1 pixels per degree.

No exact measurements yet on horizontal FOV for PSVR2 but it seems it will be the same as Quest2 or slightly higher. Since PSVR2 has slightly higher resolution it will also look slightly more detailed. But it's close. The OLED display will make a much bigger difference.

PSVR 1 also used OLED RGB so pretty safe to assume PSVR2 will be RGB as well.