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Forums - Sony Discussion - PlayStation VR2 | OT | PC support 2024

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twintail said:

Hows motion sickness for anyone (especially if you can compare to the PSVR1)?

I couldn't do long sessions of movement based stuff on the original. I actually think that alien game from Studio London game just set of a motion sickness switch in me that took a while to go away.

I had some motion sickness the first time I played...but once I adjusted the lenses a bit it was fine. 



My Console Library:

PS5, Switch, XSX

PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360

3DS, DS, GBA, Vita, PSP, Android

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Motion sickness is not anything I usually have problems with. But I usually had my vr sessions sitting down. Weirdly standing up playing re8, I felt a bit of a headache comming on and perhaps a bit sick to my stomach. But nothing too serious at all. I will definitely play re8 once I am done with gt7.



Review from a specialist
https://www.realisedrealities.com/post/thoughts-on-psvr2-user-experience-sony-immersive-experience-specialist

Conclusion:

As an all-purpose VR headset, it obviously falls short of being essential because it only lives within the PS5 ecosystem; for now (and the foreseeable future) we won't be using this for anything more than playing games on PS5, as amazing as it would surely be for creativity and productivity purposes.

There's a dream in my pipe that Sony will continue to be PC-friendly and eventually unlock the system as PC-compatible, but that would mean opening up their walled garden to let Steam come in and play with their customers, and I can't see any business sense behind them doing that, for now or in the longer term. It feels like a shame. But that trade-off means PSVR2 can put all it's effort in offering a best-in-class experience for that singular, but predominant use-case - playing amazingly immersive VR games.

On that front, it feels like it won't be beaten for a good while, and the recent teases around a PS5 Pro in the next couple of years will see a viable upgrade path in the future that offers even more processing grunt, much like PS4 pro did for the original PSVR. I'm excited to see what comes next, both in terms of future software announcements, and in terms of revisions and updates to the current user experience the device offers. But mostly at the moment I'm still just excited to spend more time with it, which for someone who spends an awful lot of time with their face stuck in various VR boxes is honestly the highest of praise.



SvennoJ said:

Review from a specialist
https://www.realisedrealities.com/post/thoughts-on-psvr2-user-experience-sony-immersive-experience-specialist

Conclusion:

As an all-purpose VR headset, it obviously falls short of being essential because it only lives within the PS5 ecosystem; for now (and the foreseeable future) we won't be using this for anything more than playing games on PS5, as amazing as it would surely be for creativity and productivity purposes.

There's a dream in my pipe that Sony will continue to be PC-friendly and eventually unlock the system as PC-compatible, but that would mean opening up their walled garden to let Steam come in and play with their customers, and I can't see any business sense behind them doing that, for now or in the longer term. It feels like a shame. But that trade-off means PSVR2 can put all it's effort in offering a best-in-class experience for that singular, but predominant use-case - playing amazingly immersive VR games.

On that front, it feels like it won't be beaten for a good while, and the recent teases around a PS5 Pro in the next couple of years will see a viable upgrade path in the future that offers even more processing grunt, much like PS4 pro did for the original PSVR. I'm excited to see what comes next, both in terms of future software announcements, and in terms of revisions and updates to the current user experience the device offers. But mostly at the moment I'm still just excited to spend more time with it, which for someone who spends an awful lot of time with their face stuck in various VR boxes is honestly the highest of praise.

At least he holds some shame on saying that Sony could make it PC-compatible while recognizing it wouldn't happen, not this model for this price.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
SvennoJ said:

Review from a specialist
https://www.realisedrealities.com/post/thoughts-on-psvr2-user-experience-sony-immersive-experience-specialist

Conclusion:

As an all-purpose VR headset, it obviously falls short of being essential because it only lives within the PS5 ecosystem; for now (and the foreseeable future) we won't be using this for anything more than playing games on PS5, as amazing as it would surely be for creativity and productivity purposes.

There's a dream in my pipe that Sony will continue to be PC-friendly and eventually unlock the system as PC-compatible, but that would mean opening up their walled garden to let Steam come in and play with their customers, and I can't see any business sense behind them doing that, for now or in the longer term. It feels like a shame. But that trade-off means PSVR2 can put all it's effort in offering a best-in-class experience for that singular, but predominant use-case - playing amazingly immersive VR games.

On that front, it feels like it won't be beaten for a good while, and the recent teases around a PS5 Pro in the next couple of years will see a viable upgrade path in the future that offers even more processing grunt, much like PS4 pro did for the original PSVR. I'm excited to see what comes next, both in terms of future software announcements, and in terms of revisions and updates to the current user experience the device offers. But mostly at the moment I'm still just excited to spend more time with it, which for someone who spends an awful lot of time with their face stuck in various VR boxes is honestly the highest of praise.

At least he holds some shame on saying that Sony could make it PC-compatible while recognizing it wouldn't happen, not this model for this price.

I genuinely don't understand this 'why don't console manufacturers put their stuff on PC?' outcry. IT makes no sense to me. Like whining that disney movies aren't on Netflix anymore or Netflix shows/movies aren't on DisneyPlus. Different ecosystems. These people are insane and are acting hilariously entitled. 



My Console Library:

PS5, Switch, XSX

PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360

3DS, DS, GBA, Vita, PSP, Android

Around the Network
Runa216 said:
DonFerrari said:

At least he holds some shame on saying that Sony could make it PC-compatible while recognizing it wouldn't happen, not this model for this price.

I genuinely don't understand this 'why don't console manufacturers put their stuff on PC?' outcry. IT makes no sense to me. Like whining that disney movies aren't on Netflix anymore or Netflix shows/movies aren't on DisneyPlus. Different ecosystems. These people are insane and are acting hilariously entitled. 

I understand and completely support the feeling when it comes down to games or products that would benefit immensely from the expanded player base and freedom of the PC ecosystem. Games like Dreams and devices like the PSVR 2 would become significantly better products by being compatible with PC.



Runa216 said:
DonFerrari said:

At least he holds some shame on saying that Sony could make it PC-compatible while recognizing it wouldn't happen, not this model for this price.

I genuinely don't understand this 'why don't console manufacturers put their stuff on PC?' outcry. IT makes no sense to me. Like whining that disney movies aren't on Netflix anymore or Netflix shows/movies aren't on DisneyPlus. Different ecosystems. These people are insane and are acting hilariously entitled. 

I can understand wanting the content to be there (but whining nope). The problem is "Sony should put the PSVR2 into PC because it is 500USD giving a performance of PC equivalent costing 1200USD". If Sony can sell similar product for less than half either they are eating up the cost to make adoption rate faster (so they can't sell at a loss on PC because that wouldn't be covered by adoption, royalties, etc) and/or the PC counterparts are over charging, probably it is a mix of both and the right price should be like 800 for both.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Vodacixi said:
Runa216 said:

I genuinely don't understand this 'why don't console manufacturers put their stuff on PC?' outcry. IT makes no sense to me. Like whining that disney movies aren't on Netflix anymore or Netflix shows/movies aren't on DisneyPlus. Different ecosystems. These people are insane and are acting hilariously entitled. 

I understand and completely support the feeling when it comes down to games or products that would benefit immensely from the expanded player base and freedom of the PC ecosystem. Games like Dreams and devices like the PSVR 2 would become significantly better products by being compatible with PC.

Better for who? No one is stopping any company from making a headset as good or better than PSVR2, heck Pimax 12K, Quest3, Index2 area all in the works. There are a lot of choices in PCVR, so many that game development is hurting because of having to support all these different headsets. With VR it looks more like the freedom of the PC ecosystem is hurting advancements in VR.

https://www.reddit.com/r/virtualreality/comments/11h2eeq/the_state_of_pcvr_from_a_devs_perspective/

Anyway the headset is compatible with PC
https://www.pocket-lint.com/you-can-use-a-psvr-2-with-your-pc-but-not-really/
But Sony isn't going to write drivers and a PC SDK for it, only to sell headsets at cost to people not buying PSVR2 games for it.

The PC community might find out a way like they did for PSVR1, yet for now for developers there is a 'new' market with known user base all hungry for more VR games, all headsets bought for gaming, with one fixed hardware spec and headset spec to develop for. That allows a lot of room for advancing game play systems instead of figuring out how to make it work with different tracking and different control systems, next to all different resolutions, frame rates and hardware specs.


Dreams faces a similar issue albeit much smaller. If you port it to PC, how do you handle cross support, minimum requirements (per creation?), copyright issues, moderation etc. It might come eventually, Sony is warming up more to PC and has been porting more games over. An 'open' game like Dreams is a step further along the road. And would it flourish on PC? Why did Project Spark fail? Hint, stuff wasn't free to use. Sony supports Dreams with ps+ money. They don't get that from PC players. Maybe Project Spark would fare better under gamepass, yet MS seems to have forgotten about it.



Runa216 said:
DonFerrari said:

At least he holds some shame on saying that Sony could make it PC-compatible while recognizing it wouldn't happen, not this model for this price.

I genuinely don't understand this 'why don't console manufacturers put their stuff on PC?' outcry. IT makes no sense to me. Like whining that disney movies aren't on Netflix anymore or Netflix shows/movies aren't on DisneyPlus. Different ecosystems. These people are insane and are acting hilariously entitled. 

VR is in kind of a weird spot. Because it's treated as a console/peripheral/basically a screen, depending on where you are.  

No, people understand generally that Xbox and PS are different ecosystems. But it's not like we need different ecosystems for our Televisions. 

Mobile phones are in a weird spot, where they are separate ecosystems; but most things are so generalized that it barely even matters. 

There are console peripherals that do work on PC, mostly the DualShock 4, Dualsense, and Xbox controllers.  

I don't think it's surprising that people want more utility from expensive peripherals. Imagine if we had to buy PlayStation TV's and Xbox TV's in order for our consoles to work. (Not the best comparison, but it's not a crazy one either).



the-pi-guy said:

VR is in kind of a weird spot. Because it's treated as a console/peripheral/basically a screen, depending on where you are.  

No, people understand generally that Xbox and PS are different ecosystems. But it's not like we need different ecosystems for our Televisions. 

Mobile phones are in a weird spot, where they are separate ecosystems; but most things are so generalized that it barely even matters. 

There are console peripherals that do work on PC, mostly the DualShock 4, Dualsense, and Xbox controllers.  

I don't think it's surprising that people want more utility from expensive peripherals. Imagine if we had to buy PlayStation TV's and Xbox TV's in order for our consoles to work. (Not the best comparison, but it's not a crazy one either).

It's only 'recently' since you can easily use PC monitors on consoles and TVs for PC. Sure TVs were never tied to particular consoles (apart from some add-on experiments like PS1 LCD screen) Yet with VRR you still run into compatibility issues. Btw we do have different eco systems for our tvs nowadays, Roku, WebOS, Google, TizenOS, FireTV :/ Might not matter that much, might start to matter a lot for game streaming.

VR will get there, there just isn't an HDMI standard for VR yet. Tracking systems are still evolving as well as the controls and display technology itself. It's a lot more than just a display. And because VR is so sensitive to input delay and steady frame rates, it's not that easy to just swap one out for the other.