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Forums - Nintendo - What is your biggest problem with the Switch right now?

 

Your biggest problem with the Switch right now?

Underpowered, Games Look Outdated 19 28.36%
 
Lack of Online Features 3 4.48%
 
Lack of 3rd Party Games 1 1.49%
 
Lack of First Party Games 5 7.46%
 
Lack of Features (Netflix, Menu Themes,ECT) 4 5.97%
 
Lack of Retro Games 4 5.97%
 
Games/Services Too Expensive 10 14.93%
 
Lack of Storage 4 5.97%
 
Cheap, bad hardware quality 3 4.48%
 
Other (Comment) 14 20.90%
 
Total:67
SKMBlake said:
Zippy6 said:

That's a terrible way of looking at it. Not all openworld games use the same power.

Of course the PS4 Pro could achieve that heck the PS2 could it depends on the game in question.

A new Switch that can run the same content as the current switch at twice the framerate and a slightly higher resolution isn't some unachievable idea lol.

Even PS360 remasters of open world games couldn't run at 60fps on the high end machines from last gen. We barely start to see what an open world at 60 would look like with the new gen. So no.

You clearly don't have the technical understanding for this conversation, looking at other systems and games is irrelevant.

Twice the performance = twice the framerate (with nothing else changed). Yes a Switch now that is twice the power of the one released almost 5 years ago is perfectly possible.



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I probably have only 2 real issues, and 1 minor issue.
First, joy-con drift is THE biggest issue I have with the system. I never use my back up joycons because I worry they will just drift in a matter of hours.
Second, I just want better performing games. Not better looking. I am fine if Nintendo games never look better (which they will in time of course), I just want quicker loading times and 60fps.

The minor issue is folders... Just would be nice to organize.



1doesnotsimply

For me, the main problem is the lack of some features that were really good on the WiiU/3DS. Menu folders, a controller with a built in microphone and audio and I may be one of the few that actually miss the opportunity of having asynchronous gameplay, a feature wich i feel will be welcome on the occasional Switch 2.

Besides that, i miss "Nintendo Selects" discounts in million sellers games. It wouldnt hurt discount games like Pikmin or Fire Emblem for example, that dont have great legs like Mario Kart or Breath of the Wild's, but Nintendo is being very greedy this gen.

They also need to revision the way they're handling their Online service. The way it is now, theres not a lot of reason to buy the expansion pack, as a lot of the games are buggy or ported badly, and the pricing is outrageous, and overall theres just a massive lack of content.



There's a lack of games that I care about. I wouldn't call it a lack of games in general though. I want more 2D and 3D Mario, and a new Mario Kart. I buy Nintendo systems for Mario, Zelda, and Kart. I don't think has enough of any of those games other than Zelda. Even then, I have no interest in playing retreads from previous systems, and I played BotW on WiiU, so I could argue it hasn't been great on Zelda either.

The lack of a new Mario Kart has got to be the biggest slap in the face. In my opinion. I'm a Nintendo loyalist that bought the Wii U. For my loyalty, I am punished with a lack of new games.

Last edited by VAMatt - on 29 December 2021

The console’s modest price is offset by rather expensive software, and it’s lack of computational power makes some games look poor on a 4k television.


These are minor quibbles though. No one else takes the handheld market seriously so Nintendo gets big kudos for that.



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I have a lot of issues with it. Selfishly, I won't say Joy Con Drift because it hasn't directly affected me yet.
It's the lack of retro games to me. How has the GameCube still been ignored? We had the lifespan of the Wii U and now almost 5 years of the Switch without GameCube Virtual Console games. I'd rather play them on Switch than bust out the old GameCube or buy ones I don't have that are expensive.
There are a lot of NES and SNES games on Switch, but there are some notable titles missing like the first two Mother games. The N64 games aren't worth the premium subscription price to me. Add GB, GBC, GBA, and GameCube games (and maybe even some Wii titles as an added bonus) and I'll have little to complain about in retro games available on Switch.
I have other issues like the garbage online. Either improve it or make it free. $20 is steep for what the online is.



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

Zippy6 said:
SKMBlake said:

Even PS360 remasters of open world games couldn't run at 60fps on the high end machines from last gen. We barely start to see what an open world at 60 would look like with the new gen. So no.

You clearly don't have the technical understanding for this conversation, looking at other systems and games is irrelevant.

Twice the performance = twice the framerate (with nothing else changed). Yes a Switch now that is twice the power of the one released almost 5 years ago is perfectly possible.

Looking at other system is actually way more relevant than you think.

The problem is the bandwidth, that's the most limiting part of the Switch's hardware. And to reach level of performance when you can actually deliver 60fps in an open world, a mobile SoC still doesn't cut. 

Yes the Apple M1 chip can now deliver 200Gb/s, but that's way more expensive than anything we can actually expect from a Switch 2.



SKMBlake said:

Looking at other system is actually way more relevant than you think.

The problem is the bandwidth, that's the most limiting part of the Switch's hardware. And to reach level of performance when you can actually deliver 60fps in an open world, a mobile SoC still doesn't cut. 

Yes the Apple M1 chip can now deliver 200Gb/s, but that's way more expensive than anything we can actually expect from a Switch 2.

I would instantly buy a console edition, even if the only difference is always running at full speed, docked mode. However I would also pay for a premium version where everything is doubled CPU, bandwidth, GPU and a nifty SSD for storage. Dunno why Nintendo is ignoring the "just want to play on a tv" crowd. I never use the switch in handheld mode.



SvennoJ said:
SKMBlake said:

Looking at other system is actually way more relevant than you think.

The problem is the bandwidth, that's the most limiting part of the Switch's hardware. And to reach level of performance when you can actually deliver 60fps in an open world, a mobile SoC still doesn't cut. 

Yes the Apple M1 chip can now deliver 200Gb/s, but that's way more expensive than anything we can actually expect from a Switch 2.

I would instantly buy a console edition, even if the only difference is always running at full speed, docked mode. However I would also pay for a premium version where everything is doubled CPU, bandwidth, GPU and a nifty SSD for storage. Dunno why Nintendo is ignoring the "just want to play on a tv" crowd. I never use the switch in handheld mode.

I don't think they ignore them (for eg Bowser's Fury runs at 60fps on TV but at 30 on handheld mode), it's just that what was still acceptable early 2017 isn't anymore late 2021 I guess.

But I still enjoy a lot of my Switch games that other people call "shit looking"



SKMBlake said:
Zippy6 said:

You clearly don't have the technical understanding for this conversation, looking at other systems and games is irrelevant.

Twice the performance = twice the framerate (with nothing else changed). Yes a Switch now that is twice the power of the one released almost 5 years ago is perfectly possible.

Looking at other system is actually way more relevant than you think.

The problem is the bandwidth, that's the most limiting part of the Switch's hardware. And to reach level of performance when you can actually deliver 60fps in an open world, a mobile SoC still doesn't cut. 

Yes the Apple M1 chip can now deliver 200Gb/s, but that's way more expensive than anything we can actually expect from a Switch 2.

This just isn't true. Tegra X2 which was developed in 2016 had double the bandwidth of the Tegra X1. So if bandwidth in X1 is capable of running a piece of software at 30fps then doubling it can run it at 60fps.

It is more than viable now to create a device that performs twice as fast as the original Switch in every aspect, and thus twice the framerate and 60fps BOTW2.