Doctor_MG said:
1) accessible difficulties and optional easy modes: I don't get why people have an issue with this. There is nothing to be gained by locking people out of games arbitrarily. Using things like Nabbit or Toadette in New Super Mario Bros is a complete choice. If you don't want easy mode don't select it or use the things that make the game easier. It's simple.
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I know people mention this from time to time, but I find it hard to believe that more than a tiny handful of (basically) trolls in gaming forums oppose difficulty options. What fucking sense would that even make? Play the game however you want, and I'll play it the way I want.
I've been gaming since 1983. I can say definitively that gaming is more enjoyable now, since almost any game, even in a genre I'm not very good at, is now accessible to me. This is especially true for kids and handicapped gamers. And, having an easy mode that takes even 100% of the challenge out of a game doesn't impact my ability to spend 100 hours struggling through a campaign on "epic crazy certain death mode" if I want to.
On a more personal level, I enjoy shooter campaigns a lot, but they're often quite short. So, I typically play them on the next to hardest difficulty setting so that they last a little longer. But, in RPGs, I don't like having to study skill trees, do lots of crafting or mods, or other things like that. So, I typically play those games on "normal" difficulty so that I can just worry about the parts that I enjoy. These are options that allow me to enjoy my games more, while impacting other gamers exactly zero.