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mZuzek said:
GoOnKid said:

3) The fact that not each and every Pokemon is in Sword/Shield. I'm actually glad about it, only the ones that fit into the location are in and that makes perfect sense. I hope Gamefreak sticks with this idea in future games.

You do realize that was never the issue? There has never been a single Pokémon game where you could catch 'em all without trading from a different game. Every game since the GBA has always used a hand-picked regional Pokédex that does not include the "ones that don't fit into the location".

The difference is that those games still allowed you to transfer other Pokémon over from other games. The only acceptable reason for why they'd remove this feature is because of how much work would go into programming all of them into the game, but Sword/Shield still reuses all the same Pokémon models and animations the games have had since the 3DS days, so there's just no excuse.

They also removed some moves. This generation was a big let down, I never even tried to play VGC because I was really disappointed with all the stuff removed. Thr gingatamax gimmick turn the game really unbalanced

Mega evolution was a great addition in gen 6, but it opened a bad precedent to create generational gimmicks that are dropped in the next generation. Last gen were the weird (and unbalanced) Z moves. Now are the gigantamaxes. 

Worse is the Gimmicks are becoming more lazy and dumb each generation, Game Freak should try release only one generation for each Nintendo console and release sequels of the same generation (like a trilogy in the same region). This would improve substantially the quality of each region and give them time to refresh the battle system instead of dropping mechanics so fast 

But I guess they want to make generations short, so they can sell new toys and refresh the anime before kids get too old and find something else to watch and play