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Forums - Sales Discussion - Famitsu sales: Week 28, 2021 - (July 5 - July 11)

noshten said:
Dulfite said:

What's up with the Switch hardware drop? They run out again?

Also, I'm surprised Rise didn't show up again along with Story 2. Come to think of it, is Rise having worse legs than past Nintendo MH games have had in Japan, like 3 or 4?

If it's still at this level next week, then it's most likely either demand finally starting to be satisfied or people deciding to wait for Switch OLED. Currently, the Switch Hybrid is readily available, so if next week is also 70K it will confirm that its demand slowing down if it goes up above 90K then obviously, that's not the case.

In terms of Rise, most prior Monster Hunter games launched in the holidays, so I'd recommend we wait until Obon/December before talking about the legs since it's not the best comparison especially when considering the game has surpassed 3.5 million with digital a month ago and we are likely to see a few more updates for those holiday periods. 

Yeah I suppose Japan, who plays more handheld than us Western countries do, would more so find the OLED Switch appealing and want to wait for it.

On Rise, Gotcha, I guess we will wait for the holidays then.



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Not sure if Oled is the cause, all hw dropped.






Good openings for Stories 2 and eBaseball.

Hardware underwhelming for all three current gen platforms compared to recent weeks, not just Switch; total hardware is 20k down from last week. Wonder if there's a collective reason.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

Top 30: https://nintendoeverything.com/famitsu-software-sales-7-5-21-7-11-21-top-30/

1. [NSW] Monster Hunter Stories 2: Wings of Ruin – 137,676 / NEW
2. [NSW] eBaseball Professional Yakyuu Spirits 2021: Grand Slam – 106,597 / NEW
3. [NSW] Mario Golf: Super Rush – 17,333 / 129,448
4. [NSW] Game Builder Garage – 14,105 / 157,753
5. [NSW] Ring Fit Adventure – 12,847 / 2,681,938
6. [NSW] Minecraft – 12,348 / 2,044,991
7. [NSW] Mario Kart 8 Deluxe – 10,614 / 3,909,308
8. [NSW] Momotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban! – 9,298 / 2,261,196
9. [NSW] Miitopia – 8,272 / 187,505
10. [NSW] Super Smash Bros. Ultimate – 7,434 / 4,333,576

11. [NSW] Super Mario 3D World + Bowser’s Fury – 6,933 / 805,364
12. [NSW] Animal Crossing: New Horizons – 6,208 / 6,819,664
13. [NSW] Monster Hunter Rise – 5,524 / 2,285,466
14. [NSW] Samurai Warriors 5 – 5,324 / 55,570
15. [NSW] Super Mario Party – 5,237 / 1,929,324
16. [NSW] Clubhouse Games: 51 Worldwide Classics – 4,582 / 743,542
17. [NSW] Pokemon Sword/Shield – 4,533 / 4,080,005
18. [PS4] Samurai Warriors 5 – 4,409 / 70,376
19. [NSW] Splatoon 2 – 4,304 / 3,896,920
20. [PS4] Scarlet Nexus – 3,581 / 29,546
21. [NSW] Zelda: Breath of the Wild – 3,558 / 1,835,938
22. [NSW] New Pokemon Snap – 3,505 / 256,863
23. [NSW] The Legend of Heroes: Trails of Cold Steel – 3,426 / NEW
24. [NSW] Moshikashite? Obake no Shatekiya – 2,884 / 7,370
25. [NSW] Fitness Boxing 2: Rhythm & Exercise – 2,708 / 119,050
26. [PS4] Fuuraiki 4 – 2,223 / NEW
27. [NSW] Dragon Quest XI S (New Price Version) – 2,132 / 113,263
28. [NSW] Fuuraiki 4 – 1,755 / NEW
29. [NSW] Super Mario Odyssey – 1,666 / 2,246,777
30. [NSW] Super Mario Maker 2 – 1,650 / 1,107,391

NS - 27 

PS4 - 3

No PS5.

Last edited by curl-6 - on 15 July 2021

Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

So despite two new games coming out for it, each selling over 100k, Switch sales actually dropped.
While I'm sure the OLED announcement was A factor, it can't be the ONLY factor.



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PAOerfulone said:

So despite two new games coming out for it, each selling over 100k, Switch sales actually dropped.
While I'm sure the OLED announcement was A factor, it can't be the ONLY factor.

Honestly, the only thing I can think of is supply limitations, I really can't see the OLED announcement having this big of a hit.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

Edit: Nevermind.

Last edited by Bofferbrauer2 - on 17 July 2021

Switch took its biggest lead YoY last week, but has quickly lost it this week with 2 new releases.



The initial shipments of Baseball Spirits and Monster Hunter Stories 2 are around 200K, I don't think either game will have much trouble getting a second shipment before the end of August. 

Next week Skyward Sword is likely to debut above 150K while Shin-chan is heading for an opening above 50K, I definitely think Skyward Sword might end up surpassing the Wii version in Japan - which would require 350K sales, the Wii was at the time already in rapid decline in Japan and Breath of the Wild has made Zelda much more popular in the country. With Switch providing a 20 million audience I won't be surprised if the Switch version ends up above 700K with digital. This would allow it to be one of the 10 best selling Zelda entries in Japan, surpassing Ocarina of Time 3D which is currently #9

Shin-chan is the type of title I think also has the potential to surpass 200K putting its publisher Neos and developer Millennium Kitchen back on the map. Millennium Kitchen was the dev behind My Summer Vacation a title Sony published on the PS/PS2/PS3 and PSP, the last title from them in the series came out in 2009 and sold 200K, but at the height of the franchise popularity they managed 593K sales on the PS2. This is just another small developer that in the past was entirely linked with the PlayStation ecosystem, much like a lot of other smaller developers the support Sony provided disappeared around the PS3 to PS4 transition. 

This point transitions me to the stark difference when we look at the PS4/PS5 ecosystem in 2021 compared to what PSV/PS3/PS4 was able to achieve in 2015. We are half way through the year and the combined total 

Top 30 PSV/PS3/PS4 2015:

  1. [PSV] Minecraft (Sony) - 478.478
  2. [PS3] Dragon Quest Heroes (Square Enix) - 456.357
  3. [PS4] Metal Gear Solid V (Konami) - 421.743
  4. [PS3] Tales of Zestiria (Bandai Namco) - 369.162
  5. [PSV] God Eater 2 (Bandai Namco) - 342.983
  6. [PS4] Dragon Quest Heroes (Square Enix) - 325.778
  7. [PS4] Call of Duty: Black Ops (Sony) - 274.270
  8. [PS3] Yakuza 0 (Sega) - 242.761
  9. [PS3] Metal Gear Solid V (Konami) - 234.064
  10. [PS4] Bloodborne (Sony) - 209.538
  11. [PSV] Sword Art Online: Lost Song (Bandai Namco) - 192.047
  12. [PSV] God Eater: Resurrection (Bandai Namco) - 164.361
  13. [PS4] Star Wars: Battlefront (Electronic Arts) - 162.325
  14. [PS3] One Piece: Pirate Warriors 3 (Bandai Namco) - 154.036
  15. [PS4] Fallout 4 (Bethesda) - 149.367
  16. [PS4] The Witcher 3: Wild Hunt (Spike Chunsoft) - 145.856
  17. [PS4] Yakuza 0 (Sega) - 144.798
  18. [PS3] 3rd Super Robot Wars Z (Bandai Namco) - 144.325
  19. [PS4] Final Fantasy Type-0 HD (Square Enix) - 137.640
  20. [PSV] 3rd Super Robot Wars Z (Bandai Namco) - 130.600
  21. [PS3] Resident Evil: Revelations 2 (Capcom) - 129.370
  22. [PS3] Pro Baseball Spirits 2015 (Konami) - 125.608
  23. [PSV] Tokyo Xanadu (Nihon Falcom) - 123.778
  24. [PS3] Winning Eleven 2016 (Konami) - 121.272
  25. [PSV] Persona 4: Dancing All Night (Atlus) - 119.090
  26. [PSV] Digimon Story: Cyber Sleuth (Bandai Namco) - 115.880
  27. [PS4] Battlefield: Hardline (Electronic Arts) - 112.493
  28. [PS3] Dragon Ball: Xenoverse (Bandai Namco) - 110.937
  29. [PSV] Taiko no Tatsujin: V Version (Bandai Namco) - 102.758
  30. [PSV] One Piece: Pirate Warriors 3 (Bandai Namco) - 97.768

PSV - 10

PS3 - 10

PS4 - 10

TOTAL: 6.039.443

PS3 TOTAL: 2.087.892 (34.6%)

PS4 TOTAL: 2.083.808 (34.5%)

PSV TOTAL: 1.867.743 (30.9%)

Top 30 PS4/PS5 2021:

  1. [PS4] Resident Evil Village (Capcom) - 191.983
  2. [PS4] NieR Replicant (Square Enix) - 158.265
  3. [PS4] Samurai Warriors 5 (Koei Tecmo) - 70.376
  4. [PS5] Resident Evil Village (Capcom) - 53.953
  5. [PS4] Biomutant (THQ Nordic) - 30.292
  6. [PS4] Scarlet Nexus(Bandai Namco) - 29.546
  7. [PS5] Demon Souls (Sony) - 25.000+ (estimated)
  8. [PS5] Marvel's Spider-Man: Miles Morales (Sony) - 25.000+ (estimated)
  9. [PS4] Little Nightmares II (Bandai Namco) - 24.968
  10. [PS4] Judgment [New Price Edition] (Sega) - 24.271
  11. [PS5] Final Fantasy VII Remake Intergrade (Square Enix) - 23.491
  12. [PS4] Disgaea 6 (Nippon Ichi) - 18.289
  13. [PS5] Ratchet & Clank: Rift Apart (Sony) - 17.850
  14. [PS4] Call of Duty: Black Ops - Cold War (Sony) - 16.454
  15. [PS4] Dragon Quest XI S (Square Enix) - 16.352
  16. [PS4] Sakuna: Of Rice and Ruin (Marvelous) - 16.235
  17. [PS5] Judgment  [New Price Edition] (Sega) - 14.749
  18. [PS4] Ninja Gaiden: Master Collection (Koei Tecmo) - 14.483
  19. [PS4] NieR: Automata - GotY Edition (Square Enix) - 13.712
  20. [PS4] Guilty Gear: Strive (Arc System Works) - 13.574 
  21. [PS4] Winning Post 9 2021 (Koei Tecmo) - 13.221 
  22. [PS5] Scarlet Nexus (Bandai Namco) - 12.785
  23. [PS4] The Legend of Nayuta: Boundless Trails (Nihon Falcom) - 11.230
  24. [PS4] The Quintessential Quintuplets Double Integral (Mages.) - 10.378
  25. [PS4] Nioh 2: The Complete Edition (Koei Tecmo) - 9.969
  26. [PS5] Returnal (Sony) - 9.148
  27. [PS4] R-Type Final 2 (Granzella) - 8.693
  28. [PS4] The Caligula Effect 2 (FuRyu) - 8.454
  29. [PS4] Outriders (Square Enix) - 7.966
  30. [PS4] Akiba's Trip: Hellbound & Debriefed (Acquire) - 4.888

PS4 - 22

PS5 - 8

TOTAL: 895.574

PS4 TOTAL: 713.598 (79.7%)

PS5 TOTAL: 181.976 (20.3%)

Even in a best case scenario for the PS4/PS5 for the rest of the year, we would be looking at a total likely around 1/3 of what PSV/PS3/PS4 managed in 2015 across the Top 30 games; the situation is much worse when we consider how low the sales of software will be below the Top 30, as it's possible that a game that sold just over 30K can end up being one of the Top 30 selling titles on the system compared to 97K in 2015. 

The most concerning thing is the situation with PS5 software, as currently there is likely no more than 15 titles this year that have surpassed 10K sales on the system. Even with 30% digital across PS4/PS5 titles we would still be looking at 1.1 to 1.2 million software across the Top 30 titles. While even if we give PS5 a generous 50% digital rate, it's total sales for the year would still be below 400K units across it's Top 10 selling titles.

Whats coming to the ecosystem in the fall? Tales of Arise, Demon Slayer, Lost Judgement are the highest profile titles, we will have a few Western AAA games, a bunch of multiplats that are likely to sell best on the Switch and a few titles getting an upgrade for the PS5 like Ghost of Tsushima. From a first party perspective Forbidden West is the highest profile title we know about, there is a few indie games Sony is also pushing like Kana

So we are at a point in time where the strategy Konami has undertaken with Baseball Spirits will become more common place, especially for franchises that are expected to achieve over 25% of their lifetime sales in Japan. Japanese third parties are generally the slowest to transition to a new device. As PS4 is unlikely to be able to maintain even these type of software sales for much longer, while it's questionable if the 900K PS5 sold in Japan have actually ended up in the hands of Japanese consumers with these type of software sales. So the active audience across the ecosystem will shrink further next year without compelling reasons for Japanese buyers to jump on-board. We know that Sony doesn't have big 1st party titles lined-up that are Japanese focused, and as far as third parties go - the biggest title we know is coming in 2022 is Final Fantasy XVI - will one major title alone create demand next year? It's more likely that if it remains PS5 exclusive to struggle to sell even 1/3 of what XV managed on the PS4 in Japan. 

As most Japanese publishers that have launched PS5 games so far have access to these results and likely pay companies like Media Create for an even better view of the market.. it's becoming a huge business risk to not place the Switch as a center of their strategy going forward.

Scarlet Nexus is perhaps the best cautionary tale, as this is a major effort by some of Bandai's biggest internal teams - yet as far as performance especially in Japan it completely bombed and it doesn't seem that retailers who ordered the initial shipment are especially surprised.  This is also the case for Resident Evil in Japan, Village has struggled to sell it's initial shipment and it has taken major price cuts for retailers to get rid of their excess stock.. the titles will end up with Japan representing less than 10% of it's Global sales, however unlike Scarlet Nexus - RE has been a pretty huge success overseas, while Scarlet Nexus is likely to struggle to surpass 1 million sales until deep price cuts on digital store fronts - something I'm guessing Bandai's board won't be too pleased with. Especially when they compare it's performance to a game like Little Nightmares 2 which had shipped over 1 million all the way back in March, somehow the small team behind it was able to launch it on multiple platforms, and it probably cost 1/10 of the budget to make compared to Scarlet Nexus

Nier Replicant is the third title we can look at, it's off the back of a massively successful break-out for the franchise in Japan and had it launched a few years ago it wouldn't have been struggling to surpass 200K sales on the PS4, honestly I think had the game launched in 2019 it would not had any troubles surpassing 300K physical sales. 

We also have the case of Samurai Warriors 5, it has experienced a massive decline compared to Samurai Warriors 4 and the situation would have been even worse without a Switch version. There is still over 20% of the initial shipment out there so it's unlike for the title to need a second shipment in Japan across it's two SKUs. Still long term its looking like the Switch version will end up out-legging the PS4 one, despite this being another franchise that's more synonymous to the PS Ecosystem. Positioning Switch as the leading platform for the franchise going forward. 

In terms of western titles Biomutant surprisingly is the best selling Western title of the year on the PS4/PS5, as it's not only Japanese third parties that have struggled to launch games on the PS4/PS5 this year; still I don't think there are that many Western titles that will perform well in Japan in 2021/2022 targeting the PS4/PS5. 

I also estimated that the PS5 launch titles likely have surpassed 25K sales this year although not confirmed, as mentioned earlier Sony doesn't have that many 1st Party titles that can make an impact in their position on the Japanese market. 

Sony needs to do more to make the PlayStation 5 a compelling product for the Japanese audience but without a strong 1st Party studio that's in sync with what the audience wants, the only way to do it is to start to invest into a lot more Japanese 3rd Party titles. The issue is that their negotiation strength is much weaker than 2015 - meaning it would be more expensive to secure this type of exclusivity going forward. For example they can't treat one of executives to dinner and expect exclusivity like what happened in the past there is far more pressure right now than in 2015. 

Last edited by noshten - on 17 July 2021

I just wanted to say that this is a fantastic bit of writing. Well done noshten. :)

noshten said:

The initial shipments of Baseball Spirits and Monster Hunter Stories 2 are around 200K, I don't think either game will have much trouble getting a second shipment before the end of August. 

Next week Skyward Sword is likely to debut above 150K while Shin-chan is heading for an opening above 50K, I definitely think Skyward Sword might end up surpassing the Wii version in Japan - which would require 350K sales, the Wii was at the time already in rapid decline in Japan and Breath of the Wild has made Zelda much more popular in the country. With Switch providing a 20 million audience I won't be surprised if the Switch version ends up above 700K with digital. This would allow it to be one of the 10 best selling Zelda entries in Japan, surpassing Ocarina of Time 3D which is currently #9

Shin-chan is the type of title I think also has the potential to surpass 200K putting its publisher Neos and developer Millennium Kitchen back on the map. Millennium Kitchen was the dev behind My Summer Vacation a title Sony published on the PS/PS2/PS3 and PSP, the last title from them in the series came out in 2009 and sold 200K, but at the height of the franchise popularity they managed 593K sales on the PS2. This is just another small developer that in the past was entirely linked with the PlayStation ecosystem, much like a lot of other smaller developers the support Sony provided disappeared around the PS3 to PS4 transition. 

This point transitions me to the stark difference when we look at the PS4/PS5 ecosystem in 2021 compared to what PSV/PS3/PS4 was able to achieve in 2015. We are half way through the year and the combined total 

Top 30 PSV/PS3/PS4 2015:

  1. [PSV] Minecraft (Sony) - 478.478
  2. [PS3] Dragon Quest Heroes (Square Enix) - 456.357
  3. [PS4] Metal Gear Solid V (Konami) - 421.743
  4. [PS3] Tales of Zestiria (Bandai Namco) - 369.162
  5. [PSV] God Eater 2 (Bandai Namco) - 342.983
  6. [PS4] Dragon Quest Heroes (Square Enix) - 325.778
  7. [PS4] Call of Duty: Black Ops (Sony) - 274.270
  8. [PS3] Yakuza 0 (Sega) - 242.761
  9. [PS3] Metal Gear Solid V (Konami) - 234.064
  10. [PS4] Bloodborne (Sony) - 209.538
  11. [PSV] Sword Art Online: Lost Song (Bandai Namco) - 192.047
  12. [PSV] God Eater: Resurrection (Bandai Namco) - 164.361
  13. [PS4] Star Wars: Battlefront (Electronic Arts) - 162.325
  14. [PS3] One Piece: Pirate Warriors 3 (Bandai Namco) - 154.036
  15. [PS4] Fallout 4 (Bethesda) - 149.367
  16. [PS4] The Witcher 3: Wild Hunt (Spike Chunsoft) - 145.856
  17. [PS4] Yakuza 0 (Sega) - 144.798
  18. [PS3] 3rd Super Robot Wars Z (Bandai Namco) - 144.325
  19. [PS4] Final Fantasy Type-0 HD (Square Enix) - 137.640
  20. [PSV] 3rd Super Robot Wars Z (Bandai Namco) - 130.600
  21. [PS3] Resident Evil: Revelations 2 (Capcom) - 129.370
  22. [PS3] Pro Baseball Spirits 2015 (Konami) - 125.608
  23. [PSV] Tokyo Xanadu (Nihon Falcom) - 123.778
  24. [PS3] Winning Eleven 2016 (Konami) - 121.272
  25. [PSV] Persona 4: Dancing All Night (Atlus) - 119.090
  26. [PSV] Digimon Story: Cyber Sleuth (Bandai Namco) - 115.880
  27. [PS4] Battlefield: Hardline (Electronic Arts) - 112.493
  28. [PS3] Dragon Ball: Xenoverse (Bandai Namco) - 110.937
  29. [PSV] Taiko no Tatsujin: V Version (Bandai Namco) - 102.758
  30. [PSV] One Piece: Pirate Warriors 3 (Bandai Namco) - 97.768

PSV - 10

PS3 - 10

PS4 - 10

TOTAL: 6.039.443

PS3 TOTAL: 2.087.892 (34.6%)

PS4 TOTAL: 2.083.808 (34.5%)

PSV TOTAL: 1.867.743 (30.9%)

Top 30 PS4/PS5 2021:

  1. [PS4] Resident Evil Village (Capcom) - 191.983
  2. [PS4] NieR Replicant (Square Enix) - 158.265
  3. [PS4] Samurai Warriors 5 (Koei Tecmo) - 70.376
  4. [PS5] Resident Evil Village (Capcom) - 53.953
  5. [PS4] Biomutant (THQ Nordic) - 30.292
  6. [PS4] Scarlet Nexus(Bandai Namco) - 29.546
  7. [PS5] Demon Souls (Sony) - 25.000+ (estimated)
  8. [PS5] Marvel's Spider-Man: Miles Morales (Sony) - 25.000+ (estimated)
  9. [PS4] Little Nightmares II (Bandai Namco) - 24.968
  10. [PS4] Judgment [New Price Edition] (Sega) - 24.271
  11. [PS5] Final Fantasy VII Remake Intergrade (Square Enix) - 23.491
  12. [PS4] Disgaea 6 (Nippon Ichi) - 18.289
  13. [PS5] Ratchet & Clank: Rift Apart (Sony) - 17.850
  14. [PS4] Call of Duty: Black Ops - Cold War (Sony) - 16.454
  15. [PS4] Dragon Quest XI S (Square Enix) - 16.352
  16. [PS4] Sakuna: Of Rice and Ruin (Marvelous) - 16.235
  17. [PS5] Judgment  [New Price Edition] (Sega) - 14.749
  18. [PS4] Ninja Gaiden: Master Collection (Koei Tecmo) - 14.483
  19. [PS4] NieR: Automata - GotY Edition (Square Enix) - 13.712
  20. [PS4] Guilty Gear: Strive (Arc System Works) - 13.574 
  21. [PS4] Winning Post 9 2021 (Koei Tecmo) - 13.221 
  22. [PS5] Scarlet Nexus (Bandai Namco) - 12.785
  23. [PS4] The Legend of Nayuta: Boundless Trails (Nihon Falcom) - 11.230
  24. [PS4] The Quintessential Quintuplets Double Integral (Mages.) - 10.378
  25. [PS4] Nioh 2: The Complete Edition (Koei Tecmo) - 9.969
  26. [PS5] Returnal (Sony) - 9.148
  27. [PS4] R-Type Final 2 (Granzella) - 8.693
  28. [PS4] The Caligula Effect 2 (FuRyu) - 8.454
  29. [PS4] Outriders (Square Enix) - 7.966
  30. [PS4] Akiba's Trip: Hellbound & Debriefed (Acquire) - 4.888

PS4 - 22

PS5 - 8

TOTAL: 895.574

PS4 TOTAL: 713.598 (79.7%)

PS5 TOTAL: 181.976 (20.3%)

Even in a best case scenario for the PS4/PS5 for the rest of the year, we would be looking at a total likely around 1/3 of what PSV/PS3/PS4 managed in 2015 across the Top 30 games; the situation is much worse when we consider how low the sales of software will be below the Top 30, as it's possible that a game that sold just over 30K can end up being one of the Top 30 selling titles on the system compared to 97K in 2015. 

The most concerning thing is the situation with PS5 software, as currently there is likely no more than 15 titles this year that have surpassed 10K sales on the system. Even with 30% digital across PS4/PS5 titles we would still be looking at 1.1 to 1.2 million software across the Top 30 titles. While even if we give PS5 a generous 50% digital rate, it's total sales for the year would still be below 400K units across it's Top 10 selling titles.

Whats coming to the ecosystem in the fall? Tales of Arise, Demon Slayer, Lost Judgement are the highest profile titles, we will have a few Western AAA games, a bunch of multiplats that are likely to sell best on the Switch and a few titles getting an upgrade for the PS5 like Ghost of Tsushima. From a first party perspective Forbidden West is the highest profile title we know about, there is a few indie games Sony is also pushing like Kana

So we are at a point in time where the strategy Konami has undertaken with Baseball Spirits will become more common place, especially for franchises that are expected to achieve over 25% of their lifetime sales in Japan. Japanese third parties are generally the slowest to transition to a new device. As PS4 is unlikely to be able to maintain even these type of software sales for much longer, while it's questionable if the 900K PS5 sold in Japan have actually ended up in the hands of Japanese consumers with these type of software sales. So the active audience across the ecosystem will shrink further next year without compelling reasons for Japanese buyers to jump on-board. We know that Sony doesn't have big 1st party titles lined-up that are Japanese focused, and as far as third parties go - the biggest title we know is coming in 2022 is Final Fantasy XVI - will one major title alone create demand next year? It's more likely that if it remains PS5 exclusive to struggle to sell even 1/3 of what XV managed on the PS4 in Japan. 

As most Japanese publishers that have launched PS5 games so far have access to these results and likely pay companies like Media Create for an even better view of the market.. it's becoming a huge business risk to not place the Switch as a center of their strategy going forward.

Scarlet Nexus is perhaps the best cautionary tale, as this is a major effort by some of Bandai's biggest internal teams - yet as far as performance especially in Japan it completely bombed and it doesn't seem that retailers who ordered the initial shipment are especially surprised.  This is also the case for Resident Evil in Japan, Village has struggled to sell it's initial shipment and it has taken major price cuts for retailers to get rid of their excess stock.. the titles will end up with Japan representing less than 10% of it's Global sales, however unlike Scarlet Nexus - RE has been a pretty huge success overseas, while Scarlet Nexus is likely to struggle to surpass 1 million sales until deep price cuts on digital store fronts - something I'm guessing Bandai's board won't be too pleased with. Especially when they compare it's performance to a game like Little Nightmares 2 which had shipped over 1 million all the way back in March, somehow the small team behind it was able to launch it on multiple platforms, and it probably cost 1/10 of the budget to make compared to Scarlet Nexus

Nier Replicant is the third title we can look at, it's off the back of a massively successful break-out for the franchise in Japan and had it launched a few years ago it wouldn't have been struggling to surpass 200K sales on the PS4, honestly I think had the game launched in 2019 it would not had any troubles surpassing 300K physical sales. 

We also have the case of Samurai Warriors 5, it has experienced a massive decline compared to Samurai Warriors 4 and the situation would have been even worse without a Switch version. There is still over 20% of the initial shipment out there so it's unlike for the title to need a second shipment in Japan across it's two SKUs. Still long term its looking like the Switch version will end up out-legging the PS4 one, despite this being another franchise that's more synonymous to the PS Ecosystem. Positioning Switch as the leading platform for the franchise going forward. 

In terms of western titles Biomutant surprisingly is the best selling Western title of the year on the PS4/PS5, as it's not only Japanese third parties that have struggled to launch games on the PS4/PS5 this year; still I don't think there are that many Western titles that will perform well in Japan in 2021/2022 targeting the PS4/PS5. 

I also estimated that the PS5 launch titles likely have surpassed 25K sales this year although not confirmed, as mentioned earlier Sony doesn't have that many 1st Party titles that can make an impact in their position on the Japanese market. 

Sony needs to do more to make the PlayStation 5 a compelling product for the Japanese audience but without a strong 1st Party studio that's in sync with what the audience wants, the only way to do it is to start to invest into a lot more Japanese 3rd Party titles. The issue is that their negotiation strength is much weaker than 2015 - meaning it would be more expensive to secure this type of exclusivity going forward. For example they can't treat one of executives to dinner and expect exclusivity like what happened in the past there is far more pressure right now than in 2015.