I bought it on release, played it for a bit then made the mistake of trying out the editor. That unfortunately turned me off the game, I couldn't even get the hang of moving the camera around in the editor.
It also has the problem of too much choice. What do you play, where do you start, how do you find the gems without feeling like you wasted an hour wading through mediocre stuff. Looking for good levels felt like work instead of fun and when you find one, the fun is usually over quickly.
That was at release though, no idea what it looks like now. I was always planning to come back for the VR part but haven't got to it yet.
I was in the beta and I can say that since launch they have made significant improvements. They are way better at highlighting the good stuff (old all time classics, and new, really good stuff as well). It hust feels, as if it is a bit dry on new content. I thought for sure, that we would get at least one cool new level from media molecule themselves every month. But there is already meat on the bone.
The editor, yes, still waaayyyyy too complicated (for me that is, but it seems I'm not alone on that one). I mean, look how simple minecraft is, or animal crossing and what people make with it. There has to be a better way of doing it.
VR is cool, especially on chill weekends. Just relax and link yourselve up into the matrix of others imaginations. This is where not just VR, but all of dreams shines the most I feel: autosurf - just play whatever comes next and be delighted by the weirdness. What you don't like, just skip it. I think after that amount of time, it is worth checking out again.