I've never heard the complaint of gameplay trailers being too long in conference. The number one complaint has always been that what we see at conferences is not representative of the final game. Whether its too many CGI trailers or misleading "in game" gameplay trailers.
Also I think its safe to say that most gamers generally prefer an actual gameplay demo instead of CGI...
Please, some of the biggest reaction in the past E3 were logo of FFVII Remake, God of Wars 2, Metroid 4 and Fable 4.
I think most people would like a smaller slice of game trailers either it was CGI, Gameplay or Demo; especially, if it's a game they have zero interest of playing. Seem like you guys are making the argument that you would rather see nothing or get zero announcement unless it's a gameplay demo. Which is just wrong. I think extended gameplay demo are only really important for making buying decision. Especially if the game is going to cost $70.
Maybe others are saying that I'm not saying that. I just feel like one more proper and impressive gameplay demo running purely on Series X would do a lot more to show off the console. A good mix is what I would say is recommended. Like I said in my first post, Sony & Nintendo have gone in the complete opposite direction while MS has not.
With regards to the above mentioned titles - those were unannounced titles.
From my initial post in the thread:
" I commend MS for keeping E3 alive though and I feel that the right and most effective approach is probably a combo of the two."