Honest question here, but do you folks believe stuff like song packs and albums in games like Rock Band and Guitar Hero count as microtransactions? I ask because, by the strictest definition, they could certainly qualify (small, frequent purchases meant to elongate a game's content), but I am not sure if the term is a blanket concept or something more specific.
I personally don't see it that way, as I feel that since it's actual new content (like new levels or new worlds/areas to explore). To me it's just small DLC expansion packs, no different in concept to stuff like Skyrim's Dragonborn expansion or Fallout's Far HArbour. But then again, if that's the case, then where's the cutoff? Is it a 'microtransaction' when it's a small enough cost? But then there's stuff in Fifa for like 120 bucks for a bunch of loot boxes. Is it DLC or Microtransactions when it's new content? Does it have to be recurrent or temporary boosts?
I just want to know where everyone draws the line between Microtransactions and DLC, and what people feel constitutes one over the other.
For me, I feel if it's new actual content with actual gameplay (new songs, new levels, new game modes, new worlds to explore, new weapons, etc), then it's DLC regardless of its size. If it's cosmetic only or something intangible like costumes or EXP boosts, or gambling like loot boxes, then it's Microtransactions. I bring this up because someone mentioned in another thread that Bethesda's Horse armor was the first microtransaction, but I always felt that since that had gameplay implications that it was just a very small, very cheap DLC.
Of course, what I feel and how I view the matter is not necessarily reflective of what the truth actually is or what others feel.
So, what constitutes a microtransaction and where's the line between Microtransactions and DLC?
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