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Forums - Sales Discussion - Famitsu sales: Week 19, 2021 - (May 3 - May 9)

Mnementh said:

Thanks for creating this list, it is quite interesting.

Shocking how Momotaro in 2021 still keeps the second place. Capcoms publisher share should rise, given now RE is fresh out the oven, Rise has incredible legs and MonHun Stories will still release.

I am a bit disappointed about the bad performance of Disgaea. Hopefully the western release will give it some more sales.

And question: does Pokemon Snap count for Nintendo or Bandai?

Momotaro's second year will probably be higher than any other game on the Switch thus far, it needs just 700K sales for the rest of the year to surpass Ring Fit Adventure's 2020 result. Overall both Konami & Capcom will continue to see considerable gains this year. 

Top 5 CY Result Switch Evergreens(no launch year)

  1. [2020] Ring Fit Adventure (Nintendo) - 1.591.366
  2. [2019] Super Smash Bros. Ultimate (Nintendo) – 1.092.397 
  3. [2021] Momotaro Dentetsu (Konami) - 934.386
  4. [2020] Pokemon Sword/Shield – 892.456
  5. [2020] Mario Kart 8 Deluxe (Nintendo) - 798.174

Disgaea 5 will be fine, the franchise will see growth and will achieve a good result for Japan & West. It's just expectations are different for a title like Disgaea surpassing 100K is something the franchise hasn't done in decades in Japan and will probably achieve it with legs outside the Top 30, digital sales and further marketing from Nippon Ichi

Pokemon Snap is definitely Pokemon Co since they publish it



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I like how we discuss shipped versus sold as if its a thing outside of actual console sales



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PotentHerbs said:
tbone51 said:

Goalpost is insane, you get proof and you find a way to dismiss it. Non Nintendo fans these days smh

Regarding your other post, 300k comes from an official source (300k ship+digital) not famitsu

Oh, my bad for disrupting the echo chamber, I'm just trying to figure out how you can include a digital game in physical shipments, unless its a download card. We know shipped is not sold & Capcom has officially stated 50% of sales are digital. 

Capcom said that for worldwide sales. We know from earlier instances, that digital is lower in Japan. Given the other numbers we know, it seems digital split on Village in Japan is low. A lot of that banks on the 10% japan figure from the 3 million shipments.

Let's look at the factoids we know:

  • Village sold about 150K physical (111K PS4, 39K PS5) first week until May 9th according to Famitsu
  • we know this is a 40%-60% sell-through of initial shipment, as Famitsu does report that (https://www.resetera.com/threads/media-create-sales-week-18-2021-may-03-may-09.425030/ )
  • the game sells beside Playstation platforms also on Xbox-platforms, Steam and Stadia
  • worldwide Capcom shipped 3 million copies in 4 days (including May 10th), including all console platforms and PC shops
  • David Gibson claims among all these 3 million shipped about 10% was going to Japan

The last point is the weakest, as the 10% figure is obviously rounded a lot.

With this we can estimate upper and lower bounds for a physical/digital split for this game in japan on PS platforms. We can assume a best case scenario and a worst case scenario for high digital share and calculate the bounds for the real value based on that.

So let's consider how the variables influence this:

  • the higher the share of the japanese market of the worldwide one, the better must be digital
  • the better the sell-through in these Famitsu figures, the less physical copies are left on shelves, the more digital must be sold
  • the more copies sold on other platforms, the less is left for PS digital share
  • the more stores restocked in second week adding to the 3m shipped, the less is left for digital

Now let's use that for math.

best case scenario

  • japanese market has 15% of world (not 10% as claimed by Gibson)
  • sell-through is on the high end Famitsu reported, so 60%
  • sales on other platforms are non-existant (probably true for Xbox and Stadia in japan, Steam is another story)
  • nothing was restocked, so the 3m shipped has no higher physical sales than Famitsu first week

15% of 3M are 450K of the shipped copies reached japan. All of that is sold on PS. With 60% sell-through, the 150K Famitsu reported equal 250K physical copies. That leaves 200K digital. 200K of 450K are 45%.

Best case scenario: 45% digital sales on PS platforms in Japan for this game.

worst case scenario

  • japanese market has 10% as Gibson claimed
  • sell-through is on the low end, 40%
  • sales on Steam equal somewhat of 100K
  • nothing was restocked, as with this low sell-through there is no need to

10% of 3M equals 300K. 40% sell-through for 150K copies means 375K. OK, that is more than the apparent share Gibson reported. That is obviously impossible, so lower bound of digital share is already 0%. But let's go with 15% for the japanese market to get some meaningful result. That means of 450K copies overall 375K are physical on PS. That does not leave 100K for Steam, let's say 50K. That means 25K digital on PS platforms, or 6%.

So, given the data we know the digital share of PS platforms for RE Village is in the area of 0% to 45%. That's a big room, but we know that for such high profile release digital is still below 50% in japan.

So if Capcom has stated 50% digital for the game worldwide, you should consider that japan is different and sales still happen on digital only platforms like Steam, which leaves console platforms with likely a higher share of physical.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

noshten said:
Mnementh said:

Thanks for creating this list, it is quite interesting.

Shocking how Momotaro in 2021 still keeps the second place. Capcoms publisher share should rise, given now RE is fresh out the oven, Rise has incredible legs and MonHun Stories will still release.

I am a bit disappointed about the bad performance of Disgaea. Hopefully the western release will give it some more sales.

And question: does Pokemon Snap count for Nintendo or Bandai?

Momotaro's second year will probably be higher than any other game on the Switch thus far, it needs just 700K sales for the rest of the year to surpass Ring Fit Adventure's 2020 result. Overall both Konami & Capcom will continue to see considerable gains this year. 

Top 5 CY Result Switch Evergreens(no launch year)

  1. [2020] Ring Fit Adventure (Nintendo) - 1.591.366
  2. [2019] Super Smash Bros. Ultimate (Nintendo) – 1.092.397 
  3. [2021] Momotaro Dentetsu (Konami) - 934.386
  4. [2020] Pokemon Sword/Shield – 892.456
  5. [2020] Mario Kart 8 Deluxe (Nintendo) - 798.174

Disgaea 5 will be fine, the franchise will see growth and will achieve a good result for Japan & West. It's just expectations are different for a title like Disgaea surpassing 100K is something the franchise hasn't done in decades in Japan and will probably achieve it with legs outside the Top 30, digital sales and further marketing from Nippon Ichi

Pokemon Snap is definitely Pokemon Co since they publish it

Thanks for all this info. So Momotaro is a beast. And with Snap Bandai as dev has some more revenue than the publisher share would show.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

Mnementh said:
noshten said:

TOP 50 2021 Famitsu:

  1. [NSW] Monster Hunter Rise (Capcom) - 2.141.438 
  2. [NSW] Momotaro Dentetsu (Konami) - 934.386
  3. [NSW] Super Mario 3D World + Bowser's Fury - 728.009 
  4. [NSW] Ring Fit Adventure - 467.179
  5. [NSW] Animal Crossing: New Horizons - 387.234
  6. [NSW] Mario Kart 8 Deluxe - 367.814
  7. [NSW] Story of Seasons: Pioneers of Olive Town (Marvelous) – 281.140 
  8. [NSW] Super Smash Bros. Ultimate - 258.422
  9. [NSW] Minecraft (Microsoft) - 237.209
  10. [NSW] Pokemon Sword / Shield + Expansion Pass (Pokemon Co.) - 212.419
  11. [NSW] New Pokemon Snap (Pokemon Co.) - 194.385 NEW
  12. [NSW] Clubhouse Games: 51 Worldwide Classics - 180.837
  13. [NSW] Splatoon 2 - 170.944
  14. [NSW] Super Mario Party - 153.827
  15. [PS4] NieR Replicant (Square Enix) - 146.662
  16. [NSW] Bravely Default II (Square Enix) – 136.091
  17. [PS4] Resident Evil Village (Capcom) - 111.171 NEW
  18. [NSW] Pikmin 3 Deluxe - 94.458
  19. [NSW] Super Mario 3D All-Stars - 89.899
  20. [NSW] The Legend of Zelda: Breath of the Wild - 86.288
  21. [NSW] New Super Mario Bros. U Deluxe - 76.037
  22. [NSW] Little Nightmares II (Bandai Namco) - 71.364 
  23. [NSW] Sakuna: Of Rice and Ruin (Marvelous) - 65.620
  24. [NSW] Fitness Boxing 2 (Imagineer) - 63.378
  25. [NSW] Human Fall Flat (Teyon Japan) - 59.324
  26. [NSW] Super Mario Maker 2 - 58.740
  27. [NSW] Super Mario Odyssey - 56.993
  28. [NSW] Dragon Quest XI S (Square Enix) - 56.153
  29. [NSW] Hyrule Warriors: Age of Calamity (Koei Tecmo) - 53.364
  30. [NSW] Fishing Spirits (Bandai Namco) - 41.141
  31. [NSW] Luigi's Mansion 3 - 39.287
  32. [PS5] Resident Evil Village (Capcom) - 38.713 NEW
  33. [NSW] Taiko no Tatsujin: Drum 'n' Fun! (Bandai Namco) - 38.128
  34. [NSW] Puyo Puyo Tetris 2 (Sega) - 36.105
  35. [NSW] Family Trainer (Bandai Namco) - 35.273
  36. [NSW] Densha de Go!! (Square Enix) - 29.624
  37. [NSW] Apex Legends (Electronic Arts) - 29.057 
  38. [NSW] eBaseball Powerful Pro Baseball 2020 (Konami) - 27.539
  39. [NSW] Disgaea 6 (Nippon Ichi) - 25.744
  40. [PS4] Little Nightmares II (Bandai Namco) - 24.968
  41. [NSW] Dr. Kawashima's Brain Training - 23.457
  42. [NSW] The Quintessential Quintuplets (Mages.) - 20.374
  43. [NSW] A-Train: All Aboard! Tourism (Artdink) - 20.043
  44. [PS4] Disgaea 6 (Nippon Ichi) - 18.289
  45. [PS4] Call of Duty: Black Ops - Cold War (Sony) - 16.454
  46. [PS4] Dragon Quest XI S (Square Enix) - 16.352
  47. [PS4] Sakuna: Of Rice and Ruin (Marvelous) - 16.235
  48. [NSW] Jack Jeanne (Broccoli) - 15.827
  49. [NSW] Kirby Star Allies - 14.878
  50. [NSW] Winning Post 9 2021 (Koei Tecmo) - 14.368

NSW - 42

PS4 - 7

PS5 - 1

TOTAL: 8.480.641

NSW TOTAL: 8.091.797 (95.5%)

PS4/PS5 TOTAL: 388.844 (4.5%)

TOP 10 Publishers:

  1. Nintendo - 3.254.303 (38%)
  2. Capcom - 2.291.322 (27%)
  3. Konami - 961.925 (11%)
  4. Pokemon Co. - 406.804 (4.7%)
  5. Square Enix - 384.882 (4.5%)
  6. Marvelous - 362.995 (4.2%)
  7. Bandai Namco - 210.874 (2.5%)
  8. Koei Tecmo - 67.732 (0.8%)
  9. Imagineer - 63.378 (0.7%)
  10. Teyon Japan - 59.324 (0.7%)

PS5 game finally makes it into the Top 50 for the year, as Resident Evil: Village & Nier Replicant are able to get the PlayStation ecosystem to close to 5% market share for the first time this year. 

Pokemon Snap is the other major title launched and it seems it won't have trouble outselling the original game, with a good hold in its second week. 

The next major game launching is Rune Factory 5 for Marvelous which should allow them to get ahead of Square ahead of the Final Fantasy Vii Remake Intergrade launch. 

Thanks for creating this list, it is quite interesting.

Shocking how Momotaro in 2021 still keeps the second place. Capcoms publisher share should rise, given now RE is fresh out the oven, Rise has incredible legs and MonHun Stories will still release.

I am a bit disappointed about the bad performance of Disgaea. Hopefully the western release will give it some more sales.

And question: does Pokemon Snap count for Nintendo or Bandai?

Disgaea 6 performed better than Disgaea 5, so it's not bad.



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Kakadu18 said:
Mnementh said:

Thanks for creating this list, it is quite interesting.

Shocking how Momotaro in 2021 still keeps the second place. Capcoms publisher share should rise, given now RE is fresh out the oven, Rise has incredible legs and MonHun Stories will still release.

I am a bit disappointed about the bad performance of Disgaea. Hopefully the western release will give it some more sales.

And question: does Pokemon Snap count for Nintendo or Bandai?

Disgaea 6 performed better than Disgaea 5, so it's not bad.

I probably disregarded how niche Disgaea is. *sigh*



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

noshten said:

With Chris sharing South Korea, Taiwan & Japan Media Create numbers we can see the underlining trends in the past two CY


Taiwan Software in 2019 was Switch 51.33% while the PS4 47.93% of the market, in 2020 Switch is at 59% while PS4/PS5 is at 40%
Taiwan Hardware in 2019 was Switch 70% while the PS4 29% of the market, in 2020 Switch is at 87% while the PS4/PS5 is at 13%

South Korea Software in 2019 was Switch 63% while the PS4 was 34% of the market, in 2020 Switch is at 81% while the PS4/PS5 is at 18%
South Korea Hardware in 2019 was Switch 69% while the PS4 was 27% of the market, in 2020 Switch is at 90% while the PS4/PS5 was 9%

Japan in terms of Software 2019 Switch 62%, PS4 34%, Japan 2020 Switch 75%, PS4/PS5 24%

Overall South Korea actually seems to be trending towards Nintendo more than both Taiwan & Japan, Taiwan software market share is at the level we saw in Japan in 2019, so this year it's likely we would see it being 75% or more in favor of the Switch. 

This year the only PS4/PS5 games to chart in Taiwan are:
The Nioh Collection / #3, Demon's Souls / #4, Call of Duty: Black Ops - Cold War / #5 (Week 11), NieR Replicant / #1 (Week 16),

This year the only PS4/PS5 games to chart in South Korea are:
NieR Replicant / #4 (Week 16)

So overall there was a big restock of PS5 in Taiwan at the time Nioh Collection launched and Nier Replicant managed to chart in both countries. I expect Resident Evil: Village to also chart but we can see that the presence of PS games in the chart has further declined compared to last year, when especially in Taiwan you had Final Fantasy VII Remake & Resident Evil 3, Nioh 2, Persona 5 Royal, Ys IX: Monstrum Nox, Yakuza: Like a Dragon claiming the #1 spot in the country during the week of their releases. While in South Korea you had at least a bunch of games charting in the Top 5.

I always say this: loss of the Japanese market will impact all East Asia market. We see this trend right now. South Korea more on Nintendo because dedicated videogames are new for there. The Pc culture are dominant yet. The other east asia market have more Sony influence.  



PotentHerbs said:
mk7sx said:

Yeah probably not for a specific title recently.  But they report aggregate shipped software every quarter and that includes digital version of games.

I don't think they do that either. They make note that reported software is sold.

For them, shipped is sold, as it's sold to their customers, as in retailers and resellers. If they want to tell how many have been sold through, they always say sold to customers, and not just sold.

In other words, the "sold" numbers Sony gives every quarter is actually shipped, not sold, unless precised otherwise.



Bofferbrauer2 said:
PotentHerbs said:

I don't think they do that either. They make note that reported software is sold.

For them, shipped is sold, as it's sold to their customers, as in retailers and resellers. If they want to tell how many have been sold through, they always say sold to customers, and not just sold.

In other words, the "sold" numbers Sony gives every quarter is actually shipped, not sold, unless precised otherwise.

it's shipped, every big quarter Sony try to inflate numbers shipping more products. Occurs this year with PS5. 

This place, vgchartz, it's heaven for discussing sales.

In Gematsu the videogame wars are beyond any expectation.



Mnementh said:

Capcom said that for worldwide sales. We know from earlier instances, that digital is lower in Japan. Given the other numbers we know, it seems digital split on Village in Japan is low. A lot of that banks on the 10% japan figure from the 3 million shipments.

Let's look at the factoids we know:

  • Village sold about 150K physical (111K PS4, 39K PS5) first week until May 9th according to Famitsu
  • we know this is a 40%-60% sell-through of initial shipment, as Famitsu does report that (https://www.resetera.com/threads/media-create-sales-week-18-2021-may-03-may-09.425030/ )
  • the game sells beside Playstation platforms also on Xbox-platforms, Steam and Stadia
  • worldwide Capcom shipped 3 million copies in 4 days (including May 10th), including all console platforms and PC shops
  • David Gibson claims among all these 3 million shipped about 10% was going to Japan

The last point is the weakest, as the 10% figure is obviously rounded a lot.

With this we can estimate upper and lower bounds for a physical/digital split for this game in japan on PS platforms. We can assume a best case scenario and a worst case scenario for high digital share and calculate the bounds for the real value based on that.

So let's consider how the variables influence this:

  • the higher the share of the japanese market of the worldwide one, the better must be digital
  • the better the sell-through in these Famitsu figures, the less physical copies are left on shelves, the more digital must be sold
  • the more copies sold on other platforms, the less is left for PS digital share
  • the more stores restocked in second week adding to the 3m shipped, the less is left for digital

Now let's use that for math.

best case scenario

  • japanese market has 15% of world (not 10% as claimed by Gibson)
  • sell-through is on the high end Famitsu reported, so 60%
  • sales on other platforms are non-existant (probably true for Xbox and Stadia in japan, Steam is another story)
  • nothing was restocked, so the 3m shipped has no higher physical sales than Famitsu first week

15% of 3M are 450K of the shipped copies reached japan. All of that is sold on PS. With 60% sell-through, the 150K Famitsu reported equal 250K physical copies. That leaves 200K digital. 200K of 450K are 45%.

Best case scenario: 45% digital sales on PS platforms in Japan for this game.

worst case scenario

  • japanese market has 10% as Gibson claimed
  • sell-through is on the low end, 40%
  • sales on Steam equal somewhat of 100K
  • nothing was restocked, as with this low sell-through there is no need to

10% of 3M equals 300K. 40% sell-through for 150K copies means 375K. OK, that is more than the apparent share Gibson reported. That is obviously impossible, so lower bound of digital share is already 0%. But let's go with 15% for the japanese market to get some meaningful result. That means of 450K copies overall 375K are physical on PS. That does not leave 100K for Steam, let's say 50K. That means 25K digital on PS platforms, or 6%.

So, given the data we know the digital share of PS platforms for RE Village is in the area of 0% to 45%. That's a big room, but we know that for such high profile release digital is still below 50% in japan.

So if Capcom has stated 50% digital for the game worldwide, you should consider that japan is different and sales still happen on digital only platforms like Steam, which leaves console platforms with likely a higher share of physical.

The PS5 version of RE8 can very well have the bulk of the digital sales compared to the PS4/Steam versions. 

- The PS5 is selling 11% more software units compared to the PS4 in a comparable launch period (with $70 games) 
- The PS5 has the bulk of sales for cross platform games (IE. Hitman 3)
- The Playstation platform has the bulk of sales for multiplatform games in general
- The PS5 has about 80% more play time than the PS4 in a comparable launch period (inflated, but still)
- The shipped figure could be rounded to 10% (so it could be closer to 11%/12% of shipments in Japan) 
- The digital share for the Playstation platform has grown year over year (65% in FY20, 80% in Q4 of FY20) 
- Steam having an abnormally larger digital cut than the PS4/5 is absurd even in Japan
- Steam had 100K+ concurrent players for RE8 at launch

Even if digital sales in Japan are lower than the rest of the world, if the PS5 has the bulk of digital sales on the PS platform, it could very well end up having a 60 - 70k opening in Japan, which it could then leg to 100K+ lifetime. 

Last edited by PotentHerbs - on 15 May 2021