Otter said:
Its nice to know that this will have a relatively easy VR conversion graphically speaking. Turn ray tracying off and you've already got an 4k, 80-90fps PS5 experience without any real optimization in place, so I'm expecting a PSVR2 conversion will follow the headsets official reveal. |
Yep, that's what I'm hoping for this gen. The focus on high frame rate and high resolution modes makes porting to VR a lot easier.
The latest leak is quite mouth watering
https://www.tomsguide.com/news/psvr-2-specs-leak-reveal-huge-upgrades-watch-out-oculus-quest-2
2000×2040 per eye, utilizing foveated rendering, inside-out tracking and haptics motor on the headset.
Slightly more than 4K (4000x2040 display) and ofcourse a much wider fov to render. However foveated rendering can cut back a lot on the GPU.
Unfortunately Sony still hasn't fixed their PSVR adapter request site for Canada, still doesn't accept my postal code. So no need for a PS5 until psvr 2 launches...