Pemalite said:
Mandalore76 said:
Actually, yes, it was the crux of my argument. It's why I very specifically said "dedicated gaming device". Mandalore76 said:
No one wants to make a phone call on their dedicated gaming device. Ask the Nokia NGage taco phone how well it fared. |
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No. You are delving into the goal post shifting logical fallacy.
You original argument was thus... "No one wants a dedicated gaming device that can make phone calls". The types of games are thus irrelevant to that argument.
Literally BILLIONS of people around the world are spending BILLIONS of dollars on Android/iOS games, clearly lots of people love to use a device that "can make phone calls" as a gaming device... Making your original argument factually false.
But if you want to get into it... Your "cherry picked" screen grabs of mobile games is blatantly bullshit anyway... I mean, Candy Crush? You can do better than that, common, this is a gaming site, we aren't oblivious to the types of games available on a platform, we tend to be educated in all things gaming.
How about Call of Duty Mobile? (30~ million daily players)
Fortnite? (116~ million players)
PUBG Mobile? (1~ Billion downloads)
What about other titles like GRID Autosport?
Minecraft?
Stardew Valley?
Then you also have the likes of Pokemon Go, Sky: Children of Light, Rayman Legends, Hearthstone, Machinarium, Ark: Survival Evolved, Terraria and I can keep listing more... But I think I have made my point and demolished your argument now.
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Perhaps you might have missed the mobile gaming revolution, but I can assure you... It's definitely here, definitely massive, definitely the largest gaming segment.. And people definitely do (happily) use their "Cordless telecommunications device" as a gaming device. |
I haven't moved any goal posts. My original statement has never deviated from "dedicated gaming device". It's in my very first post, and has remained in every post since. Quote me one where I didn't say it. I'll wait.
When the Switch launched, there were tons of people who said that it would not succeed because it was missing streaming features like Netflix, HBO Go, Amazon Prime Video, etc, or even a web browser. 85 million units sold later, it still has none of those features that you can use on your phone, and Nintendo still has a hard time keeping up with demand. Why? Because people buy a dedicated gaming device for exactly what it does. I use the radio in my car every single time I get in the car. Is the car radio the reason I bought the car? Does the sale of the car get tallied as a sale of the model/manufacturer, or the sale of a radio? If my perspective is so wrong, I'm wondering why we aren't tracking iPhone and Android sales on the main page of this video game sales tracking site as dwarfing the sales of the Switch, PS5, and XBox Series as video game devices.
By the way, every single mobile game screenshot was from the list of Top 10 Highest Grossing Mobile games of all time. If you don't like that Candy Crush, Monster Strike, Clash of Clans type games have clearly been the highest earners from mobile gamers, that's not my problem. Yes, the people who have a cell phone regardless for calling and texting are spending ridiculous amounts of cash on gacha games, battle royales, and the like. I'm fairly certain that's not the reason they bought a phone. Just as I am fairly certain no one will buy a dedicated gaming device because "oohh, this one can make phone calls".
I'll also point out that the 3G model of the Vita was the first model to be discontinued, in less than 2 years no less.