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Mandalore76 said:
Pemalite said:

The types of games or the payment schemes employed are irrelevant, that wasn't part of your argument.

Point is, Billions (That is Billions, folks, with a capital B) use their phones for gaming verses 100's of millions for consoles.

Actually, yes, it was the crux of my argument.  It's why I very specifically said "dedicated gaming device".

Mandalore76 said:

No one wants to make a phone call on their dedicated gaming device. Ask the Nokia NGage taco phone how well it fared.

No. You are delving into the goal post shifting logical fallacy.

You original argument was thus... "No one wants a dedicated gaming device that can make phone calls".
The types of games are thus irrelevant to that argument.

Literally BILLIONS of people around the world are spending BILLIONS of dollars on Android/iOS games, clearly lots of people love to use a device that "can make phone calls" as a gaming device... Making your original argument factually false.

But if you want to get into it... Your "cherry picked" screen grabs of mobile games is blatantly bullshit anyway... I mean, Candy Crush? You can do better than that, common, this is a gaming site, we aren't oblivious to the types of games available on a platform, we tend to be educated in all things gaming.

How about Call of Duty Mobile? (30~ million daily players)


Fortnite? (116~ million players)


PUBG Mobile? (1~ Billion downloads)


What about other titles like GRID Autosport?


Minecraft?


Stardew Valley?


Then you also have the likes of Pokemon Go, Sky: Children of Light, Rayman Legends, Hearthstone, Machinarium, Ark: Survival Evolved, Terraria and I can keep listing more... But I think I have made my point and demolished your argument now.

************

Perhaps you might have missed the mobile gaming revolution, but I can assure you... It's definitely here, definitely massive, definitely the largest gaming segment.. And people definitely do (happily) use their "Cordless telecommunications device" as a gaming device.




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