Weird, I always saw Jason as a bit of a Sony fanboy, strange to see him releasing a Sony hit piece. Interesting read though, some highlights:
-There was a new small studio working on a TLOU 1 remake for PS5, which was planned to be bundled with a TLOU 2 PS5 port, but Sony seemed hesitant to give the studio a proper budget or even a proper name. Then Sony forced the devs to assist on TLOU 2 crunch after it got delayed to 2020, and afterwards brought in Naughty Dog devs to assist them with the remake, who ended up taking over the project instead, so the studio had gone from being independent to being an assist studio on their own project, causing many of the devs to quit in protest.
-Sony Japan Studio was told that Sony no longer wanted to focus on small projects that mainly had appeal in Japan, which is why the majority of the studio was shut down and so many Sony Japan devs left.
-Sony didn't put a big enough marketing budget behind smaller project "Dreams", which is largely what lead to the game flopping (failed to make NPD top 20 on it's release month for instance). Jason says that the game might have been able to become the next Roblox with a proper marketing campaign behind it.
-Sony Bend wanted to do a Days Gone sequel, but even though the game turned a profit, Sony didn't see a sequel as viable since it didn't review very well, so Sony Bend was forced to split in 2, one team assisting with the long rumored new Uncharted trilogy, the other with TLOU 2 multiplayer. This lead to many Sony Bend devs fearing that they would be absorbed into Naughty Dog, causing several Sony Bend devs to quit, and finally Sony allowed them to exit the new Uncharted and start work on a new IP last month.