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Forums - Gaming Discussion - What are the best controllers for gaming?

GameCube controller



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curl-6 said:
Jpcc86 said:

When it comes to nintendo, I've always have had to "get used" to whatever weird design they are using for every new console, they always have a bad first impression for me.

This is actually a positive thing for me, at least most of the time, as having a new controller helps a system to feel more fresh to me. Xbox/PS would appeal to me more I think if they were more innovative with their controllers instead of using the same basic design repeatedly.

I mean, I love the 360 pad for example but I still would like it if for example you had the option to split it, added gyro/IR, etc.

That makes sense. It certainly adds to the "Identity" of the system, so to speak. 



Jpcc86 said:
curl-6 said:

This is actually a positive thing for me, at least most of the time, as having a new controller helps a system to feel more fresh to me. Xbox/PS would appeal to me more I think if they were more innovative with their controllers instead of using the same basic design repeatedly.

I mean, I love the 360 pad for example but I still would like it if for example you had the option to split it, added gyro/IR, etc.

That makes sense. It certainly adds to the "Identity" of the system, so to speak. 

Agree and right now we can see this effect in action, with the Dualsense by way of the positive reinforcement its given to the PS5.



Switch pro controller. everything you can possibly need on one exept a audio jack, with endless battery life.



For me it's the X1 & Switch Pro gamepad. I tried time and time again to use the DDS4 on my PC, but it just felt cumbersome to use, and so I switched back to the other 2 (Also doesn't help that most games on PC support Xbox input prompts over PS ones).



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My perfect controller would be basically be take the Switch Pro Controller, allow me to split it in two, and put an IR pointer for aiming on the right side.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

Keyboard+Mouse combo.

Switch Pro controller comes to the second spot, followed by the Gamecube controller.



gord352 said:

My personal fave is probably the gamecube controller - always loved it's shape and design but I will admit it has its flaws. Objectively speaking though I think these are probably the top 5 in terms of function and innovation:

NES - Not a big fan of its shape but the D-pad was such a step up from digital joysticks & dial pads that came before it.
SNES - Epic controller for its time and still brilliant for retro gaming (I use this on my raspberry pi)
PS1 - Dualshock was the first to have twin analog sticks which is necessary for 3D gaming (that and built-in rumble was cool).
360 - Easily the best pad of its generation. PS3 was still stuck on old dualshock design and the Wiimote was...different I guess.
Wii U - Very underrated imo. Gamepad is genuinely comfortable with built in screen allowing user to play without TV (very useful feature in my house!).


EDIT: Thought I should give mention to the Saturn pad. Not really innovative but it is great for retro gaming especially on old school fighters which the Saturn excelled at.

But those were added after the N64 showed true 3D gameplay with Mario 64 and later Zelda 64, where you moved your character in all the 3D space and also had the ability to control the camera(unlike games with completely fixed view like resident evil), and not only they didn't need twin analog sticks just only one to move your character in all the space, but also most of the games in the PS1 didn't even have a true use for them, since the games weren't designed with them in mind, lots of 3D games had tank controls in PS1 where you could move front and back, left and right and then press something to rotate your angle, one of my friends playing megaman legeds with backwards compatibility asked why the analogs didn't work, and i ansewred him that because the game didn't use them in first place, also the rumble came to PS control later because of the rumble pack idea of the N64. Once dualshock got fully adopted "as the standard" some people said it was because it was the best way to play shooters, that were the new hot genre on consoles, wrong again, the best way to play shooters has always been keyboard and mouse, since mouse gives you the most level of speed and accuracy controling cammera or shooting device, the only thing that has come close has been gyroscopic and IR pointing controls like the ones the wii had.

i have played with all kinds of joystics, controls, keyboard, mouse etc, so i'm always open to try new ways of input, i never understood why just because it was popular, someone decided the playstation layout was "the standard" for gaming, as for controls with that kind of layout i'm with a lot of people in that the X360 was one of the most comfortable and responsive ones.



foxmccloud64 said:
gord352 said:

My personal fave is probably the gamecube controller - always loved it's shape and design but I will admit it has its flaws. Objectively speaking though I think these are probably the top 5 in terms of function and innovation:

NES - Not a big fan of its shape but the D-pad was such a step up from digital joysticks & dial pads that came before it.
SNES - Epic controller for its time and still brilliant for retro gaming (I use this on my raspberry pi)
PS1 - Dualshock was the first to have twin analog sticks which is necessary for 3D gaming (that and built-in rumble was cool).
360 - Easily the best pad of its generation. PS3 was still stuck on old dualshock design and the Wiimote was...different I guess.
Wii U - Very underrated imo. Gamepad is genuinely comfortable with built in screen allowing user to play without TV (very useful feature in my house!).


EDIT: Thought I should give mention to the Saturn pad. Not really innovative but it is great for retro gaming especially on old school fighters which the Saturn excelled at.

But those were added after the N64 showed true 3D gameplay with Mario 64 and later Zelda 64, where you moved your character in all the 3D space and also had the ability to control the camera(unlike games with completely fixed view like resident evil), and not only they didn't need twin analog sticks just only one to move your character in all the space, but also most of the games in the PS1 didn't even have a true use for them, since the games weren't designed with them in mind, lots of 3D games had tank controls in PS1 where you could move front and back, left and right and then press something to rotate your angle, one of my friends playing megaman legeds with backwards compatibility asked why the analogs didn't work, and i ansewred him that because the game didn't use them in first place, also the rumble came to PS control later because of the rumble pack idea of the N64. Once dualshock got fully adopted "as the standard" some people said it was because it was the best way to play shooters, that were the new hot genre on consoles, wrong again, the best way to play shooters has always been keyboard and mouse, since mouse gives you the most level of speed and accuracy controling cammera or shooting device, the only thing that has come close has been gyroscopic and IR pointing controls like the ones the wii had.

i have played with all kinds of joystics, controls, keyboard, mouse etc, so i'm always open to try new ways of input, i never understood why just because it was popular, someone decided the playstation layout was "the standard" for gaming, as for controls with that kind of layout i'm with a lot of people in that the X360 was one of the most comfortable and responsive ones.

Not sure what you're trying to say. Dual analogue like many other innovations before it (for game pads) like the D-Pad has been standard since its well received and adopted by other creators. Plus we haven't seen anything like that since in the mainstream in 1997 when the DualShock released for the PSX. It gained so much traction because the secondary analogue to control a camera provides way more control that digital ones. A bit like analogue triggers. You could actually manually accelerate the camera when placing the stick from off-center and provides diagonal axis XY/YX to use and that was a revelation back when 3D was in its infancy on consoles.

I remember using the N64 controller and yes the C-buttons were bad (coming from a gamer back then who would also game on PC using mouse and keyboard).



For me its Gamecube Controller then Xbox One Controller and Lastly Switch Pro Controller.