I’m going to say the N64, it’s the one out of the three that pushed the industry forward. While it did have the cartridge issue which made for pricier and more heavily compressed games, it still brought a lot of good to the table like normalizing analog, and Nintendo devs really showed the world how 3D should be done - and everyone kind of branched off of that.
GameCube was a PS2 clone box without the benefit of the PS2 library. Completely worthless IMO.
Wii U felt like a stopgap console, like they were working on some ideas, but more or less released what they had thinking it was a half baked good idea when in fact it was a half baked bad idea with no future; its greatest contribution was a few extra games in the catalogue to bump up the Switch library a bit - but the Wii U is a great case study on the hardware and software relationship: on Wii U, Mario Kart 8 was a mediocre iteration, on Switch - with its hybrid functionality and Mario Kart 8 being able to be brought into the office lunch space - it became one of the greatest killer apps in video game history. I think Animal Crossing also benefitted heavily from the hybrid nature of the Switch - the game works a lot better on handheld than home console, but the handheld version lost some one of my favourite features with the game - sharing a town. With the Switch, Animal Crossing gets the best of both worlds, and therefore the best platform for Animal Crossing to date.
So, in the end, I think all three consoles showed Nintendo what NOT to do. It led them to better things like the Wii and the Switch.
I describe myself as a little dose of toxic masculinity.