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Forums - Sony Discussion - Sony counting on dualsense?

Bandorr said:
JWeinCom said:

... No...

As a disclaimer I haven't tried it yet, but I can't fathom how this could be a major selling point. I enjoy the HD Rumble for the Switch, and by all accounts this is a better version of that, so I'm sure I'll enjoy it. But is anyone really going to choose a system because its controller rumbles in a cool way?

Yes. As a disclaimer I've been using it since day one. Absolutely yes.

All things equal - more is more.

edit: that assumes all things equal. If you like exclusives on both etc and you are wondering "do I get Borderlands 3 for PS or XB".

If literally everything else about the systems were exactly the same or equally appealing, then yes. But if you had to rank the factors that you'd consider, how far down would rumble and haptic triggers be on your list? How many people do you really think this will be the deciding factor for?



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JWeinCom said:
Bandorr said:

Yes. As a disclaimer I've been using it since day one. Absolutely yes.

All things equal - more is more.

edit: that assumes all things equal. If you like exclusives on both etc and you are wondering "do I get Borderlands 3 for PS or XB".

If literally everything else about the systems were exactly the same or equally appealing, then yes. But if you had to rank the factors that you'd consider, how far down would rumble and haptic triggers be on your list? How many people do you really think this will be the deciding factor for?

Are we talking consoles or games? If you have both systems - then quite I few. I know several already that are going third part for ps5. The frame rates and performances are nearly the same.  Quick resume is is similar (and better) to the removal of the "logos" and activities on the ps5.

As a console selling point - maybe.  I'd probably put it under games. Exclusives mattering the most, and then gamepass.

If someone is only buying an xbox for halo/forza/Gears then yeah that won't do anything. 

But if GTA 6 takes full advantage of the dual sense on the PS? Hell yeah that will absolutely affect sales of consoles.



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Bandorr said:
JWeinCom said:

If literally everything else about the systems were exactly the same or equally appealing, then yes. But if you had to rank the factors that you'd consider, how far down would rumble and haptic triggers be on your list? How many people do you really think this will be the deciding factor for?

Are we talking consoles or games? If you have both systems - then quite I few. I know several already that are going third part for ps5. The frame rates and performances are nearly the same.  Quick resume is is similar (and better) to the removal of the "logos" and activities on the ps5.

As a console selling point - maybe.  I'd probably put it under games. Exclusives mattering the most, and then gamepass.

If someone is only buying an xbox for halo/forza/Gears then yeah that won't do anything. 

But if GTA 6 takes full advantage of the dual sense on the PS? Hell yeah that will absolutely affect sales of consoles.

I believe that too.. and the more casual crowd always like new experinces



Bandorr said:
JWeinCom said:

If literally everything else about the systems were exactly the same or equally appealing, then yes. But if you had to rank the factors that you'd consider, how far down would rumble and haptic triggers be on your list? How many people do you really think this will be the deciding factor for?

Are we talking consoles or games? If you have both systems - then quite I few. I know several already that are going third part for ps5. The frame rates and performances are nearly the same.  Quick resume is is similar (and better) to the removal of the "logos" and activities on the ps5.

As a console selling point - maybe.  I'd probably put it under games. Exclusives mattering the most, and then gamepass.

If someone is only buying an xbox for halo/forza/Gears then yeah that won't do anything. 

But if GTA 6 takes full advantage of the dual sense on the PS? Hell yeah that will absolutely affect sales of consoles.

If Sony is "counting on" it, I would assume that they're talking about consoles. But even among for games, I don't think it's near the top of the list for many people. Performance would likely be at the top. I'd imagine that for multiplayer games, what other people play on (and cross platform play). For games that are available on Switch as well, there is portability to consider. And, for people with a gaming quality PC, they might consider that.

Controller is definitely more relevant to games than console, but still not really going to top my list. And this is also assuming that the Dual Sense features actually make the controller better, which I'd have to try them both to figure out. I generally find XBox's controllers way more comfortable than Playstation, so that would have to factor in.

As for consoles, the dualsense features (microphone, HDrumble, adaptive triggers or whatever they use), are pretty low on my list. Exclusives would come first, then services like Gamepass/PSNow, then hardware specs, then probably what more of my friends have, then price, then probably the controller as a whole, but not necessarily limited to those specific features. The quality of rumble/trigger resistance is probably a bit further down after overall comfort of the controller, backwards compatibility for hardware/software, back catalog, and maybe the OS. At best it would be like my fifth consideration, but it would be a really distant fifth. 

As for GT6 w/dualsense features being a significantly better system seller than GT6 with not as good dual sense features... I'm highly skeptical.

GT6+Mediocre Dualsense Use- Nah.

GT6+ Great Dualsense Use- Here's $300+.

Doesn't add up to me.



JWeinCom said:
Bandorr said:

Are we talking consoles or games? If you have both systems - then quite I few. I know several already that are going third part for ps5. The frame rates and performances are nearly the same.  Quick resume is is similar (and better) to the removal of the "logos" and activities on the ps5.

As a console selling point - maybe.  I'd probably put it under games. Exclusives mattering the most, and then gamepass.

If someone is only buying an xbox for halo/forza/Gears then yeah that won't do anything. 

But if GTA 6 takes full advantage of the dual sense on the PS? Hell yeah that will absolutely affect sales of consoles.

If Sony is "counting on" it, I would assume that they're talking about consoles. But even among for games, I don't think it's near the top of the list for many people. Performance would likely be at the top. I'd imagine that for multiplayer games, what other people play on (and cross platform play). For games that are available on Switch as well, there is portability to consider. And, for people with a gaming quality PC, they might consider that.

Controller is definitely more relevant to games than console, but still not really going to top my list. And this is also assuming that the Dual Sense features actually make the controller better, which I'd have to try them both to figure out. I generally find XBox's controllers way more comfortable than Playstation, so that would have to factor in.

As for consoles, the dualsense features (microphone, HDrumble, adaptive triggers or whatever they use), are pretty low on my list. Exclusives would come first, then services like Gamepass/PSNow, then hardware specs, then probably what more of my friends have, then price, then probably the controller as a whole, but not necessarily limited to those specific features. The quality of rumble/trigger resistance is probably a bit further down after overall comfort of the controller, backwards compatibility for hardware/software, back catalog, and maybe the OS. At best it would be like my fifth consideration, but it would be a really distant fifth. 

As for GT6 w/dualsense features being a significantly better system seller than GT6 with not as good dual sense features... I'm highly skeptical.

GT6+Mediocre Dualsense Use- Nah.

GT6+ Great Dualsense Use- Here's $300+.

Doesn't add up to me.

I believe we may be arguing slightly different points. I don't think the dual sense will get people to buy their console. I think it will be the be the deal breaker.

The systems are roughly the same in performance. Also in price.

It isn't "GT6+ Great Dualsense Use- Here's $300+." It's "GT6 Here's $300" and "Oh you have dual sense, to get that 300+".

If you are already set on getting a console and you have moved past games, and gamepass - then at that point the dual sense heavily favors the Playstation.

At that point you don't care about exclusives, or "easy" of games. You don't care about performance or cost. Then all things being equal (and they pretty much are at that point) Dual sense is that finger on the scale. That 50/50 becomes 50/51.



  • Deadliest mass shooting by an individual in US history (10/01/2017)
  • Deadliest high school shooting in US history (02/14/2018)
  • Deadliest massacre of Jews in US history (10/27/2018)
  • Political assassination attempt of TWO former presidents(and 10+ other people)  (10/23/2018 - and beyond)
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Bandorr said:
JWeinCom said:

If Sony is "counting on" it, I would assume that they're talking about consoles. But even among for games, I don't think it's near the top of the list for many people. Performance would likely be at the top. I'd imagine that for multiplayer games, what other people play on (and cross platform play). For games that are available on Switch as well, there is portability to consider. And, for people with a gaming quality PC, they might consider that.

Controller is definitely more relevant to games than console, but still not really going to top my list. And this is also assuming that the Dual Sense features actually make the controller better, which I'd have to try them both to figure out. I generally find XBox's controllers way more comfortable than Playstation, so that would have to factor in.

As for consoles, the dualsense features (microphone, HDrumble, adaptive triggers or whatever they use), are pretty low on my list. Exclusives would come first, then services like Gamepass/PSNow, then hardware specs, then probably what more of my friends have, then price, then probably the controller as a whole, but not necessarily limited to those specific features. The quality of rumble/trigger resistance is probably a bit further down after overall comfort of the controller, backwards compatibility for hardware/software, back catalog, and maybe the OS. At best it would be like my fifth consideration, but it would be a really distant fifth. 

As for GT6 w/dualsense features being a significantly better system seller than GT6 with not as good dual sense features... I'm highly skeptical.

GT6+Mediocre Dualsense Use- Nah.

GT6+ Great Dualsense Use- Here's $300+.

Doesn't add up to me.

I believe we may be arguing slightly different points. I don't think the dual sense will get people to buy their console. I think it will be the be the deal breaker.

The systems are roughly the same in performance. Also in price.

It isn't "GT6+ Great Dualsense Use- Here's $300+." It's "GT6 Here's $300" and "Oh you have dual sense, to get that 300+".

If you are already set on getting a console and you have moved past games, and gamepass - then at that point the dual sense heavily favors the Playstation.

At that point you don't care about exclusives, or "easy" of games. You don't care about performance or cost. Then all things being equal (and they pretty much are at that point) Dual sense is that finger on the scale. That 50/50 becomes 50/51.

The topic's question that I was responding to though was if Sony is "counting on" Dual Sense. I would say counting on implies that Sony is heavily relying on that for their success. Wouldn't you agree?  

So, let's say hypothetically, Sony had launched a PS5 with exactly the same features and specs, with the only exception being that it launched with a controller that is basically a Dualshock 4 with some quality of life improvements. 

Suppose in this hypothetical universe, the PS5 sold 100 million units. If that's the case, how much would the PS5 sell in our universe where everything is the same except for Dualsense? Based on that number, is Sony "counting on" Dualsense?



Nope. Sony will count on having games. Lots of Japanese 3rd party devs still aren't interested in publishing to Xbox. Sony's first party studios are still top notch. I expect PS5 to end its lifecycle with 30+ quality games that Xbox won't get. Meanwhile Xbox will likely have 10-15 quality games that PS5 won't have. As far as $60 titles go, there's maybe 100 worthwhile games on PS4, and 68 on XB1. I'm expecting 105 worthwhile games on PS5, and 75 on Series X/S. Those 30 games that MS won't have will make a big impact. And to make matters worse a large chunk of the groundbreaking games will be on PS5. I have faith in Obsidian to wow us all with Grounded and Avowed. Other than that though I don't see Microsoft's studios doing much more than making paint by numbers sequels.



JWeinCom said:
Bandorr said:

I believe we may be arguing slightly different points. I don't think the dual sense will get people to buy their console. I think it will be the be the deal breaker.

The systems are roughly the same in performance. Also in price.

It isn't "GT6+ Great Dualsense Use- Here's $300+." It's "GT6 Here's $300" and "Oh you have dual sense, to get that 300+".

If you are already set on getting a console and you have moved past games, and gamepass - then at that point the dual sense heavily favors the Playstation.

At that point you don't care about exclusives, or "easy" of games. You don't care about performance or cost. Then all things being equal (and they pretty much are at that point) Dual sense is that finger on the scale. That 50/50 becomes 50/51.

The topic's question that I was responding to though was if Sony is "counting on" Dual Sense. I would say counting on implies that Sony is heavily relying on that for their success. Wouldn't you agree?  

So, let's say hypothetically, Sony had launched a PS5 with exactly the same features and specs, with the only exception being that it launched with a controller that is basically a Dualshock 4 with some quality of life improvements. 

Suppose in this hypothetical universe, the PS5 sold 100 million units. If that's the case, how much would the PS5 sell in our universe where everything is the same except for Dualsense? Based on that number, is Sony "counting on" Dualsense?

I took "counting on" in a different way. So in your context No they aren't counting on it.

I took it more to mean counting it on being the deal breaker. The icing on the cake.



  • Deadliest mass shooting by an individual in US history (10/01/2017)
  • Deadliest high school shooting in US history (02/14/2018)
  • Deadliest massacre of Jews in US history (10/27/2018)
  • Political assassination attempt of TWO former presidents(and 10+ other people)  (10/23/2018 - and beyond)
Bandorr said:
JWeinCom said:

The topic's question that I was responding to though was if Sony is "counting on" Dual Sense. I would say counting on implies that Sony is heavily relying on that for their success. Wouldn't you agree?  

So, let's say hypothetically, Sony had launched a PS5 with exactly the same features and specs, with the only exception being that it launched with a controller that is basically a Dualshock 4 with some quality of life improvements. 

Suppose in this hypothetical universe, the PS5 sold 100 million units. If that's the case, how much would the PS5 sell in our universe where everything is the same except for Dualsense? Based on that number, is Sony "counting on" Dualsense?

I took "counting on" in a different way. So in your context No they aren't counting on it.

I took it more to mean counting it on being the deal breaker. The icing on the cake.

Fair enough. No point in arguing semantics.



Credit to where credit is due, the mic feature should be in industry standard. I hate using headphones.