20 | Motocross Madness |
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This is a silly game. In a genre which I usually don't care for, unless when the game is something that hardly makes sense. Like Mario Kart, and Motocross Madness. What's also funny is that the game probably wants to be more serious than it ended up being, with it's, for the time, good graphics, realistic handling and the different game modes. To me though, the slapstick way riders fall and crash is what stood out, and the comedy of riding together with friends was what made me come back. It is one of the games I only have fond memories for, from a time that I consider the 'Golden Age' of gaming, when there were so many good things on every platform. The game is also notable for it's map editor. I've always loved a good map editor, and the one included with this game was both easy to use and effective. I used to make many of my own tracks. Or, make the most annoying ones possible for my friends to play. |
19 | GoldenEye 007 |
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One of the most influential shooters of all time, it was also one of the best ones. I haven't played it in quite a while, but I doubt I would feel much different about it today than I did back when it came out. The game could probably be credited with bringing the genre to consoles (even though obviously there were others before), but I didn't really care about that at the time. The story is great, and it follows the events of the movie, which coincidentally is also one of the better Bond films, quite well. It takes a few liberties, but does so with respect to the source material. Iconic moments are in the game; like how you start the infiltration of a secret Soviet base in the toilet. The multiplayer is especially influential. Simple but effective, and proved shooting games can work with a controller. I think it is safe to say that this is the best movie-based game ever made. |
18 | Prince of Persia (1989) |
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I like to think much of the action-platformer genre owes its existence to the original Prince of Persia. An absolutely great game, with great combat, platforming and puzzles. The objective is to reach the end within a 60 minute time limit, because that's how much time it takes for the grand vizier to kill the princess, and take over the kingdom. The game doesn't last 60 minutes though, unless you know exactly where to go and what to do, so there's a lot of trial and error involved and you will be doing levels over and over plenty of times. Luckily that's no punishment. Personally this is one of the few games that actually got me stuck. Like, not for five minutes, but permanently stuck. At one point you encounter a mirror, which is indestructible. I tried everything, but there's no destroying it, no getting around it, no getting over it. I didn't know, and in a time before internet, there wasn't really a way to find out either. So years went by, until I finally found out you can just, jump through it. |
17 | The Legend of Zelda: Twilight Princess |
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The third darkest game in the Zelda franchise, even though it looks like it's the darkest. Who cares though, it's the level design that's unparalleled what counts. And unparalleled it is; the dungeons in this game, and the mechanics and the puzzles and the themes and aesthetics that come with them are mind-blowingly awesome. The world design as well, even though it got the criticism of being too dull and empty. I'll tell you; someone calling this dull and empty is a surefire give-away that one hasn't played this game at all, because it's anything but dull and empty. It's beautiful, and I want to ride my horse across the land all day. Speaking of horses, the graphics and animation in this game were actually very well done. The game came out around the same time as The Elder Scrolls IV: Oblivion, a game that my mother used to play a lot. She lauded that game, but when watching it I used to laugh seeing how clumsy the horses looked, moved and controlled compared to Epona in Twilight Princess. Good horse mechanics seem to be theme in Zelda games for some reason. |
16 | Super Mario Bros. 3 |
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If there's one game that has perfectly smooth control it's this game. Mario controls so well, that it feels like your controller has fused with your hands and you are reaching out with your fingers right through the cables into the cartridge to steer him directly. So couple that with what is probably the best set of power-ups in the traditional Mario series and it's easy to feel like this is one of the best, if not the best. The game also came with a rich world where there's different paths to complete the game. And, not to forget, a most memorable soundtrack. Though I played it on everything it came out on, I played it most on the SNES. On it, Nintendo released the Mario All-Stars compilation, basically the mother of all remasters and compilations. Like the other games on it, Super Mario Bros 3 was given a good looking makeover, and more importantly the ability to save the game. I like being able to save games. |










