Mark cerny isn't an idiot, he and engineers know exactly what's happening in latest technologies, which have been going on a for a while.
Mark cerny isn't an idiot, he and engineers know exactly what's happening in latest technologies, which have been going on a for a while.
SvennoJ said:
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Having to scale with Xbox One and Series X is completely different then Series S to X scalability. We allready see plenty examples online of launch titles. Each with distinct resolution and FPS targets for Series S/X.
Hiku said:
Well I wasn't suggesting that PS5's RDNA was superior to Xbox's. I'm just trying to point out that all three of these companies, Sony, MS and AMD, developed these chips together, at the same time, and chose what they thought is best for their system. The only caveat is DirectX, because it's MS's patented technology. Sony did put more money into the SSD and controller, and that's showing when you compare the compute units and clock speeds of some of the components. |
So what’s the take? When can Xbox fans be proud that they have the edge on specs without being challenged consistently on the slightest vaguest possibilities. Writing is practically on the wall.
Hiku said:
If you read the rules, there's a reason why we emphasize that people need to explain their reasoning. Not just refute everything someone says without explaining, like you just did with "Nothing you are saying is substantial anyway". 6. SUBSTANCE -
8. TROLLING -
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Oh, so now my posts are trolling? That's incredible. Can you please paste the rule in here that says that if the great Hiku quotes you from a different conversion with someone else and gives his own assumptions and speculation on a subject, you have to respond? Because it seems to me that you are just bothered that I am not taking the time to respond to you and address your assumptions on speculation. But the thing is, I don't have to. I've made two or three posts in the thread before you started down this course, and none of them were trolling or without substance. You act as if I have twenty posts in here and am just making goopy style nonsense console warz posts or something. It's ok, it's not the first time you've been wrong in that regard. If you truly feel my posts in this thread violate some rule, then well, as you said, you are a mod. Do something about it. Again, won't be the first time you've been wrong in that regard. Otherwise, continue to quote me all you want, you aren't getting a reply on the matter from me. And no, that doesn't mean I am TROLLING lol. Jesus Christ.
Wasn't it just recently that mods were saying Xbox discussion is supposed to be in a better place? And yet here you are, as a mod, basically throwing a fit because you want to shit in my cereal with your own speculation to downplay something I am not even trying to claim, and I won't let you. It would be great to see this sort of draconian pettiness applied elsewhere and not just in Xbox discussion for a change.
Pemalite said:
It's not just about performance, that is a fallacious line of thinking. |
Okay, let's see:
Sampler Feedback Streaming (SFS) – Is a feature that allows games to load into memory, with fine granularity, only the portions of textures that the GPU needs for a scene, as it needs it. This enables far better memory utilization for textures, which is important given that every 4K texture consumes 8MB of memory. = Performance
Variable Rate Shading (VRS) – Increases GPU efficiency by concentrating shader work where it’s most needed and reducing shader work in areas where it won’t be noticeable. With minimal developer effort, VRS significantly improves GPU performance resulting in more stable and higher resolutions and frame rates with no perceptible loss in visual quality. = Performance
Mesh Shading – Mesh shading will enable developers to dramatically improve the performance and image quality when rendering a substantial number of complex objects in a scene. As an example, mesh shaders could enable the player to experience asteroid belts and fields of flowers in more pristine detail without seeing a loss in performance. = Performance
DirectStorage – Is an all new I/O system designed specifically for gaming to unleash the full performance of the SSD and hardware decompression. Modern games perform asset streaming in the background to continuously load the next parts of the world while you play, and DirectStorage can reduce the CPU overhead for these I/O operations from multiple cores to taking just a small fraction of a single core; thereby freeing considerable CPU power for the game to spend on areas like better physics or more NPCs in a scene. = Performance
https://news.xbox.com/en-us/2020/03/16/xbox-series-x-glossary/
Now let's see what Anandtech have to say about these features in specific:
"Meanwhile variable rate shading and mesh shaders are going to be less visible to end users, but they offer tangible performance improvements, and in the case of mesh shaders will eventually dramatically alter the geometry pipeline for games designed with mesh shaders as a baseline feature. Finally, sampler feedback will allow game developers to get a better idea of what textures and texel blocks within those textures are being used, allowing developers to better manage what assets are in VRAM and what needs to be pre-loaded."
This is marketing of course they would say they have the 'full RNDA 2' feature set they created half of them in collaboration with AMD. Sony simply can't call it half of those since they've trademarked some of the names with Direct X. In addition people focusing on RDNA 1, 2, 3 feature as technobabble to one up each other is wrong. Both consoles are RDNA 2 based consoles one is just a but more customised and the other is designed with the 'full' features that work on DirectX.
PS5 does indeed have 'mesh shading' and 'VRS'. Sony has removed the standard VRS and customised the Geometry Engine for their needs.
This entire thread of patents is the PS5's mesh rendering, Variable Rate Shading all wrapped in their Geometry Engine. It effectively, varies the detail of objects in virtual space, will procedurally generating high quality textures with objects closest to the game camera https://t.co/Ha1fI1hM9l
— That Writer Deezy (@DeezyDevs) October 30, 2020
Both have the same or similar features sets. Different names and different way of going about it. Also a bit misleading of Microsoft since Series X/S don't have Infinity Cache, but there you go. Enjoy your consoles, both will be powerful machines. stop sweating the details :p
Last edited by hinch - on 30 October 2020hinch said: This is marketing of course they would say they have the 'full RNDA 2' feature set they created half of them in collaboration with AMD. Sony simply can't call it half of those since they've trademarked some of the names with Direct X. In addition people focusing on RDNA 1, 2, 3 feature as technobabble to one up each other is wrong. Both consoles are RDNA 2 based consoles one is just a but more customised and the other is designed with the 'full' features that work on DirectX.
FYI this guy is a developer and has a PS5 dev kit. This is what people have been talking about when saying 'RDNA 3' feature in PS5. Future AMD GPU's will most likely have a variation of this technology. Both have the same or similar features sets. Different names and different way of going about it. Also a bit misleading of Microsoft since Series X/S don't have Infinity Cache, but there you go. Enjoy your consoles, both will be powerful machines. stop sweating the details :p |
That is certainly an interesting read. I just can't help but wonder why Sony decided to leave the technology inside their chip out of their marketing strategy, and especially out of Cerny's presentation. You would think that saying "Hey, our chip might be smaller but it has all these cool technologies" sounds better than saying "smaller chips are nimble."
NDA's, most likely. He did go through some of the tech in The Road to PS5 conference which was intended for developers.
sales2099 said:
Having to scale with Xbox One and Series X is completely different then Series S to X scalability. We allready see plenty examples online of launch titles. Each with distinct resolution and FPS targets for Series S/X. |
Series S to X is the same as XBox One is to XBox One X. I doubt the problems are getting it to run on the ps4 pro and XBox One X, since Edge already praised the game for running well and the game was originally targeted for the current gen. Scalability only goes so far, and without you can do much more.
shikamaru317 said: Some more fuel for the speculation fire, apparently Ubisoft is suggesting that Watch Dogs raytracing on PS5 is software ray-tracing rather than hardware raytracing:
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How are you reading that they are suggesting it is software based raytracing on PS5?