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sales2099 said:
SvennoJ said:


Extra "optimisation" work was still necessary on the PlayStation 4 and Xbox One versions of Cyberpunk 2077, CD Projekt Red told investors last night, and it was this which had caused the game's release to shift back yet again.

https://www.eurogamer.net/articles/2020-10-29-cyberpunk-2077-delay-necessary-for-last-minute-work-on-current-consoles-dev-says
However, the dude that said that is not all that reliable, what happened to CDPR! Btw designed with scalability in mind, doesn't mean it will just work.

Having to scale with Xbox One and Series X is completely different then Series S to X scalability. We allready see plenty examples online of launch titles. Each with distinct resolution and FPS targets for Series S/X. 


Series S to X is the same as XBox One is to XBox One X. I doubt the problems are getting it to run on the ps4 pro and XBox One X, since Edge already praised the game for running well and the game was originally targeted for the current gen. Scalability only goes so far, and without you can do much more.