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SvennoJ said:
sales2099 said:

Custom could mean anything. Most industry people connected imply it’s a “RDNA 1.5” but if we gotta wait we gotta wait. It’s amazing how people say power doesn’t matter but I’ve never seen a fan group cling to the power narrative quite like what I’m seeing this year. Not you but in general. 

Well now we going into other territory. That’s FUD imo regarding Series S. CPU and SSD parity mean that only resolution, FPS, and some graphical fidelity take a hit. Much like PC games on Ultra settings vs medium settings. It was designed with scalability in mind.  

Can you confirm the recent delay was due to last gen versions? Just seems like unusual circumstances of crunch coupled with working under pandemic conditions. 


Extra "optimisation" work was still necessary on the PlayStation 4 and Xbox One versions of Cyberpunk 2077, CD Projekt Red told investors last night, and it was this which had caused the game's release to shift back yet again.

https://www.eurogamer.net/articles/2020-10-29-cyberpunk-2077-delay-necessary-for-last-minute-work-on-current-consoles-dev-says
However, the dude that said that is not all that reliable, what happened to CDPR! Btw designed with scalability in mind, doesn't mean it will just work.

Having to scale with Xbox One and Series X is completely different then Series S to X scalability. We allready see plenty examples online of launch titles. Each with distinct resolution and FPS targets for Series S/X. 



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles.